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small ships, the starters, top out around 5 knots. the medium ships, the ones you buy in each capitol, they have a minimum speed of ~5 knots, and a maximum speed of ~12 knots.
i've personally never seen a starter ship maintain more than 5 knots. sure, you'll get little "bursts," especially if the wind and waves are strong enough to throw the business end of the chip log into the air.
if you want to call that trolling, feel free. "provoking a response" was not my intention, so i do not see myself as trolling.
The junk is not the longest, but it is the thinnest for its length.
I also think it is generally faster as the junk rig in terms of the game is good all around.
Lateen is best at upwind but bad downwind.
Square is best for downwind, but bad at up wind.
Gaff is best at across the wind, but bad going up or down.
Junk is good at all wind angles, but not best at any. So I think it tends to be faster by just being good in all situations.
A jack of all winds, master of none sail. Which is why I like it best. And it looks cool.
The default 3MJ has a total sail area of 208, but can be upgraded to 400+, now THAT's speed. (I'm using one right now)
I've recently given the 3MJ a go, but I find it constantly heels too much in little wind even when not loaded to the maximum. I plan to sail it to GRC as to rig it out with lateen sails on three masts, which is from memory what has been previously posted to the other discussion.
Cheers.
https://www.youtube.com/watch?v=URgSFglbl5g
EDIT: Bonus video specifically discussing sailboat hull speed.
https://www.youtube.com/watch?v=V15LgUKwfvU
Yes 3MJ heels a lot after the recent sail power buff, something that I already reported in the announcement thread so that Lion would see it.
Still, 3MJ in that configuration goes really fast, even though you need to be careful about furling up one or two sails especially when you are going to sleep.