SWORN
IMO, dash having a cooldown inflates the difficulty
Howdy howdy guys. Just real quick, I don't know if anyone has said it but just in case. I'm working on difficulty 3 right now and while I agree with many others saying that sometimes all the curses can be way to much, i think there is something making it harder as well.

Obviously, based on the topic, I'm talking about the dash CD. With as many things that are being thrown at someone at any one time, only being able to dash once and having to wait for the CD stinks. While ideally, it would be great if we didn't have to worry about enemy aoe, meteors, and lightning storms and waves, it would be great if we were allowed more freedom in movement. In the form of no CD on dash. Or the ability to reduce time on dash CD through the passive tree at the very least.

Seeing what you have to deal with on just difficulty 3, i can't even begin to imagine what difficulty 5 looks like. Sorry if this is something someone has already said.
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Panda Feb 12 @ 5:21am 
u would take zero dmg if u had infinite dash....thats boring. besides you can get 1 charge on ur skill tree, and more from the other gods
Originally posted by Panda:
u would take zero dmg if u had infinite dash....thats boring. besides you can get 1 charge on ur skill tree, and more from the other gods

Not entirely, since the comparison seems to always revolve around hades, you have infinite dashes there and people still die plenty easy.
I would like to see a UI indicator when you're out of dashes. Some of the difficulty is likely not from not having infinite dash, but not knowing when you can/can't dash (without mentally tracking). Just a UI CD indicator a la Ignite.
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