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That's not saying there can't be rebalancing or additional god-boons/weapon modifiers to make things more viable. I would love more weapon upgrades that play with the rapid hit vs slow hit dynamic. But removing this dynamic would essentially remove the build knowledge/skill side of the game, at least with how my group engages. Beira adds flat damage to hit, so targeting her on low-damage rapid-hit weapons makes complete sense and putting her on Rook Halberd is a trap, for example.
Well the issue atm is, you get no choice sometimes. You can't opt not to take something and therefore forced to take less optimal effects for weapons / skills. If we could I'd have less issue
Of two minds on this, because I think it's part of a wider problem. On one hand, more RNG control is something I've absolutely been pushing for. It feels like there's very little god-bias to make sure I keep getting the same god after starting with them--something I remember from Hades.
I can't count how many Babd runs I've done where I commit to a light/heavy and then don't see a second Babd until late zone 3, meaning I essentially don't have a light/heavy for three maps--Babd is one of those gods that really needs multiple boons to come online for some weapons. I just had a Cliona run that took forever where I took Cliona on heavy (my main damage engine for that weapon) and didn't get offered Spirit Charge until the shop before Arthur, so I had to just peck away doing pathetic damage the whole time. Titania and Lugh can easily be in similar boats, while Mab has a flood of outright awful options it feels awful to see. Beira offers great rapid damage so she's never bad standalone, but never getting Freeze offered can be frustrating.
On the other, if I'm understanding right...the specific scenario you're talking about comes up when you only have Light, Heavy, and Cast offered and all of them are the wrong type for your build. Meaning your light, heavy, and cast are all rapid or all big-hit attacks AND you don't have any rerolls to get one of the other options (summon, pet, dodge). That seems like an incredibly niche scenario tied to the player running three attacks of the same type (a bad idea for this reason) and having really bad luck with their first room's boons. Or getting really unlucky with a random god option from a shop that they shouldn't have clicked into.
Something like that shouldn't be happening with any real frequency unless you're trying really hard to force a specific build from character selection, which is why forcing builds in this genre is always a gamble. Or am I misunderstanding the scenario?