SWORN
Why no local co-op?
This game seems like a no brainer for local co op. Will that be implemented soon?
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Showing 1-15 of 24 comments
Bump. It was asked few months ago, but we shall see what Dev team were dealing with here.
Same will buy and recommend for local coop !
will buy with local coop
Rexxia Feb 6 @ 10:25pm 
+1
Totally agree, and I'm going to comment on ever single thread that can't understand why it isn't in.
mattb  [developer] Feb 7 @ 7:31am 
The explanation is long and involved but it's not something we're doing for 1.0. Depending on how the game goes, it's something I'd like to see, but it's not entirely up to me.

The short version of it is that Windwalk's first game was PvP and deception based, and wasn't made with Co-op in mind. But we used the same networking library for this game when we realized it could handle action pretty well. Sadly is was not so easily reversible to make the engine compatible with co-op, since a lot of the logic relies on the assumption that each client is on a different machine.

It's not out of the realm of possibility that we find a way to spoof two local players as different machines and sidestep the problem, but the library was too far along to do it early in development.

The other issue is consoles and performance. We've announced the game will be coming to consoles, but you may be aware that some consoles are more powerful pieces of hardware than others, and splitscreen can add a pretty fair performance tax to some hardware we're already pushing on.

In a perfect universe with infinite time and money, yes, I would like full local co op and crossplay, but currently I am not living in that universe. Would need to convince people above my station that it's worth the very large investment and many do not see it that way.
+1
No' Name Feb 7 @ 10:52am 
Originally posted by mattb:
The explanation is long and involved but it's not something we're doing for 1.0. Depending on how the game goes, it's something I'd like to see, but it's not entirely up to me.

The short version of it is that Windwalk's first game was PvP and deception based, and wasn't made with Co-op in mind. But we used the same networking library for this game when we realized it could handle action pretty well. Sadly is was not so easily reversible to make the engine compatible with co-op, since a lot of the logic relies on the assumption that each client is on a different machine.

It's not out of the realm of possibility that we find a way to spoof two local players as different machines and sidestep the problem, but the library was too far along to do it early in development.

The other issue is consoles and performance. We've announced the game will be coming to consoles, but you may be aware that some consoles are more powerful pieces of hardware than others, and splitscreen can add a pretty fair performance tax to some hardware we're already pushing on.

In a perfect universe with infinite time and money, yes, I would like full local co op and crossplay, but currently I am not living in that universe. Would need to convince people above my station that it's worth the very large investment and many do not see it that way.

in other words, Blame the Switch lol.

Jokes aside, that was a well thought out response.
Payaso Feb 7 @ 11:11am 
the definition of entitled

Originally posted by blue--ink:
Totally agree, and I'm going to comment on ever single thread that can't understand why it isn't in.
Originally posted by mattb:
The explanation is long and involved but it's not something we're doing for 1.0. Depending on how the game goes, it's something I'd like to see, but it's not entirely up to me.

The short version of it is that Windwalk's first game was PvP and deception based, and wasn't made with Co-op in mind. But we used the same networking library for this game when we realized it could handle action pretty well. Sadly is was not so easily reversible to make the engine compatible with co-op, since a lot of the logic relies on the assumption that each client is on a different machine.

It's not out of the realm of possibility that we find a way to spoof two local players as different machines and sidestep the problem, but the library was too far along to do it early in development.

The other issue is consoles and performance. We've announced the game will be coming to consoles, but you may be aware that some consoles are more powerful pieces of hardware than others, and splitscreen can add a pretty fair performance tax to some hardware we're already pushing on.

In a perfect universe with infinite time and money, yes, I would like full local co op and crossplay, but currently I am not living in that universe. Would need to convince people above my station that it's worth the very large investment and many do not see it that way.
I don't know if it's possible, but why not try involving the community? The only thing uber nerds like more than videogames is solving weird obscure problems. I'm going through (mechanical) engineering, but I know alot of software engies through common classes and they chomp at the bits for things like this. Putting a bounty on it would get Hella people trying, and the people who would try could put it on a resume. Win win win (unless there's something big I'm missing which is probably the case if I'm being honest)
Last edited by Sheriff Beau "Dead Eye" Miles; Feb 7 @ 9:46pm
@mattb - Definitely involve the community. Pop the networking code up on github and myself and thousands of other nerds will take a crack at fixing this for you, for free. All you need to do is review the PRs and QA the fix.
I am a little confused, and no one owes me any explanation,but why is the issue spoofing another machine? I think splitscreen in this case would mean local coop, not an actually split screen. Like just 2 controllable characters on the same screen. I guess I don't know if that's much harder, or similar difficulty. But at the very least you wouldn't have the networking issue for local multiplayer.
knecke Feb 15 @ 9:42am 
+1 will also buy with local coop
Crymson831 Mar 23 @ 11:56am 
Originally posted by Payaso:
the definition of entitled

Originally posted by blue--ink:
Totally agree, and I'm going to comment on ever single thread that can't understand why it isn't in.
It's not entitlement to want a certain feature before you purchase a product.
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