Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not a very helpful answer.
Googling will send you to a "thunder-something" mods page but it that isnt the best, more complete and updated source.
DISCORD is where you'll find the main repository
He is indeed not being very helpful.
Look up the 'sailwind discord' page, there is a mods tab, it is the most complete and up to date database for mods. There is also some explanation on how to install them.
to keep relevant things short: sailwind has an 'official' discord server - this is the proper DC server for the game, where you can find information, help and mods for the game. think steam forums but better (at least in this case.)
It's an Early Access game, so typically Mod Support is not worried about until later as it can effect how the game develops
you lock a lot of stuff away from the general internet. this stuff should not be locked behind a third party chat program.
It's a link in the 3rd forum post from the top, should be this
https://discord.gg/u4C8RQG6X9
I see Odoty has a reply post also. Going to check that out.
Heard some people have spicy takes on downloading third party apps, meanwhile people download Nexus mod manager.
anyways, if you want to use thunderstore in the laziest way, get R2MODMAN, follow its instructions to guide it to your local install, then install/download the mods from the respository in the app. It won't have all the mods, and some mods may be out of date, but it will get you up and going right away. And when you're ready to download stuff from the discord, then you can also use R2MODMAN to import those mods into your list and utilize them easily, with relatively little messing about with manual installing bepinex and whatnot.
to borrow your comparison with nexus mod manager, you don't have to install it to see what it's hosting. i can make a list from pretty much anything nexus hosts before i ever install the mod manager.
The usage of Discord for these purposes is so bad indeed...
This is something I'm really keen on, and none can wololo me into thinking otherwise
Discord is a good remote server third party chat application, and it's the misusage of it that is a problem, not the application by itself.
To rely completely on a chat application for providing information about the developement of games and mods is, absolutely, a misusage, because:
For most of the channels, you can scroll up indefinitely and you'll never reach the very top, this because of the milions of messages that have been written since the beginning of the server.
In the "thread header" are usually written the most important information, like the presentation of a mod project (with download link).
Most of the mods in the Sailwind Discord have a subchannel and messages in them are few enough that the user can reach the top easily, finding, for instance, the download link, but this is just good luck.
Its author reposted at least twice a download link because it got repeatedly lost due to the many other messages.
So, here is how I found out about this fantastic ship: a user posted an image of it, I put the user name as a search term and found out he joined a beta, then found out the author of the mod and finally found out as well that he posted mainly into this "shattered seas" sub-channel, so I assumed, after reading all the messages for a while, that this one was the right place relatively to the clipper mod.
It took me half an hour to complete the process.
By using Nexus, for instance, if I look for a mod on Google, it pops up. There's a "thread header" that is basically the description tab, with version number, last update time, changelog, requirements with links, and a bugs tab like it's for Github projects (issues or poll requests), and, finally, a comment section, which might get cluttered but it's easy to navigate within as a relatively limited traffic of info is diverted there.
Even Reddit: the best service that has been done to the Xebec mod is from an open beta user that decided to post some pictures on Reddit, and now the world knows about it.