SWORN
Damage and Impact
Liking this game but one critique is the damage dealt and received feels muted. Sometimes I can't tell I've taken damage at times and then I'm amazed how far my life bar has dropped. In other like games (hades, windblown, curse of dead gods, etc) I perceive damage much more visually. This is most prevalent at the round table round with multiple enemies where I've lost lots of health quickly. The small flying animals on the water level also seemingly attack out of nowhere though do far lest damage. Not sure what a fix would be to this but it just doesn't feel intuitive both on receiving and dealing side. Yes, the rook has knockback but even then feels minute. Keep up the great work devs!