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Also, the number listed in the game is the damage per hit, not the DPS.
I have now tested it extensively and the T3 rail is really awesome. At least for me.
It would have been nice if the advanced anti-fighter missiles had also found a T3 slot.
At the moment you only have the T1 rurrents and max the T2 missiles against enemy fighters.
That makes a destroyer look a bit weak at the moment.
That and the relatively low speed is my only criticism. Overall, I think the expansion is very well done.
I didn't mention it but I like the S2 anti-missile laser a lot. Especially since ships can also cover each other.
Best anti-fighter weapon imo.
Also, 5 shot to 1. The extra armor pen and higher DMG per shot can't cover for the 5x faster fire rate. Overall still a better weapon at dueling range after some experimentation.
If I haven't misread it, it has 20!! armor.
Unfortunately, it only does 200 damage. With 500 damage, the flak would have been really great - rockets + fighter defense in one.
Yes, unfortunately, a missed opportunity for the game.
Or the burst cannon one under cannons or something?
But the damage is low at 200.
I think the alternative flak is so good because it can shoot down everything, rockets and ships.
If only the damage was a bit higher....
Flak is probably the only weapon capable of handling large swarms of missiles. It is also good for destroying S1 weapons due to its large splash radius. Since it can attack everything, we did not want to make it too strong.
Regarding armor penetration, just because a weapon has higher AP than the ship's armor rating, it does not mean that the bullet can't ricochet. There is always a chance, so higher AP is better. Explosive damage ignores armor, and Flak is an explosive damage type too.
And more AP good, can you give a simple explanation of how it works? I thought it was DR, but is armor ricochet instead? Or both? But well, more = better is good enough to know for now.