Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What separates SWORN is that it facilitates creativity and rewards you for trying different approaches. Your approach to combat is fully configurable -- offering a vast array of builds for you to experiment with.
Windwalk set out to create a really tight skill-based action RPG that rewards creativity and takes itself seriously. It's a really cool game that we believe stands on its own.
I think that the problem here is the art style is almost 1:1 so even if you design new enemies / abilities / environments from scratch it looks like one of the Hades art devs did it.
There is nothing necessarily wrong with that, the art looks good and maybe you hired them to do the art idk, but even if its done by two different people the fact that the look so similar is going to make people feel like its either a "rip off" which as far as I know there is nothing copied but you cant deny how close the similarities are even in the dungeon wall and pillars and pressure plates and how its perceived by people and customers does matter.
This can hurt sales which is nothing I care about personally, but I do care weather or not this is a non issue, and I was thinking that you could get in touch with the art designers from Hades and have them Post their thoughts on the similarities specifically, that would alleviate a lot of tension if they themselves are flattered or displeased, knowing that would make a huge difference at least for me and I would presume others.
There is a fine line when it comes to flattery vs mimicry and everyone should be on the same page with what is felt as acceptable or not and the devs of Hades and the devs of this game all of them deserve the opportunity to know about and be heard on how they feel about it, and the public would definitely love to know.
But yes it looks good and I love good games inspired by other good games.
Curse of the dead gods is another extremely similar looking one released I think 2 years after hades
Like I said its a fine line and If I and others look at something adn see it being too similar that is just a judgment call made by all individually so its entirely up to you how close to the line you want to skirt but there are real repercussions for it when it does become to close for more people.
If I were to design a game inspired by another I would make sure to put a lot of unique improvement into it and make sure it stand s out loud enough to avoid that sort of perception from anyone.
Palworld is probably the best example since they are the closest you can go to copying something and being unique and different enough. This is partly because Nintendo has not modernized their art for their characters and Palword literally looks like what these characters should look like if they were to have been modernized and updated. The thing is, once you have a patent for something specific and Iconic like Mickey Mouse or Pikachu, you dont tend to make those kinds of changes so it leaves it on the table for others.
This sort of screams Rip Off to me personally a lot more than it screams Inspired by and thats because of the art, animations, abilities and environment, and it lacks its own flavor, after watching a stream of this game today the more I watched the more I sort of felt like it was just a copy of game mechanics and character movement, even the exploding pot bombs art and animation.
Specifics matter not everything is black and white and everyone sees things different.
What I care is that the game is good and it features co-op, something I missed in Hades
It doesn't stand on its own at all. There was seemingly no attempt to change how the boon doorways look or function from Hades and the Godlike beings who give you said boons have the same sounding language used for their names. The copycatting goes on and on. I was gonna buy this game until I saw how delusional you guys are about the situation. You copied Hades and said "i'll add multiplayer to it". Don't pretend like you're doing anything else. It does not stand on its own. It's a game specifically made to leech off the success of Hades. You guys are looking to grab the fandom of Hades. Stop pretending like it's anything else lol
Curse is nothin like hades , plays so different.
When you say what separates it from Hades is the creativity of builds, that's like saying there is no creativity in builds in Hades which is just utterly wrong. I would've understood it more if you said you wanted to expand on Hades, dial in on the co-op and the different characters.
I feel like this game is a clunky Hades, rough around the edges still. I would like to see it improved a lot and for the devs to admit they took a lot of elements from Hades.
My sugestion is to add in synergies between characters' weapons/skills/boons. That is something Hades will not have, think x-men legends games with the COMBO of powers.
Also, there are lots of passives that reward group play, I hope to see some love for the solo players too. Maybe something like extra hp when playing solo, or something not broken.
I know you guys are trying to not get sued by SuperGiant and I want more Hades-like games so I want you guys to succeed. Please add in more things that Hades does not have rather than what they already have.
I am enjoying the playtest so far, and have already unlocked all characters and their loadouts. I look forward to the finished product.
Cheers,
Renan
I see nothing out of ordinary besides co-op that would make it better or different enough than first Hades, which has it's story and lore etc.
I like the overall aesthetics but everything else looks too similar (the same basically).... meh.