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Assassin's Dagger (Vigilante)
Veteran's Blade: Each enemy killed with the spell increases damage by +1 for the rest of the run. Caps at +150 Damage
Ricochet Shot: Deals Increased damage (think it was 20%) and is now able to richochet
[?] : Marks any enemy hit. Marked enemies take +25% damage for 3 seconds
Blade Rush (Vigilante)
Triple Slash: Deals 20% less damage per hit but dashes up to three times
[?] Heals 1 HP for each enemy you pass through
Dagger Flurry (Vigilante)
[?] : Throw +2 Daggers
Shadow Strike (Vigilante)
Omnislash: Becomes an aoe attack. (Note: will backstab everyone in the aoe if you have Babd's blessing)
[?]: Gives +75% chance to evade all attacks for 3 seconds on use
Guardian Spirit (Spectre)
Mana Overflow: Guardian Spirit becomes a toggle spell where you automatically summon them when its toggled on. Gain +1 Mana Charge
[?]: -1 Mana Charge but you permanently have two spirits active
[?]: +200% damage but Guardian Spirits no longer shoot and inflict collision damage instead
Crystal Turret (Monk)
Rapid Fire: -20% Damage but gains +200% attack speed
[?]: Increased duration and damage
[?]: Attacks can now pierce
Black Hole (Monk)
[?]: Increases damage with each additional target in the aoe
Sky Drop (Rook)
[?]: Increased aoe and damage
[?]: creates additional debri(basically short ranged projectiles) on landing
[?]: gains a sweet spot in the middle that does more damage
Bull Rush (Rook)
[?]: Increased damage and knockback
[?]: Does a slam attack at the end of the charge
Job's Done : https://docs.google.com/spreadsheets/d/1WqREcXVwQlQQeLhdiXfQj3wVgb0AWZkafJ_welEFiUE/edit?gid=1985051107#gid=1985051107