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Rascal 16 FEB a las 3:48 a. m.
[feedback/suggestion] Enemy attacks telegraphing in Acts 3 and 4
I feel like some of the moves are poorly telegraphed / don't have enough time between the telegraphing and dmg.
It's super noticeable for Voltaic Witch or what's their name, the large triton mini-boss in Act 3. When they conjure circles of lightning bolts, the boss does the gesture, and the projectiles _immediately_ appear in a full circle around them, and can _immediately_ be colided with. Lady Bedivere does this too, albeit to a lesser extent.
Those kind of attacks _look_ as though they were meant to give a warning that the boss is casting a bullet-hell ability, but since the bullets are instantly in effect, that fails for melee, you just get a projectile spawned in your face with almost no warning.
Mages around Round Table have a similar problem for their big fireball attack. The projectile itself is fairly slow and easy to dodge _if_ you are at any range, when you're in melee range, the enemy does a quick flick of the wrist and suddenly you got hit.

On the topic of Act 3, the chicken-plan-swiping-laser enemies track too well during their cast. They can snap 180 degrees at the last moment.

And lastly sword and mace wielding Knights around Round Table have wonky hit boxes.
The sword one's lunge attack kind of... drags? Like the attack is kinda slow and sort of "hangs" in the air far too long.
Mace knight's quick attack is just stupid, it hits too far behind him.
When you're playing melee in a game with no block/parry mechanic, dashing behind an enemy before they finish their attack windup is your primary mode of dodging damage.
This enemy punishes that behaviour and offers no alternative other than "just stay far away and wait for his other attack".

Imma chalk it up to the whole "work in progress" thing, because all mini bosses and bosses in Act 1 and 2, as well as the final boss have their telegraphing done spot-on, so someone out there certainly knows what they're doing.