Sailwind

Sailwind

Aestrin Wind problem
Does the wind ever change in Aestrin? It's been pointing south east for as long as I've been playing (about a week in-game). Am I missing something?
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Showing 1-15 of 27 comments
m61a1 Jul 21, 2022 @ 7:25pm 
Sounds about standard in my game. You'll probably need to zig zag to go against it.
JPL 1138 Jul 22, 2022 @ 3:32am 
In every game I've played in Aestrin, going all back to .16 winds change regularly and while dominating from the east, it change from north east to south east quite regularly. Like I've never gone a day in Aestrin without the wind changing three or four times... mostly in strength, but also in direction.

With mostly sailing from Eastwind directly to any other island is pretty easy, but to get to Eastwind you usually have to take a very round about course.

For example; if I'm at Mount Malefic and want to head to Eastwind, I will sail north, often past Siren Song before I cut west to Eastwind. Or if the wind is coming more from the north I will head west to Oracle and then cut north to Eastwind.
Last edited by JPL 1138; Jul 22, 2022 @ 5:09pm
Charismatic Zombie Jul 22, 2022 @ 10:38am 
In real life, there are wind currents that strongly favor a particular direction. I believe that is what the developer's goal here is. Aestrin's winds strongly favor the east and occaisonally it will change towards the north or south. I strongly believe that there are smaller wind currents within regions. Most of the time I pass by Sunspire the wind is pushing northeast, and 90% of the time I'm docked in Mount Malefic the wind is pushing east.

Now my findings might also be confirmation biased, because I only set sail when the wind is ideal. For example, I've never attempted to go to Mount Malefic when winds were pointing north.

Regardless, I encourage everyone to imagine every island having its own wind current and where that wind current favors.
Julianos Jul 22, 2022 @ 2:38pm 
Its called "tradewinds" in real life. I wont spoil the game for you but down in another archipelagos wind is changing going all the way 360 degrees/ But the map is HUGE and in Aestrin specifically its usually blowing to the north-east (SW wind)
JPL 1138 Jul 23, 2022 @ 6:10am 
I don't know that it's spoiling anything. When you pick the region to start Emerald Archipelagos is described as having frequent storms, and varying winds.

I feel like Aestrin has much more predictable winds, and while occasionally stormy, it's nothing like the South Seas near Emerald Archipelago.

I do think "Eastwind" is a bit of joke as a name.

As a name it describes the conditions best suited to get to the island, -- that is to say an East Wind, or a wind FROM the East -- but lest likely to happen.

It kind of makes sense that East Winds are more common closer to the tropics because of the Coriolis effect.
Koshkinets Jul 23, 2022 @ 12:39pm 
Here's a datamined map of the trade winds for those curious: https://i.imgur.com/964Bm0Y.png
They extend off the map borders in the same pattern, so you can plan your journey to and from chronos appropriately.
Aestrin local waters have a slightly higher rate of change for wind direction and intensity, Al'Ankh has a slightly lower rate.
Every time the wind decides to change it will be nudged a bit left or right with something like a 20% bias (forget the exact value) towards the trade wind direction for the region, so it will most often oscillate around that direction while occasionally going further out if you get a few non-trade "rolls" in a row. This is also why it takes some time to transition when you pass from one region into another, as it takes a few rounds of wind change to align with the new directional bias.
Last edited by Koshkinets; Jul 23, 2022 @ 12:43pm
Thundercracker Jul 25, 2022 @ 4:27pm 
Originally posted by Koshkinets:
Here's a datamined map of the trade winds for those curious: https://i.imgur.com/964Bm0Y.png
They extend off the map borders in the same pattern, so you can plan your journey to and from chronos appropriately.
Aestrin local waters have a slightly higher rate of change for wind direction and intensity, Al'Ankh has a slightly lower rate.
Every time the wind decides to change it will be nudged a bit left or right with something like a 20% bias (forget the exact value) towards the trade wind direction for the region, so it will most often oscillate around that direction while occasionally going further out if you get a few non-trade "rolls" in a row. This is also why it takes some time to transition when you pass from one region into another, as it takes a few rounds of wind change to align with the new directional bias.
as i recall, that map was made by a user from their own observations, not from anything in the game files. "datamining" is a form of statistical analysis, not browsing game files.

if it is made from game files, we're going to have to find out why my personal observations run counter to the map.
spud Jul 25, 2022 @ 6:03pm 
Originally posted by Terrorsaur:
Originally posted by Koshkinets:
Here's a datamined map of the trade winds for those curious: https://i.imgur.com/964Bm0Y.png
They extend off the map borders in the same pattern, so you can plan your journey to and from chronos appropriately.
Aestrin local waters have a slightly higher rate of change for wind direction and intensity, Al'Ankh has a slightly lower rate.
Every time the wind decides to change it will be nudged a bit left or right with something like a 20% bias (forget the exact value) towards the trade wind direction for the region, so it will most often oscillate around that direction while occasionally going further out if you get a few non-trade "rolls" in a row. This is also why it takes some time to transition when you pass from one region into another, as it takes a few rounds of wind change to align with the new directional bias.
as i recall, that map was made by a user from their own observations, not from anything in the game files. "datamining" is a form of statistical analysis, not browsing game files.

if it is made from game files, we're going to have to find out why my personal observations run counter to the map.
Odd, It's followed that pattern in every game save I've done
Koshkinets Jul 26, 2022 @ 6:26pm 
Originally posted by Terrorsaur:
Originally posted by Koshkinets:
Here's a datamined map of the trade winds for those curious: https://i.imgur.com/964Bm0Y.png
They extend off the map borders in the same pattern, so you can plan your journey to and from chronos appropriately.
Aestrin local waters have a slightly higher rate of change for wind direction and intensity, Al'Ankh has a slightly lower rate.
Every time the wind decides to change it will be nudged a bit left or right with something like a 20% bias (forget the exact value) towards the trade wind direction for the region, so it will most often oscillate around that direction while occasionally going further out if you get a few non-trade "rolls" in a row. This is also why it takes some time to transition when you pass from one region into another, as it takes a few rounds of wind change to align with the new directional bias.
as i recall, that map was made by a user from their own observations, not from anything in the game files. "datamining" is a form of statistical analysis, not browsing game files.

if it is made from game files, we're going to have to find out why my personal observations run counter to the map.
It was made by reading the game's code after unpacking it into the unity editor. I can't comment on your personal observations but the map is accurate and consistent with everyone else's experiences. For comparison here's a map I made from my own observations before I saw the datamined map: https://i.imgur.com/AaL3vhJ.png
Thundercracker Jul 27, 2022 @ 12:05pm 
Originally posted by Koshkinets:
Originally posted by Terrorsaur:
as i recall, that map was made by a user from their own observations, not from anything in the game files. "datamining" is a form of statistical analysis, not browsing game files.

if it is made from game files, we're going to have to find out why my personal observations run counter to the map.
It was made by reading the game's code after unpacking it into the unity editor. I can't comment on your personal observations but the map is accurate and consistent with everyone else's experiences. For comparison here's a map I made from my own observations before I saw the datamined map: https://i.imgur.com/AaL3vhJ.png
again, datamining is not looking at game files. it is a form of statistical analysis. looking at game files is.... looking at game files.

no, the map made from the decompiled files is not accurate to your map. note especially how you have wind going from chronos to emerald. note how aestrin to chronos is not correct in your map.

i travel the ocean counter clockwise. according to the "game files" map, this should be constantly against a headwind, but generally i'm getting wind from some angle behind me.

also, emerald. the dominant wind should be blowing to the west, but in all of my hours in emerald (and there are many, as this is where i usually start) the wind is almost always north-south.
JPL 1138 Jul 27, 2022 @ 12:34pm 
Originally posted by Terrorsaur:
again, datamining is not looking at game files. it is a form of statistical analysis. looking at game files is.... looking at game files.

They said it was from reading the code after unpacking it in Unity editor. As in they were looking at the game files. Also data mining doesn't mean what you say. It's just a term that means to sift through large amount of data. Game files can be described as such. "Statistical data mining" =/= "data mining in general."

no, the map made from the decompiled files is not accurate to your map. note especially how you have wind going from chronos to emerald. note how aestrin to chronos is not correct in your map.

The "datamind" map doesn't even include the Eastern Sea and Chronos... what are you talking about? I feel you've lost the thread because you aren't reading very closely what other people are saying.

i travel the ocean counter clockwise. according to the "game files" map, this should be constantly against a headwind, but generally i'm getting wind from some angle behind me.

Well your experience is extremely unique. My 600 + hours has been universally running against the wind every time I attempt a counter clockwise passage. The system doesn't auto change to a new bias quickly, as explained in Koshkinets post.
Last edited by JPL 1138; Jul 27, 2022 @ 12:35pm
Koshkinets Jul 27, 2022 @ 1:01pm 
2
Originally posted by Terrorsaur:
nonsense
I'm not going to waste any more time rephrasing the same thing over and over for you to dismiss it again in favour of your own misconceptions. There's nothing to debate or interpret, the map is accurate to the code responsible for generating the trade winds. Make peace with being wrong from time to time. Toodles. :ConcreteDonkey:
m61a1 Jul 27, 2022 @ 8:33pm 
I could see it being a struggle going counter clockwise! I take easy mode and go clockwise lol
Thundercracker Jul 28, 2022 @ 5:45pm 
Originally posted by jplapeyr:
Originally posted by Terrorsaur:
again, datamining is not looking at game files. it is a form of statistical analysis. looking at game files is.... looking at game files.

They said it was from reading the code after unpacking it in Unity editor. As in they were looking at the game files. Also data mining doesn't mean what you say. It's just a term that means to sift through large amount of data. Game files can be described as such. "Statistical data mining" =/= "data mining in general."

no, the map made from the decompiled files is not accurate to your map. note especially how you have wind going from chronos to emerald. note how aestrin to chronos is not correct in your map.

The "datamind" map doesn't even include the Eastern Sea and Chronos... what are you talking about? I feel you've lost the thread because you aren't reading very closely what other people are saying.

i travel the ocean counter clockwise. according to the "game files" map, this should be constantly against a headwind, but generally i'm getting wind from some angle behind me.

Well your experience is extremely unique. My 600 + hours has been universally running against the wind every time I attempt a counter clockwise passage. The system doesn't auto change to a new bias quickly, as explained in Koshkinets post.
https://en.wikipedia.org/wiki/Data_mining
https://www.techtarget.com/searchbusinessanalytics/definition/data-mining
data mining is NOT looking through game files.

the decompiled map specifically states that patterns extend off the edges of the map, so you do not have to include chronos.

hilarious that MY experience is the unique one, when not too long ago, the one guy going clockwise was the one facing constant headwinds.



Originally posted by Koshkinets:
Originally posted by Terrorsaur:
nonsense
I'm not going to waste any more time rephrasing the same thing over and over for you to dismiss it again in favour of your own misconceptions. There's nothing to debate or interpret, the map is accurate to the code responsible for generating the trade winds. Make peace with being wrong from time to time. Toodles. :ConcreteDonkey:
rephrasing the same thing over and over, no matter how much you claim your decompiled map is accurate, does not change what i've observed in my time playing.

i have never once rounded the ocean clockwise, and i almost never get a headwind. the exception is aestrin to GRC, at about halfway to GRC. i've lost half a day here or there to headwinds, and that's about where i start getting more lateral wind than tailwind.

if you want me to believe a windmap, you're going to have to produce an official one released by raw lion. there's no guarantee that things kicking around in the game files are actually used. in fact, a large portion of games have unreferenced things left over in their files.
spud Jul 28, 2022 @ 5:49pm 
Originally posted by Terrorsaur:
Originally posted by jplapeyr:


They said it was from reading the code after unpacking it in Unity editor. As in they were looking at the game files. Also data mining doesn't mean what you say. It's just a term that means to sift through large amount of data. Game files can be described as such. "Statistical data mining" =/= "data mining in general."



The "datamind" map doesn't even include the Eastern Sea and Chronos... what are you talking about? I feel you've lost the thread because you aren't reading very closely what other people are saying.



Well your experience is extremely unique. My 600 + hours has been universally running against the wind every time I attempt a counter clockwise passage. The system doesn't auto change to a new bias quickly, as explained in Koshkinets post.
https://en.wikipedia.org/wiki/Data_mining
https://www.techtarget.com/searchbusinessanalytics/definition/data-mining
data mining is NOT looking through game files.

the decompiled map specifically states that patterns extend off the edges of the map, so you do not have to include chronos.

hilarious that MY experience is the unique one, when not too long ago, the one guy going clockwise was the one facing constant headwinds.



Originally posted by Koshkinets:
I'm not going to waste any more time rephrasing the same thing over and over for you to dismiss it again in favour of your own misconceptions. There's nothing to debate or interpret, the map is accurate to the code responsible for generating the trade winds. Make peace with being wrong from time to time. Toodles. :ConcreteDonkey:
rephrasing the same thing over and over, no matter how much you claim your decompiled map is accurate, does not change what i've observed in my time playing.

i have never once rounded the ocean clockwise, and i almost never get a headwind. the exception is aestrin to GRC, at about halfway to GRC. i've lost half a day here or there to headwinds, and that's about where i start getting more lateral wind than tailwind.

if you want me to believe a windmap, you're going to have to produce an official one released by raw lion. there's no guarantee that things kicking around in the game files are actually used. in fact, a large portion of games have unreferenced things left over in their files.
My goodness, you're full of it, but hey you do you 🤣
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Date Posted: Jul 21, 2022 @ 4:24pm
Posts: 27