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Yeah, hopefully they give it it's due because I do think it has potential. Not trying to hate at all I just really hope this demo is not indicative of the polish level of the final product.
That feedback seems pretty valid to me, I also tried it, with a friend, and while we had some fun, the game indeed needs more time and polishing - which is alright, it's a demo after all.
In addition to the feedback above, I'd add:
- Enemies can't be hitsun, which seems to be an issue to me in such a game: you want your player to feel powerful enough to kill trashmobs, while being more careful around elites and bosses. Hades chose to add an armor mechanic where mobs can only be hitstun when it's removed, which seems better to me
- Enemies attacks lack clarity, you have red circles on the ground indicating where a projectile will go for example, but it's a dark red which tends to blend with the ground.
- Hitboxes don't feel right, if you know you avoided a projectile that came from above thanks to a dash and yet you still take the hit.. Not good
- Rooms in the second zone tend to take forever to do while some rooms in the first one are extremely quick to do
- In coop, a mob can look toward Player 1 and for some reason (range, pathing?) immediately attacks the Player 2
I really want that game to be good, so I hope that it won't release soon. And when asked about the similarities between both games, come on, be honest and don't serve us with stuff like "What separates SWORN is that it facilitates creativity and rewards you for trying different approaches. Your approach to combat is fully configurable" that I saw in another thread, that's so generic...
For now the only real appeal of that game over Hades 2 is the coop. If you want to convince people to buy both games there's work to do, so I hope that it will work out
Unfortunately, it feels very unpolished and unresponsive and that when they did make changes to the formula from Hades it seems to be for the worse almost universally.
I definitely would want to echo this sentiment from previous poster regarding hitstun on the enemies.
I think this is a big part of why the combat feels so unresponsive. I recommend that the devs here study the game feel and combat from Hades or Ravenswatch and figure out what exactly it is about those games that makes the combat feel so much more pleasing and responsive. Both games have a 'stagger' meter of sorts and that might be something to investigate as well.
I still think there are strong bones here and the game could be great but I will reiterate my statement that if the game releases in a similar state to this demo it is not going to get very far.
It's strange to see the general content in the game at such an advanced stage regarding characters, meta-progression, art etc... while the general polish level of the game feel is lagging so far behind.
"IT'S A F'IN TECH DEMO"
It's a demo indeed, not an Alpha. As the first dude said, there's already a good amount of content, meaning that there are huge chances that the core mechanics of the game won't move that much between now and the release.
Hence why it's appropriate to grant feedback about what feels right or not. Lots of demos tend to simply be the "prologue" of a game, and the release just the entire game, without changes to core mechanics.
So while I do hope that the devs will polish those mechanics, there are reasons to have doubts.
I thought the demo was really fun, I dunno what these nerds are complaining about.