Sailwind
0.29 Beta Feedback & Discussion
Beta build for testing the new 0.29 update is now available. Please share your thoughts and opinions, and report any bugs here.

More info about the update in the news post:
https://store.steampowered.com/news/app/1764530/view/4522268823000300461

Please note that the beta does not contain all the new content coming in this update, and some things are still unfinished. New food items are not available yet, and some food slices are missing textures, etc. Also, balancing of the new nutrition system might not be perfect yet - your feedback here will be very welcome!
En son RawLionWorkshop tarafından düzenlendi; 16 Eki 2024 @ 7:49
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54 yorumdan 46 ile 54 arası gösteriliyor
Inventory UI flickers along with the other options like logs. This has resulted in me either not being able to open a menu due to the flciker or even dropping items when I do not mean to. This almost resulted in me losing my spy glass
I don't play the beta, but when I read these postings here, the food mechanics sound overcomplicated. I think this should be optional. Those who want an additional cooking sim inside the game can switch it on, others like me leave it switched off and concentrate on sailing and trading.
I love the update 0.29!! Thank you
Playing the game for the first time on beta 0.29, really enjoying it. I'm not sure how the food system categorizes any food that isn't strictly meat or veggies, though. Is cheese considered meat? Is bread considered a vegetable?
İlk olarak Rupan tarafından gönderildi:
Playing the game for the first time on beta 0.29, really enjoying it. I'm not sure how the food system categorizes any food that isn't strictly meat or veggies, though. Is cheese considered meat? Is bread considered a vegetable?
i mean, that makes sense. cheese is an animal product, and a protein. bread is (mostly) a plant product, and mostly carbohydrates.
En son Thundercracker tarafından düzenlendi; 26 Kas 2024 @ 9:44
the days should be longer and the player needs to drink and eat less or immersion will be harder to achieve.
After the update, if I am in the water and holding the box in my hands. If I try to climb onto the boat using the ladder on the edge of the side. Then I will climb onto the boat, but the box will fall out of my hands. You'll be lucky if the box falls on the boat and not back into the water.

Even when jumping from the boat onto the pier, there is a possibility of falling under the texture of the pier to the water level.
Sorry for not going through all 52 comments, but getting up after sleeping in the sanbuq while sailing has so far ended up with me in the water while the sanbuq is sailing away. Every single time. In the dhow it happened once in probably 50-ish times.

edit: oh, and I believe others have mentioned the food crates that suddenly cannot be opened until you restart the game.
En son UnkemptMagnus tarafından düzenlendi; 3 Oca @ 8:50
It's sad that a known bug in beta remains in the "stable", main branch version. The unopenable crates is a major issue that's very annoying when I crop up. Who could have foreseen that tacking inventory mechanics onto crates could go wrong?

Besides fixing the state of crates, it would be helpful to have the tooltip display WHAT is in the crate. I own a crate of firewood, is says "firewood (12)" like it used to. I pop the seal, and it only says "crate". Very helpful. Very informative. Tells me exactly how many firewoods I have left, of course, and exactly what is inside.
Oh, but what if a player puts many different things in a crate? Surely we can't expect the crate to display the names of each and every item?
Just make it so the crate lists the first three unique items and then "etc" to let the player know there is more stuff in there, this stuff really isn't that hard. Count from the upper slots (last added), or count from the lower slots (first added), or count by item value first, I don't care, but I would like to know what is in the crate without opening it, please.

Incidentally, I have a crate of fishhooks, which are sold by the box of 20. The small crate inventory has a grid size of 12. What this means, in effect, is that once opened, you can not tell how many fishhooks are in a crate until you have 11 of fewer. I don't need to tell anyone that knowing how many of something you have is important for planning supplies, especially when on a budget.

The "are you sure you want to open?" prompt was a step in the right direction, ensuring we don't accidentally open things we wanted to sell. But this inventory system should really have been given more thought and testing before release.

Speaking of bugs that require a restart, I'll add one of my own I'm not sure if it's been mentioned yet.
About half the time when I start the game, my jib and upper & lower mainmast staysails don't function correctly, always luffing when they really shouldn't, like they can't get any wind, unless the wind is dead abeam. It seems fairly obvious to me that for some reason, my square foresails and mainsail yards are casting a false wind shadow on the staysails, as if the sails were fully unfurled when in fact they are tightly reefed. This issue is fixed when I restart the game and the staysails work correctly again, but it is obviously very annoying, and obviously game-breaking in nature.
For reasons I don't understand, the mizzen staysail seems to work just fine when this happens.
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