SWORN
Build Suggestions or Your Fave Builds!
I typically prefer using the bow, tome, alchemical sphere (I can't remember the exact name sorry), or the daggers, so preferably builds to do with those would help me out a lot to actually make some numbers work since I cannot seem to find a good set of boons to make a difference.
Last edited by A Wild Slut; Apr 1 @ 11:58pm
< >
Showing 1-15 of 16 comments
Monk + tome has been my favorite so far
Originally posted by Luminair:
Monk + tome has been my favorite so far
I guess I'm just wondering which fae and boons people tend to go for more or less. I tried a lot of backstab and luck, but it still doesn't feel like I'm reaching the numbers other people do.
Bone Collector Duo Blessing (Babd+Gogmagog) works great for any build that can fit it in. You get a =1% increase to all damage inflicted for the current run (up to +100%) every time you kill something. Gets really busted when combined with the Veteran's Blade upgrade on Vigilante's Assassin Dagger spell.
Harven Apr 3 @ 8:39am 
Originally posted by Trickster's Slut:
Originally posted by Luminair:
Monk + tome has been my favorite so far
I guess I'm just wondering which fae and boons people tend to go for more or less. I tried a lot of backstab and luck, but it still doesn't feel like I'm reaching the numbers other people do.
Its kind of when you know about it you will be disappointed, the balancing of the game still not there, only few build will be very effective.

Originally posted by solthusx:
Bone Collector Duo Blessing (Babd+Gogmagog) works great for any build that can fit it in. You get a =1% increase to all damage inflicted for the current run (up to +100%) every time you kill something. Gets really busted when combined with the Veteran's Blade upgrade on Vigilante's Assassin Dagger spell.
This is one of the very effective build, i assume you will get the damage increase and ricochet for the dagger spell.
Monk + Chimes + Anvil (heavy atk goes off a second time) + Heavy Stun Spam fest = easy win.
legit can stun lock bosses with 2 clicks it ridiculous
as far as what blessings i prioritize, depends on weapons atk speed usually. but i tend to lean toward stun, flow, or freeze. the others just feel too weak (besides a couple niche blessings here and there. Crit ultimate is pretty crazy if you can stack up levels on it. youll practically one shot bosses (minus what damage you had to do to fill the meter)
Harven Apr 3 @ 8:51am 
Originally posted by ²×ÐøµßLe§†ÆkKeÐײ:
as far as what blessings i prioritize, depends on weapons atk speed usually. but i tend to lean toward stun, flow, or freeze. the others just feel too weak (besides a couple niche blessings here and there. Crit ultimate is pretty crazy if you can stack up levels on it. youll practically one shot bosses (minus what damage you had to do to fill the meter)
Yeah, for now i think very few will take a glance at the venom, fire, chain lightning and weaken for their main and forget about summon as your main. Right now the game revolves around stun, frost, flow, backstab and crit.

And because of this you will find few weapons, spells and blessings combinations that will work great.
Last edited by Harven; Apr 3 @ 9:02am
Rook + stagger is my favourite
Originally posted by ²×ÐøµßLe§†ÆkKeÐײ:
Monk + Chimes + Anvil (heavy atk goes off a second time) + Heavy Stun Spam fest = easy win.
legit can stun lock bosses with 2 clicks it ridiculous

Great suggestion - those do go great together.

If you can get Stagger on your spell and heavy, you can stunlock pretty much everything. Even more so if you get another anvil to make your spell go off twice (I run Black Hole personally).

I've been doing the aforementioned plus Fury on my light attack along with the Crit ultimate. It really shines on bosses and majors. Just build Fury stacks with light, use your Stagger abilities on cooldown, and when the enemy is stunned, hit them with the ultimate (with max Fury stacks). Level 1 ultimate for me is usually 1/2 the HP bar for a boss depending on what else I have. Very fun!
Originally posted by Harven:
Originally posted by Trickster's Slut:
I guess I'm just wondering which fae and boons people tend to go for more or less. I tried a lot of backstab and luck, but it still doesn't feel like I'm reaching the numbers other people do.
Its kind of when you know about it you will be disappointed, the balancing of the game still not there, only few build will be very effective.

Originally posted by solthusx:
Bone Collector Duo Blessing (Babd+Gogmagog) works great for any build that can fit it in. You get a =1% increase to all damage inflicted for the current run (up to +100%) every time you kill something. Gets really busted when combined with the Veteran's Blade upgrade on Vigilante's Assassin Dagger spell.
This is one of the very effective build, i assume you will get the damage increase and ricochet for the dagger spell.

Yup, also had stagger infliction on spell and the Duo Blessing that causes enemies to explode when stunned. Think I also had the 'trigger a quake on stunned enemies' that run.
Shinny Apr 3 @ 6:27pm 
Originally posted by Trickster's Slut:
Originally posted by Luminair:
Monk + tome has been my favorite so far
I guess I'm just wondering which fae and boons people tend to go for more or less. I tried a lot of backstab and luck, but it still doesn't feel like I'm reaching the numbers other people do.

Babd and Lugh are considered the two most unreliable gods in my group (alongside Titania). When they're fully online, they're great. But they're both incredibly dependent on specific follow-up boons it feels awful to play without, and they're much weaker to splash a major attack into if you never see them again.

People generally divide gods & weapons both between fast and slow attack types. Fast attacks have a lot of procs, so they tend to benefit weapons with per-hit effects. Slow weapons generally have high base numbers, but hit less frequently so you want damage multiplication more than flat addition from procs. When my friends and I are trying to win (instead of codex hunting), we target:

Fast: Beira >>> Mab
Slow: Cliona, Gog (singleplayer only)
Both: Oberon (if you can attack fast enough to maintain fury)
Dash: Mab if you don't have her on an Attack or Cast. Titania if you do.

For fast, Beira adds great flat damage (so doesn't scale with slow attacks well, great at boosting small fast attacks like Spirit Guardians), has maybe the best CC in the game that scales great, and her follow up boons are fantastic for almost all builds. By contrast, Mab's damage kind of sucks unless you get really lucky with duo boons and trying to force those duo builds is very unreliable. Mab does qualify you for Leech, maybe the best ability in the game on higher difficulties (healing per hit), which is why we'll never say no to a Mab dash for most builds. Dashes are far less impactful than Light, Heavy, or Cast in most builds, so I'm happy to burn one on Mab just to access Leech.

Oberon has busted damage on any main-line attack without downtime problems--if you do put it on an attack with downtimes (e.g. Rook Cannon), you probably want Oberon in another slow to build/maintain fury unless you get incredibly lucky with fury duration. You only want to put it on an attack you'll be using continuously, so you have to be alright making whatever that is your "main" attack, unless you have multiple Oberons. Oberon scales with Oberon.

For slow attacks, Cliona is so reliable. Weak is great, she has solid base multiplication, there are good build upgrades around weak (that Mab duo), and her spirit charge mechanic gives her a very reliable nuke. Cliona is also a very safe "dump" god if you don't like your options--her pet, ult, and dash are awful, but basically everything else is good on anything but a fast-attacking build (unless you luck into the Mab duo) and her passives are fantastic across the board. Gog is similarly solid in single player and his stun scales very well with damage on that ability, but his passives outside of his stun are far worse than Cliona's and his stun scales awfully into multiplayer (don't remember if it scales weirdly on higher difficulties--I maxed his codex first so haven't targeted him in ages).

For dashes, Mab gets you Leech if you don't have it, Titania attacks fast and is great for proccing Leech if you already have it, and Babd is pretty high-impact and has great duos.

Pets don't really matter, but only a few of them feel like they have decent attacking AI and/or damage. Melee pets are almost useless in zone 3. I mostly treat them like dump slots for when I don't like my other offerings and want to stop being offered pets.

Ults, we generally favor up-front damage or long iframes (for some of the really annoying boss or miniboss phases). Lugh feels like a decent dump slot ult, I like Titania a lot (as long as you lock on and time well), Gog is solid iframes + good damage and will add up to a stun or two most fights even in multiplayer, Babd and Oberon are solid iframes + damage if you have any shade/fury upgrades, and Mab + Cliona + Beira feel awful. Maybe Beira with enough synergistic boons, but all of these have such weak damage that you feel bad even during the iframes.

Hope something like that is what you were looking for--my friends and I aren't meta experts or anything, but all have or are working on Sovereign clears and we play together pretty frequently. This is roughly how we view things. Obviously any build can come together if you get the right boons at the right time, but this is what we find most reliable for getting builds up and running.
Last edited by Shinny; Apr 3 @ 6:50pm
Originally posted by ²×ÐøµßLe§†ÆkKeÐײ:
Monk + Chimes + Anvil (heavy atk goes off a second time) + Heavy Stun Spam fest = easy win.
legit can stun lock bosses with 2 clicks it ridiculous

^ this dude is right. monk chimes with the double up heavy stun attack will hard carry, scale the damaged against stunned enemies and run storm call with lucky/crit, that will unlock a duo skill that gives you crit chance against stunned enemies and the scaling gets broken fast when storm call always crits. you can also run backstab storm call instead of crit for less damage but then you can pickup the invisibility on every kill passive so you get a stealth opener on nearly every mob. the underground fae realms have increased movement speed skills that will fix the monk's main weakness.
Last edited by Procblocked; Apr 3 @ 8:23pm
Loving the suggestions, and I'm gonna be trying them out! I haven't actually used the chimes yet, so this is gonna be a whole new run for me lol Thanks so much!
YERFdog Apr 5 @ 7:15pm 
Single target annihilation
Specter with sphere and spirit guardians can go crazy with a lot of fury blessings or:
Mab on light, Titania on heavy, Cliona on dash, Briera on cast, and whatever ultimate and companion you feel like. Spell thief with Auto cast (Open the flood gates) can get you to 7 turrets if you keep attacking. Then just keep buffing venom and cast however possible. A tad unreliable, but just shreds bosses
Originally posted by Shinny:
Originally posted by Trickster's Slut:
I guess I'm just wondering which fae and boons people tend to go for more or less. I tried a lot of backstab and luck, but it still doesn't feel like I'm reaching the numbers other people do.

Babd and Lugh are considered the two most unreliable gods in my group (alongside Titania). When they're fully online, they're great. But they're both incredibly dependent on specific follow-up boons it feels awful to play without, and they're much weaker to splash a major attack into if you never see them again.

my most busted builds have actually been Babd.
For instance monk, book + sword in stone (READ BACKWARDS) means you can throw 3 pages at once per tick and have them all hit the same without charging on your light attack.
After that Babd and golg duo = increased damage +1% per enemy kill (extremely easy to max). The back/side attack is easily 400damage+ per page. Which means you're dealing 1200+ from the side or behind for every light attack. This powers up your ultimates to a ridiculous extent if you don't get an auto kill on almost everything. plus his passives are invisibility, dash and pretty decent help.

Granted... with Golg on light +read backwards you could probably manage a pretty successful stun lock. But the damage wouldn't be as much.
< >
Showing 1-15 of 16 comments
Per page: 1530 50