Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally, I'd love improved customization for the lock-on function. For example, I'd love a toggle for whether casts also lock on. Many Monk weapons really want you to lock on to enemies...but you basically never want your Shield to cast on the enemy. When you're locked on to an enemy, you cast on them instead of you, essentially making that cast unusable while locked on. Commander's Shield while locked on casts under you, which is usually better than the enemy (aside from a couple of weapon upgrades)...but with many weapons/playstyles you want to cast it to another position you're traveling to instead of your current position.
I'd much rather if decisions like that were in the player's hands instead of the whims of how a given ability is implemented within the lock-on system.