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I will ad one thing : crossing the ocean is easily doable with just the quadrant, for those of you who would not have the patience to grind the Chronocompass.
It certainly adds a lot of confort though.
As long as you are not going to/from Happy Bay, you don't exactly *need* a chrono, but it will help when you are doing ocean crossing beside Emerald/Al'Ankh.
I mean, yeah, you *can* do a transit without a chrono, but you have no idea what your longitude is at any point. You can guess, but to accurately know it, you need to know the time. You can find Oasis without a chrono, and I guess the Gold Rock/Dragon Cliffs one if you're brave.
But when mission rewards are distance based, on a linear scale, it's far easier to do 5 runs in your starter zone to get the cash when you *know* where you're going, than to risk a crossing. Doing just one run in the starter zone, round trip, should get you around 1200. Do that 5 times, bam, chrono and more.
"Emerald Archipelago is probably the region I would suggest you actually start in"
500% this.. best allround starter ship great little trainer ship... and the area is by far the easiest to make money when your starting out.. its also the best lead into your first voyage to Al'Ankh and probably the best 2nd ship when starting.. its just a fantastic ship....
The table tip is big one when starting out also.... get money and more cargo space... winner all around...
as regards a sea crossing without a chrono? yea its doable and quite easy if your D- cliffs > gold rock but only if you have some experience under your belt.... as this is for new players i wouldnt advise it.... you will gain important sailing experience while saving anyway, plus if you do it right you need to open up 5x deliverys anyway before a crossing so a chrono comes not long after getting the rep for that, so just get the chrono, it will make your crossing a lot more fun and less of a shot in the dark when your green
The only thing i would add is Learn how to control your food and drink to aid you in your sleep, you will wake up if your hungry or thirsty.. so plan ahead, need to wake up pretty soon? go to sleep with lower hunger/thirst bars... lean about what certain foods give you, so dont eat eals if you only want to bump up your hunger a little bit.. sometimes you want to sleep the full night... so fill your hunger + thirst before you get your head down...
on longer voyages you will want to sleep even more, so we can use rum instead of water when we want to run down our tiredness bar quickly so we can sleep... food and drink is a big mechanic of the game, learn how to use it to your advantage and you will enjoy the game a lot more
I initially started in Al'Ankh, then after I saved up enough to buy all available equipment and the larger ship, I made my first crossing to Dragon Cliffs, back before the mission rewards were reigned in, so I bought the large Junk right away and still had 30k or so to spare.
After that, I took a bunch of cargo to Fort Aestrin with one small shipment to Happy Bay, just so I could check it out and maybe resupply depending on what the wind was doing - but I *completely* missed it so had to abandon.
After my missions to Aestrin I ended up with some ridiculous amount of gold and bought the brig, which constantly thought it was aground and sunk about 3/4ths of the way back to Al'Ankh. I think my brig was glitched or something, every time I loaded the game it was 100 feet in the air, all the sails were reefed and centered regardless of how I'd left them at save, and like I said, it always thought it was aground, whether at dock or in the middle of the ocean. I finally abandoned that save, I still had like 75k in gold or more with nothing else to buy anyway, so I'll call that one 'happily retired'.
New game now, started in Al'Ankh again, but I'm going to be more methodical and slow this time instead of blasting my way to the brig as quickly as possible.
I'm going to try to buy all the other ships, including the region starters and spend some significant time in each. Especially Aestrin, which I didn't really explore at all because I wanted to get out on the water with the brig, and took a few missions to Al'Ankh without thinking about sticking around. I immediately regretted it, but just rolled with it. That obviously ended badly.
All the 3 big ships have enough cargo space. They each perform differently, and as noted, the Junk is fast enough and easy to sail.
The Sanbuq sacrifices downwind speed for the ability to shrug off most headwinds.
The Junk is the jack of all trades but is still saddened by headwinds.
The Brig is not only saddened by headwinds, all it wants to do is run away from them.