SWORN
Legendary Bad Luck, Arthur Difficulty, Better Far Explanations and Overall Fun
This is a critique from someone who has collected everything, is on the 2nd to last difficulty and has played way too much of the game. lol. So clearly I do enjoy the game. And yes I understand the game isn't complete and I have no idea what the developers are planning. What I say could just be irrelevant in the final version of the game. That being said:

A legitimate question, does getting a legendary fae reduce the luck of anything or effect the game in anyway? For example, I just did a run where I got the legendary backstab light attack as my first Fae and the rest of act 1 I got only 1 or 2 other Faes and at least 1 was from the shop. Act 2 was very similar, abnormally few Faes and a whole lot of resources I don't need because I unlocked everything. Which maybe code in that if someone has unlocked everything, make those resources appear less? And i just noticed in general throughout my runs, whenever I get a legendary Fae it's like my overall luck just falls. Less Fae and upgrades, harder corruptions, Fae that dont work with my build etc. I get some of this is just bad luck in general but I am curious, did y'all put it in the game that if player has a legendary then that causes blank to happen? If you did it would just be good to know so I can build around it.

What I mean by better Fae explanations is: What is the percentage debuff of weak? Could we see the Fae book during a run? Can we get the weapon upgrades in the book? Stuff like that so I can plan my build better.

As for Arthur, I feel like I get to him all the time. Like most runs unless I am experimenting or just have really bad luck. But the fight itself is like a power spike. You go from 5 to 10. Which I don't know if you guys are planning to have more zones and mini bosses since there are more swords for the table before Arthur that I assume represent the other main bosses. That would explain it if you just haven't added the other bosses for the game to steadily increase in power. But Arthur is just on another level than the rest of the game even for a final boss.

Is the game fun? I love this game. The art style is awesome, the storyline is cool and the characters are interesting. I am having a lot of fun but I really wish I could gather more Faes in one run. I wish I could creates some really monster builds. And I think that is the whole fun of rogue likes. Yes there is the randomness of it all but in the end, you want a run where you can just be a God. Then you get bored of being a God, end the run and try a different build. Risk of Rain 2 and Gunfire do a great job at giving you enough resources to be super strong when you meet the final boss. Then they let you just loop if you really want to fill out your build and become a God. With Gunfire I also wish there were more zones in one run. So in the end I have been loving this game, but it also feels I am chained down at times. Not letting me rampage. But like I said, maybe there are more zones and bosses yet to be added which would give more Faes, give more opportunities to get stronger, smooth out the power spike, etc and solve most of my issues with the game.
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Showing 1-8 of 8 comments
I am no expert, but to me the Round Table is significantly more dangerous than Arthur. I don't always chain-die, but when I do, it's at the Round Table fight.
Chan Feb 25 @ 4:27pm 
Originally posted by LinkZeppeloyd:
I am no expert, but to me the Round Table is significantly more dangerous than Arthur. I don't always chain-die, but when I do, it's at the Round Table fight.
Literally the hardest part of the game no competition. Unless I have an absolute slam dunk build put together I know the round table is always going to be what could potentially end a run. Arthur is pretty simple considering he has all of like 5 or 6 moves on repeat and the only real way he ever kills me is in his second form when he does the fire breath because the wind up for it doesn't have a great tell.
Splits Feb 25 @ 5:29pm 
I've noticed the true random inconsistencies, and I believe that the developer doesn't have CheckBalances set. Diablo and POE learned that true random meant that some people were going to get totally shafted, and some would get rich just from the randomness of it. Players who didn't have a good time left the game. So there are moderate 'luck checks' that ensure the player gets "Something" usefull to keep them playing. THis game most definitely does not have any luck checks.
SuNLiGhT™ Feb 25 @ 8:55pm 
Im not sure about the Legendary stuff as i have barely gotten any with all the upgrades but man the lack of fae run is way too much atleast happening to me.
Barely get anything going on and when you think you do get shrekt at the round table.
On Duke difficulty which i still have to defeat arthur you really get shafted because of the lack of fae's doors especially with everything unlocked and we definitely need more sword and stone upgrades as well.

As you said maybe with added content it will get better but for now feel very blue balled.
Also i was hoping that they will listen to feedback and stuff , deliver good patches but man when i saw nerfs on a fkin non-pvp game it just kills you truth be told i lost any hope i had for this game which is very unfortunate but will atleast endure until we see the next big update and zone , maybe will be some improvements and buffs instead of nerfs.
Originally posted by LinkZeppeloyd:
I am no expert, but to me the Round Table is significantly more dangerous than Arthur. I don't always chain-die, but when I do, it's at the Round Table fight.


Originally posted by Chan:
Originally posted by LinkZeppeloyd:
I am no expert, but to me the Round Table is significantly more dangerous than Arthur. I don't always chain-die, but when I do, it's at the Round Table fight.
Literally the hardest part of the game no competition. Unless I have an absolute slam dunk build put together I know the round table is always going to be what could potentially end a run. Arthur is pretty simple considering he has all of like 5 or 6 moves on repeat and the only real way he ever kills me is in his second form when he does the fire breath because the wind up for it doesn't have a great tell.


Really? My buddy says the same thing and yes I do find the round table fight to be hard but I don't find them the hardest thing in the game. But it also depends what level everyone is on. I finally got to the hardest difficulty and like every chamber is a no resurrection fight. Which I think they should just get rid of. I don't know if anyone is enjoying that corruption but I truly hate it. Especially on boss fights or when one chamber lowers me to 1 hp. It wouldn't be so bad if the healing in the game was better but leech is a joke to be honest.

But as for the round table. I always go for the knights first because their slams that are basically the meteor corruption which I have a hard time avoiding. The archers and mages are next, they do a lot of damage but I find pretty easy to avoid their attack. Go in, get some hits, dodge back, wait for their attack to end and repeat. O and the spear or sword guys are a pain only cuz I underestimate their lunge distance. I keep my distance and save them for last. Ultimately for all of them, you can only get a few hits then back off to see what attacks they are doing so you can avoid them then go in again.
Originally posted by Splits:
I've noticed the true random inconsistencies, and I believe that the developer doesn't have CheckBalances set. Diablo and POE learned that true random meant that some people were going to get totally shafted, and some would get rich just from the randomness of it. Players who didn't have a good time left the game. So there are moderate 'luck checks' that ensure the player gets "Something" usefull to keep them playing. THis game most definitely does not have any luck checks.

Yeah I know exactly what you are talking about. Blizzard devs made a good video explaining how true randomness can come off less random than artificial randomness. And I could just have uncanny luck. But it doesn't hurt to ask. It's not hard to code either.

On that note, I do think they should put some artificial randomness. Like when you unlock everything, I think it should be rare to find common Fae. Make uncommon the new common.

But some people might see having what I call bad luck as a challenge and like it. My mindset when it comes to these games is creating builds that let you rampage. And I like trying to figure out why devs put certain things in the game. Like the hammer weapon's spin move is really bad but if they let you dodge while spinning then it would be usable. And I forget which weapon but another lets you dodge while using it so I know they thought about it but deliberately chose not to let you dodge while spinning. Why? Which means they should have some combo in mind to make spinning the hammer really strong. I just need to figure out what it is. .
Originally posted by SuNLiGhT™:
Im not sure about the Legendary stuff as i have barely gotten any with all the upgrades but man the lack of fae run is way too much atleast happening to me.
Barely get anything going on and when you think you do get shrekt at the round table.
On Duke difficulty which i still have to defeat arthur you really get shafted because of the lack of fae's doors especially with everything unlocked and we definitely need more sword and stone upgrades as well.

As you said maybe with added content it will get better but for now feel very blue balled.
Also i was hoping that they will listen to feedback and stuff , deliver good patches but man when i saw nerfs on a fkin non-pvp game it just kills you truth be told i lost any hope i had for this game which is very unfortunate but will atleast endure until we see the next big update and zone , maybe will be some improvements and buffs instead of nerfs.

Nerfs? Huh. I did notice the game had gotten harder after the last patch but I just thought they buffed the enemies or I wasn't as good as I thought I was. lol. I agree that is ridiculous. Sure some people think difficulty is fun like the Dark Souls crowd but I think most just want to have fun destroying mobs.
I mean look at Helldivers they lost more than half their playerbase (ofc some of it was because sony being out of touch) because when you look at only statistics and nerf and keep nerfing in a pve it just takes out all the fun.They treat it like a pvp game where everything has to be weak so it can be balanced.
We dont play coop pve games so we can play the same balance and disgusting things as in pvp games we have enough of that.
Thats why when something is performing well you dont nerf it you buff other things to make them more viable simple logic , yet alien to modern devs
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