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Barely get anything going on and when you think you do get shrekt at the round table.
On Duke difficulty which i still have to defeat arthur you really get shafted because of the lack of fae's doors especially with everything unlocked and we definitely need more sword and stone upgrades as well.
As you said maybe with added content it will get better but for now feel very blue balled.
Also i was hoping that they will listen to feedback and stuff , deliver good patches but man when i saw nerfs on a fkin non-pvp game it just kills you truth be told i lost any hope i had for this game which is very unfortunate but will atleast endure until we see the next big update and zone , maybe will be some improvements and buffs instead of nerfs.
Really? My buddy says the same thing and yes I do find the round table fight to be hard but I don't find them the hardest thing in the game. But it also depends what level everyone is on. I finally got to the hardest difficulty and like every chamber is a no resurrection fight. Which I think they should just get rid of. I don't know if anyone is enjoying that corruption but I truly hate it. Especially on boss fights or when one chamber lowers me to 1 hp. It wouldn't be so bad if the healing in the game was better but leech is a joke to be honest.
But as for the round table. I always go for the knights first because their slams that are basically the meteor corruption which I have a hard time avoiding. The archers and mages are next, they do a lot of damage but I find pretty easy to avoid their attack. Go in, get some hits, dodge back, wait for their attack to end and repeat. O and the spear or sword guys are a pain only cuz I underestimate their lunge distance. I keep my distance and save them for last. Ultimately for all of them, you can only get a few hits then back off to see what attacks they are doing so you can avoid them then go in again.
Yeah I know exactly what you are talking about. Blizzard devs made a good video explaining how true randomness can come off less random than artificial randomness. And I could just have uncanny luck. But it doesn't hurt to ask. It's not hard to code either.
On that note, I do think they should put some artificial randomness. Like when you unlock everything, I think it should be rare to find common Fae. Make uncommon the new common.
But some people might see having what I call bad luck as a challenge and like it. My mindset when it comes to these games is creating builds that let you rampage. And I like trying to figure out why devs put certain things in the game. Like the hammer weapon's spin move is really bad but if they let you dodge while spinning then it would be usable. And I forget which weapon but another lets you dodge while using it so I know they thought about it but deliberately chose not to let you dodge while spinning. Why? Which means they should have some combo in mind to make spinning the hammer really strong. I just need to figure out what it is. .
Nerfs? Huh. I did notice the game had gotten harder after the last patch but I just thought they buffed the enemies or I wasn't as good as I thought I was. lol. I agree that is ridiculous. Sure some people think difficulty is fun like the Dark Souls crowd but I think most just want to have fun destroying mobs.
We dont play coop pve games so we can play the same balance and disgusting things as in pvp games we have enough of that.
Thats why when something is performing well you dont nerf it you buff other things to make them more viable simple logic , yet alien to modern devs