SWORN
Build ideas for higher difficulties.
Hello. I'm ion the process of finishing the achievements and need to complete the last two difficulties. Does anyone have some ideas of what Class/spell/Gods are effective for the higher difficulties.

Obviously I know all of them can be viable, I'm asking more generally, what has worked for people.
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Showing 1-5 of 5 comments
Shinny Feb 17 @ 6:54pm 
The easiest, comfiest clear I've found is the Monk with the Shield cast. Tome weapon upgraded so heavy scales, but Mace would probably work too. Once you upgrade the Shield cast to block all damage, the constant meteor strike & wave spam gets a lot less punishing. It's one of the only setups I've played that doesn't feel dependent on Mab on-hit healing to not be completely miserable on Sovereign.

Because of blessing seals, you need something that rewards lots of hits on the light attack (e.g. Beira, Mab, Oberon) and something that works well with big hits on the heavy (e.g. Lugh, Oberon, Gogmagog, Cilona, Babd). Pretty sure double Oberon with Mab dash to qualify for healing on-hit is the ideal setup.
Last edited by Shinny; Feb 17 @ 6:57pm
try chill on light attack with freezing chill. also add mighty dash with shatter. trust me on this build. u will be amazed. how it works is u need to freeze the enemy and then use your dash on them. keep ur eyes on the damage u deal u will be shocked :)
. Feb 19 @ 6:32pm 
Originally posted by Joseph:
Hello. I'm ion the process of finishing the achievements and need to complete the last two difficulties. Does anyone have some ideas of what Class/spell/Gods are effective for the higher difficulties.

Obviously I know all of them can be viable, I'm asking more generally, what has worked for people.

vigilante - chakram - with phantom strike ("q") or the dash (mobility) :
- I think i like poison on light attach, and weak on heavy attack, but I think depends on what you get it can be switched bcs your heavy attack can stack as fast as light attack.
- for the phantom strike, get the 50% evasion / gain health for sustain
- for the dash, it basically just mobility, if you play solo, get the +5 gold. if play together maybe health for every dashed enemy
- for poison (get more talent to increase poison stack, tick quicker, gain health each death enemy, health while hitting enemy)
- for weak (find shadow charge thing I guess, where you can gain charge for each weaken enemy)
- getting the duo blessing (poison & weak) is important ('enemy become more weak'), if the enemy hit by poison & weak buff, they hit very low damage. and you got a ton of sustain from poison buff (more health, and health when hit).

GL
Last edited by .; Feb 19 @ 6:33pm
Joseph Feb 20 @ 5:54am 
Love all these ideas so far. Thanks guys.
bigm17 Feb 20 @ 12:09pm 
Monk, crystal turret, Beira chill all the way. Add some Lugh for the dual blessing where you can freeze instantly and you basically just set it and forget it. Get the attack speed increase for the turrets, some mana regen and maybe some health regen from Mab. Freaking chef's kiss.
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