SWORN
Suggestions?
No didn't see any thread for suggestions, maybe dev have everything planned :) But this is what really gets me off. But for starters, the game feel SUPER SMOOTH and is really enjoyable, but it has no much more potential. A lot of people say it's similar to Hades (yes it is, very) but who cares? Hades was a good game and so is this, but it have more work to complete for being the better one.

* Revive immunity on boss fight, specially the last one. Doesn't make any sence.
* The amouth of health after a revive. It feels like you won't need any revive, but it you perform poorly in one room you just might lost all of them. It also takes away the purpose of choosing +max HP. I would rather see enemies doing more damage in general, and revives heal more.
* Unlocking weapons and spells is really cheap. I had everything unlocked after 8-10 hours game play and then all weapons upgraded to max after another 8-10 hours. After a short while in game all currencies gets worthless except Crystal Shards, whose will be useful for I would guess up to 40 hours gameplay.
* Maybe it's just me, but Monk feels way weaker then the other characters.
* Some blessings give a bonus for a certain time when triggered, but it doesn't say how much time. Very useful to know when making a choice. Same with a few damage-based bonuses. I the one "weakness lasts for 2,5 seconds longer", but what is the original duration?
* I might be blind, but it's not very obvious what the spells do once discovered.
* The burst-gamage spells is redicilous overpowered, specially the ones with teleport-functionallity with the blessing +75 evasion. All other choices pales, and it's somethings luck to get this one to complete a difficulty. Feels weird when your weapon is making a couple of hundreds and your spell is instant, range and crits for like 2000 dmg with a ~3 sec cd. It's like having a lasergun.
* Higher difficulties, would love to see more monster, instead of just +% HP and damage.
* Apperently I can backstab with light attack without backstab blessing there, it's enough with another talent. But same rules does not apply to crit.
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Showing 1-6 of 6 comments
And last of all, don't want to sound negative. The devs have really done a FANTASTIC job of making the game smooth and enjoyable, the hits hit where they should, hitboxes feels exact, all this micro-managing job is REALLY appreciated. Above, it's just a lot of thoughts of how to improve the game. Hope the game continues to develope into something even better.
Agreus Feb 11 @ 4:36am 
If you think the monk is weak try it with the second spell and focus an the ice fey + the sword-in-stone buff for your spell you will have at least 3 probably more like 5-6 turrets near permanently and wont even need to attack just spam turrets.
Safest build I´ve found so far.
Something similar may be doable with gogmagog.
Yea, crystal turrets pairs well with a lot of different boons. You can go ice for frost and extra mana for more turrets.

You can go oberon and let the turrets generate fury for you and make them chain lightning enemies to death.

You can even go Lugh and give them crit chance. Pair the crit chance one with Gormagog stagger on heavy or light attack and the boon for stunned enemies give additional crit chance when stagger.

Just pair them all with the SITS upgrade dual core and rapid fire for best results.

Weapon wise, Tome and Mace are fantastic weapons and can do crazy amounts of damage if built right.

Honestly, monk is kind of your safe character when it comes to strong builds.

Since the game is in early access, I imagine we will have other uses for currency in the future. I do like being able to use moon gems for buying more rerolls and the currency exchange in general. I do wish it allowed you to swap one currency for any currency but in varying amounts based on their availability.
Originally posted by Sharkinbear:
Yea, crystal turrets pairs well with a lot of different boons. You can go ice for frost and extra mana for more turrets.

You can go oberon and let the turrets generate fury for you and make them chain lightning enemies to death.

You can even go Lugh and give them crit chance. Pair the crit chance one with Gormagog stagger on heavy or light attack and the boon for stunned enemies give additional crit chance when stagger.

Just pair them all with the SITS upgrade dual core and rapid fire for best results.

Weapon wise, Tome and Mace are fantastic weapons and can do crazy amounts of damage if built right.

Honestly, monk is kind of your safe character when it comes to strong builds.

Since the game is in early access, I imagine we will have other uses for currency in the future. I do like being able to use moon gems for buying more rerolls and the currency exchange in general. I do wish it allowed you to swap one currency for any currency but in varying amounts based on their availability.
Is the moonstone reroll purchase a one time thing or do those extra rerolls unlock permanently with the next purchase being a higher amount each time??
Worm Mar 5 @ 6:04pm 
Originally posted by Ben.Wasden:
Is the moonstone reroll purchase a one time thing or do those extra rerolls unlock permanently with the next purchase being a higher amount each time??
It's an altar thing in the hub that you unlock with moonstones, then you have to buy the rerolls each run for moonstones, I think the first one is 10, second 15 or something.
Thank you for clarity.
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Showing 1-6 of 6 comments
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