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With mostly sailing from Eastwind directly to any other island is pretty easy, but to get to Eastwind you usually have to take a very round about course.
For example; if I'm at Mount Malefic and want to head to Eastwind, I will sail north, often past Siren Song before I cut west to Eastwind. Or if the wind is coming more from the north I will head west to Oracle and then cut north to Eastwind.
Now my findings might also be confirmation biased, because I only set sail when the wind is ideal. For example, I've never attempted to go to Mount Malefic when winds were pointing north.
Regardless, I encourage everyone to imagine every island having its own wind current and where that wind current favors.
I feel like Aestrin has much more predictable winds, and while occasionally stormy, it's nothing like the South Seas near Emerald Archipelago.
I do think "Eastwind" is a bit of joke as a name.
As a name it describes the conditions best suited to get to the island, -- that is to say an East Wind, or a wind FROM the East -- but lest likely to happen.
It kind of makes sense that East Winds are more common closer to the tropics because of the Coriolis effect.
They extend off the map borders in the same pattern, so you can plan your journey to and from chronos appropriately.
Aestrin local waters have a slightly higher rate of change for wind direction and intensity, Al'Ankh has a slightly lower rate.
Every time the wind decides to change it will be nudged a bit left or right with something like a 20% bias (forget the exact value) towards the trade wind direction for the region, so it will most often oscillate around that direction while occasionally going further out if you get a few non-trade "rolls" in a row. This is also why it takes some time to transition when you pass from one region into another, as it takes a few rounds of wind change to align with the new directional bias.
if it is made from game files, we're going to have to find out why my personal observations run counter to the map.
no, the map made from the decompiled files is not accurate to your map. note especially how you have wind going from chronos to emerald. note how aestrin to chronos is not correct in your map.
i travel the ocean counter clockwise. according to the "game files" map, this should be constantly against a headwind, but generally i'm getting wind from some angle behind me.
also, emerald. the dominant wind should be blowing to the west, but in all of my hours in emerald (and there are many, as this is where i usually start) the wind is almost always north-south.
They said it was from reading the code after unpacking it in Unity editor. As in they were looking at the game files. Also data mining doesn't mean what you say. It's just a term that means to sift through large amount of data. Game files can be described as such. "Statistical data mining" =/= "data mining in general."
The "datamind" map doesn't even include the Eastern Sea and Chronos... what are you talking about? I feel you've lost the thread because you aren't reading very closely what other people are saying.
Well your experience is extremely unique. My 600 + hours has been universally running against the wind every time I attempt a counter clockwise passage. The system doesn't auto change to a new bias quickly, as explained in Koshkinets post.
https://www.techtarget.com/searchbusinessanalytics/definition/data-mining
data mining is NOT looking through game files.
the decompiled map specifically states that patterns extend off the edges of the map, so you do not have to include chronos.
hilarious that MY experience is the unique one, when not too long ago, the one guy going clockwise was the one facing constant headwinds.
rephrasing the same thing over and over, no matter how much you claim your decompiled map is accurate, does not change what i've observed in my time playing.
i have never once rounded the ocean clockwise, and i almost never get a headwind. the exception is aestrin to GRC, at about halfway to GRC. i've lost half a day here or there to headwinds, and that's about where i start getting more lateral wind than tailwind.
if you want me to believe a windmap, you're going to have to produce an official one released by raw lion. there's no guarantee that things kicking around in the game files are actually used. in fact, a large portion of games have unreferenced things left over in their files.