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The short version of it is that Windwalk's first game was PvP and deception based, and wasn't made with Co-op in mind. But we used the same networking library for this game when we realized it could handle action pretty well. Sadly is was not so easily reversible to make the engine compatible with co-op, since a lot of the logic relies on the assumption that each client is on a different machine.
It's not out of the realm of possibility that we find a way to spoof two local players as different machines and sidestep the problem, but the library was too far along to do it early in development.
The other issue is consoles and performance. We've announced the game will be coming to consoles, but you may be aware that some consoles are more powerful pieces of hardware than others, and splitscreen can add a pretty fair performance tax to some hardware we're already pushing on.
In a perfect universe with infinite time and money, yes, I would like full local co op and crossplay, but currently I am not living in that universe. Would need to convince people above my station that it's worth the very large investment and many do not see it that way.
in other words, Blame the Switch lol.
Jokes aside, that was a well thought out response.