Sailwind

Sailwind

boris.glevrk Mar 3, 2023 @ 3:03am
2
Let's have a "Share your ship config" thread
With large ship customization already in the beta, I guess we can have a thread where people share their favorite configs.
(Don't get me wrong, if you have a very good small ship config you can also share it here)

I'll start with mine
https://steamcommunity.com/sharedfiles/filedetails/?id=2941508043
I call this a "Junk-rigged super cutter", and it's the first ship I got with a "clearly faster than stock" performance.
She just finshed DCliff to Happy Bay and back, both journeys within 3 days and 9 hours (and both actually have stoppages. Being able to be this quick while you have stoppages is crazy). That would be much faster than my previous record of 3 days 12 hours in a stock 3MJ.
standard speed in low wind is 6 knots in any point of sail, top speed is 10-11 knots in high beam/broad reach wind. I suspect the actual speed may be even faster, as chop logs works pretty bad in such winds.

The very large sail area relative to ship size means she is prone to take water, so closing a few sails is necessary in high winds.

Masts:
Bowsprit + main mast 1 + mizzen mast 1 (remove foremast)
Attach all three stays between bowsprit and main mast

Sails:
20yd Junk jib + 16yd Junk jib + 13yd Junk jib (in the three stays, you will need to move them up until they don't collide with cabin. If SAIL OVERLAP error message shows, move the problematic jib up and down a bit until it disappears)

15yd Junk (main mast)

9yd Junk (mizzen mast)

Feel free to share your favorite configuration below.

(there's a guy up here who likes to share about proposed rig configurations, so I would like to ask you to only share "doable in-game" rigs in this thread only, so as not to confuse less experienced players)
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Showing 1-15 of 185 comments
JPL 1138 Mar 3, 2023 @ 1:39pm 
So I have been fiddling around with the Sanbuq and came up with this rig; which I call the Al'Ankh "Tall" or "Fast Ketch."

https://steamcommunity.com/sharedfiles/filedetails/?id=2941738792

I wanted to make something with functionally no bad points of sail. As you can see I've moved the main mast back and mounted a topmast as well as extended the bowsprit so that I could accommodate the largest stays'l available as my main jib.

The main course will interfere with the lower stays'l so deploying both is highly situational. But the tops'ls (both fore an aft) can be tacked over quite a bit so they can be used even on a close reach.
SwampDragon Mar 3, 2023 @ 3:12pm 
This is my ocean-going cog that has visited all regions multiple times and is currently en route to Chronos. It's a simple setup (available in stable version) new players could potentially afford. I personally love it.

https://steamcommunity.com/sharedfiles/filedetails/?id=2941762732

- small genoa gib
- 6yd gaff
- 9yd trapezoidal
- 2.5yd square on bowsprit

Genoa gib and 6yd gaff balance very well with good performance close hauled -- adding bigger gaffs and extra masts tends to make the cog unweatherly. The squaresails are great for the (disputed) trade winds because she flies down wind. Providing it is not overloaded this boat can tackle any water in the game.
boris.glevrk Mar 3, 2023 @ 3:58pm 
Originally posted by JPL 1138:
So I have been fiddling around with the Sanbuq and came up with this rig; which I call the Al'Ankh "Tall" or "Fast Ketch."

https://steamcommunity.com/sharedfiles/filedetails/?id=2941738792

I wanted to make something with functionally no bad points of sail. As you can see I've moved the main mast back and mounted a topmast as well as extended the bowsprit so that I could accommodate the largest stays'l available as my main jib.

The main course will interfere with the lower stays'l so deploying both is highly situational. But the tops'ls (both fore an aft) can be tacked over quite a bit so they can be used even on a close reach.
Uh, first of all, I count... 20 winches? Isn't this going to make you very busy?
JPL 1138 Mar 3, 2023 @ 4:18pm 
Originally posted by boris.glevrk:
I count... 20 winches?

21 actually.

Isn't this going to make you very busy?

Only to get it all set up. Once there it's no hassle to adjust everything to whatever point of sail I need. I can tack with the topsl's deployed as their sheet winches are close to the helm. Everything else self adjusts on a tack assuming I've set the two jibs right. And there's nothing like watching those booms slam over and kick her into speed on a jibe.
Last edited by JPL 1138; Mar 3, 2023 @ 4:20pm
JPL 1138 Mar 3, 2023 @ 4:46pm 
Of course if you like my Al'Ankh Ketch, Boris, you will love what I did to the 3MJ. :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2939562989
boris.glevrk Mar 3, 2023 @ 4:48pm 
Originally posted by JPL 1138:
Of course if you like my Al'Ankh Ketch, Boris, you will love what I did to the 3MJ. :)

https://steamcommunity.com/sharedfiles/filedetails/?id=2939562989
I had a similar setup, minus the middle stay and all lateens are replaced by Junk sail. It's not as fast as my "super cutter".
SwampDragon Mar 3, 2023 @ 4:55pm 
If you're island hopping then a sail spam like that is going to be a pain in the aft. But for ocean crossings I support getting as much canvas up as you can. Borris' build is pleasingly ergonomic though.
JPL 1138 Mar 3, 2023 @ 6:34pm 
All my rigs are based or informed by the model boats I used to build in my youth. So I try to keep to the logic of real life sail plans. More often than not I find these work well in game.

The Xebec for example is very fast, especially upwind.
JPL 1138 Mar 3, 2023 @ 6:42pm 
Originally posted by boris.glevrk:
I had a similar setup, minus the middle stay and all lateens are replaced by Junk sail. It's not as fast as my "super cutter".

Yeah I eventually settled on a two masted cutter version, which I think certainly handles a little easier than the Xebec. Don't know what to call it.


https://steamcommunity.com/sharedfiles/filedetails/?id=2939489928
boris.glevrk Mar 3, 2023 @ 7:24pm 
Originally posted by JPL 1138:
Originally posted by boris.glevrk:
I had a similar setup, minus the middle stay and all lateens are replaced by Junk sail. It's not as fast as my "super cutter".

Yeah I eventually settled on a two masted cutter version, which I think certainly handles a little easier than the Xebec. Don't know what to call it.


https://steamcommunity.com/sharedfiles/filedetails/?id=2939489928
I think it'd be a Baghlah? with two lateen masts plus jibs?
JPL 1138 Mar 4, 2023 @ 5:38pm 
Originally posted by boris.glevrk:
I think it'd be a Baghlah? with two lateen masts plus jibs?

From what I understand all these lateen rigs can all collectively be called dhows. Like the term "junk" can be applied to any boat that uses battened sails found in Asian waters, the term "dhow" can be applied to basically to any lateen rigged vessel that sails in the Mediterranean Sea, Persian Gulf, or Indian Ocean.

The characteristics that distinguish between Baghlahs, Sanbuks, Ganja Dhows, Booms and other such types of craft is usually something to do with the shape of the hull or the origin of its design, rather than the specific sail layout.

For example the in-game Sanbuk doesn't have the characteristic bow of a Sanbuk. In fact the 3MJ has a bow more like a traditional Sanbuk so you could argue that what I really made was a "Traditional Sanbuk," with the game's default "Sanbuk" being more like a Baghlah in terms of hull shape.

EDIT: Looking over some of the descriptions of dhow hulls I'm actually leaning towards Boom or Dhangi as that is: "A large size dhow with a tapered stern."

The 3MJ has a very tapered stern, it's almost a Pincke.
Last edited by JPL 1138; Mar 4, 2023 @ 5:45pm
boris.glevrk Mar 4, 2023 @ 7:43pm 
Originally posted by JPL 1138:
Originally posted by boris.glevrk:
I think it'd be a Baghlah? with two lateen masts plus jibs?

From what I understand all these lateen rigs can all collectively be called dhows. Like the term "junk" can be applied to any boat that uses battened sails found in Asian waters, the term "dhow" can be applied to basically to any lateen rigged vessel that sails in the Mediterranean Sea, Persian Gulf, or Indian Ocean.

The characteristics that distinguish between Baghlahs, Sanbuks, Ganja Dhows, Booms and other such types of craft is usually something to do with the shape of the hull or the origin of its design, rather than the specific sail layout.

For example the in-game Sanbuk doesn't have the characteristic bow of a Sanbuk. In fact the 3MJ has a bow more like a traditional Sanbuk so you could argue that what I really made was a "Traditional Sanbuk," with the game's default "Sanbuk" being more like a Baghlah in terms of hull shape.

EDIT: Looking over some of the descriptions of dhow hulls I'm actually leaning towards Boom or Dhangi as that is: "A large size dhow with a tapered stern."

The 3MJ has a very tapered stern, it's almost a Pincke.
Yeah that would be the broad sense of Dhow.
Still I see quite some people refer to two masted dhow as sanbuq, and three masted as xebec, and 2 masted + jibs "Baghlah".
Just like how people call two-masted junks "kakam" which I suspect is an invention of local historians and never the correct term.

The 3MJ hull I believe is actually a Yagatabune (Japanese RIVER boat). That's why it has the lowest hull and most prone to water intake. although the design also does gave it good speed and maneuverability.
sekachsiF Mar 6, 2023 @ 2:17am 
Is there a glossary of vessel types you guys reference from? I've quite enjoyed reading discussions on the types of hull, rigging etc and usually after finding a name (such as the dhow) it usually sparks a deep dive into many, many Wikipedia articles reading up on them.
I find it quite intriguing how each has their own benefits, typically optimised for usage within the region they will operate within.
boris.glevrk Mar 6, 2023 @ 3:47am 
Originally posted by sekachsiF:
Is there a glossary of vessel types you guys reference from? I've quite enjoyed reading discussions on the types of hull, rigging etc and usually after finding a name (such as the dhow) it usually sparks a deep dive into many, many Wikipedia articles reading up on them.
I find it quite intriguing how each has their own benefits, typically optimised for usage within the region they will operate within.
I'll try my best to help you buddy.

Dhow: a ship that mainly uses lateen sails. In a narrower sense, a single-masted sailing ship where that single mast uses a lateen sail.
Sanbuq: a specific kind of hull design in Arabic waters, usually with 1 or 2 masts that uses lateen sail
Baghlah: a specific kind of hull design in Arabic waters (I think most notably a curved prow), with 2 mast and 2 or 3 triangular sails (in the case of 3, one would have to be a jib).
Xebec: 3-masted, all lateen sailed, may or may not be also oar-powered)

Junk: any sailing vessel that mainly uses junk sail, or a kind of hull design that often apppeared in Chinese waters (curvatured hull, wide and not really pointy bow and stern, with eyes painted on the sides of bow)
Kakam: a term appeared in historia Ibn Battuta's work, referring to the smallest Chinese sailing ship. Of the three terms Battuta mentioned, kakam was the only one with no apparent Chinese language equivalent. Most likely some false information Battuta somehow got. It should also be noted that Ibn Battuta suggested that a Kakam should have 3 masts. Nevertheless in Sailwind we sometimes use the word "kakam" to refer to the smallest Emerald Archipelago ship.
Yagatabune: a Japanese oar-powered (i.e. rowed) river boat. Both the hulls of the 3-masted Junk and the 4-masted Junk (unreleased but visible on Raw Lion's twitter) are actually closer to this design. Yagatabune literally means "house-shaped boat".

Cog: a single-masted, square rigged sailing vessel. due to square sail's inability to turn to extreme angles, cogs are difficult if not downright impossible to sail upwind.
Sloop/Cutter: a single masted sailing ship with pure foward-and-aft (basically, "not square") sails. Usually there are jibs in front of the mast and either bermuda sail or gaff sail behind the mast.
Brig/brigantine: a two masted ship that mainly uses square sails, but have jib(s) in the front and a gaff sail on the stern. A brig has a square sail in front of the gaff, while a brigantine doesn't. Some brigantines even have a pure gaff/gaff topsail configuration on the rear (mizzen) mast.
Barque/barquentine: similar to Brig/brigantine, except 3-masted.
Snow: similar to Brig(antine) and Barque(antine), but the last gaff sail is mounted on an independent, shorter mast. In brig(antine)s and the gaff sail does not have independent movement, but is limited to the square sail of the same mast. With the independent half-mast deisgn (known as a snow mast) the gaff sail would have fully independent operation.
Schooner: a sailing ship with 2 or more masts and only uses jib sails, gaff sails and gaff topsails. If it's 2 masted, usually the first mast would be shorter; if it's 3 or more, usually each masts have the same height.
Last edited by boris.glevrk; Mar 6, 2023 @ 3:51am
JPL 1138 Mar 6, 2023 @ 11:47am 
Maritime and nautical terminology is absolutely a fascinating subject.

To be honest most of my info on hull types and sail rigs comes my model boat building youth. I've spent some time on boats, though not sail boats. I live in Michigan surrounded by the Great Lakes which are basically inland seas and there are a lot of boat owners in my area. Before that I lived in New Orleans and spent some time in Boston too. You pick up a few things when you live in port towns; especially if you are the kind of kid to go visiting the Constitution (the frigate, not the document) whenever you can.
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