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At least I know I'm not crazy.
Now let's just hope the author does something about it or it sorts itself out in one of the physics updates.
Because as of now, sailing Sanbuq is downright impossible and sailing the Brig kind of annoying. Mainly because of the impossibility of precise navigation. Not only beause it's hard to get an exact reading due to all the swaying but because when you go to sleep and the ship locks the course, if it happens at the wrong enough time, you can easily end up going like 20-60 degrees off the desired course.
Oh well.
If any of you have a Discord, you could try bringing it up there as well, this forum doesn't seem very lively. And considering the dev posts are out of date horrifically, Lion probably doesn't even visit it here, anymore.
If i was to make a far fetched prediction, its something that only specific CPUs can get. Hope it gets fixed soon but sometimes these things take time when you dont have a machine that can reproduce on hand.
I now remember there were some weird things happening in relation to certain FPS counts that got patched recently. Maybe it's also related.
I will try fumbling around with the game performance, V-sync, frame caps and other stuff in the Adrenalin and see what happens.
Thanks for a potentially helpful pointer.
So far I've managed to find a partial workaround (partial because it only fixes the symptom, not the underlying physics bug) but if I load my ship towards the bow, it lifts the rudder out of the water and that seems to lower the effect its erratic movements have on the oscillations.
We'll see what happens in the next update.
It's not CPU, it's not hardware. It's rudder reaction and turning authority.
First thing I noticed after coming back to helm is how slow the rudder wheel reacts. This includes the automatic "stabilization".
When you are sailing anything but downwind (running), your front and back sails would each create considerable turning effect, that has to be smoothed by rudder.
especially when you are using a ship like Sanbuq that usually, under player customization, has a tendency to turn into the wind (lateen sail problems), that would require some serious rudder input.
But that rudder input now reacts very slowly to your front/back sails fighting for turning the ship, hence the yaw shake. Not to mention that rudder often gets out of water in rough seas and loses turning authority.
Also I think the lateral thrust (=sail-induced turning) has been buffed, further complicating the issue.
in real life there are not typhoons every day all the time nor do the islands have wind turbines that drive away the ships.
Only masochists enjoy this game.