SWORN
Complexity and originality of the game
Hello

Just started playing (weirdly just after I started a new game of hades), while a lot of things look like hades, I have no problem with it.

First impression is the game feel more cluncky(dodge), less precise in every aspect(not always easy to see where to hit the ennemis or where their projectiles go), less polished, in fact, less good in every aspect I've seen for now.

Found the banner system, and I'm worried about something.
Maybe like in hades(felt less like it on hades), when you find a banner (a god), you have the choice to enhance one of your attack.

The thing is, it's always the same upgrade ; your main attack is stronger, your alt attack is stronger or your spell in stronger. Depending on the element of the god, but if I take fire I'll do fire damage, and ice, I'll do ice damage.

While it seems logical, it feels very poor in term of design(and seen in too much now).
In Hades, we had the hammer to really totally change the function of the weapon. We had things to change it before the run too (with a LOT of grind to max it...)

So my question is : Does the game is as simple as it seems ? Or will things totally change in term of gameplay with the upgrades your find in the run ?
Does the double dash make the game more fluid ?
Finnaly, is it worth it to invest time in the game ? (I mean, the answer is subjective, but I'm fine with all your subjectivity)

Thank you
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You are quite wrong about the different effects of each "god" (just using the terms you are most familiar with):

You have "abilities"
- light attack
- heavy attack
- special attack (aka your ability, which is not tied to your weapon)
- dash
- pet
- ultimate

Each one has a base damage component (speak: if you pick an light attack "boon" it gives you base damage scaling + an additional effect based on the god)

Dashes in general have slightly different effects, so let me ignore them.

- "fire" - every X seconds your next attack/ability does bonus damage (speak: good for burst damage)
- "poison" - venom, each attack/skill hit makes the enemy take dot damage
- "ice" - slow enemy move speed + attack speed
- "luck" - crit chance + crit damage
- "giant" - increased stun/stagger bonus
- "fury" - each attack increases attack speed
- "shadow" - backstab damage
- "draining" - weakening effect, aka enemies deal less damage

And the Standard Blessings of each "god" change up the gameplay massively.

Hands down: I am not going to touch Hades anymore. SWORN does a better job in most aspects. The gameplay is more enjoyable.

"More fluid"? No, it feels like actually playing a real character and not some hyperactive fur ball. The additional dashes, special attack casts, etc. do help make it more "fluid", as you like to say, but the gameplay is mostly affected by your spell ahd weapon choices.

You can be some hyperactive fur ball with something like the staff on Squire, if you seek gameplay like that. That's the neat part about SWORN: actually having options and the gameplay does in fact get affected by your choices.
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Posté le 8 févr. à 9h57
Messages : 1