Space Reign

Space Reign

S3 ship turrets
Is there a reason to take the cannon over the railgun?
Eyeballing it it seems that the cannon might have better dps against lighter targets? At closer ranges obviously since it's only around 2/3 the railgun range.
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Showing 1-15 of 17 comments
Superraiders Nov 28, 2024 @ 6:16pm 
Did you take into account the far faster fire rate (120 vs 24 rpm)? That's 5 cannon rounds for every 1 railgun round fired. The cannon's going to fare far better in close range, even against heavier opponents.

Also, the number listed in the game is the damage per hit, not the DPS.
Last edited by Superraiders; Nov 28, 2024 @ 6:58pm
esliegt Nov 28, 2024 @ 7:23pm 
With the high precision and range coupled with the force of the impact, I prefer the new railgun to all other alternatives.
I have now tested it extensively and the T3 rail is really awesome. At least for me.
It would have been nice if the advanced anti-fighter missiles had also found a T3 slot.
At the moment you only have the T1 rurrents and max the T2 missiles against enemy fighters.
That makes a destroyer look a bit weak at the moment.
That and the relatively low speed is my only criticism. Overall, I think the expansion is very well done.
RaptorSolutions Nov 29, 2024 @ 4:38am 
Originally posted by Superraiders:
Did you take into account the far faster fire rate (120 vs 24 rpm)? That's 5 cannon rounds for every 1 railgun round fired. The cannon's going to fare far better in close range, even against heavier opponents.

Also, the number listed in the game is the damage per hit, not the DPS.
I did, but it also has less AP so I was wondering.


Originally posted by esliegt:
With the high precision and range coupled with the force of the impact, I prefer the new railgun to all other alternatives.
I have now tested it extensively and the T3 rail is really awesome. At least for me.
It would have been nice if the advanced anti-fighter missiles had also found a T3 slot.
At the moment you only have the T1 rurrents and max the T2 missiles against enemy fighters.
That makes a destroyer look a bit weak at the moment.
That and the relatively low speed is my only criticism. Overall, I think the expansion is very well done.
I didn't mention it but I like the S2 anti-missile laser a lot. Especially since ships can also cover each other.
Superraiders Nov 29, 2024 @ 4:11pm 
Originally posted by esliegt:
With the high precision and range coupled with the force of the impact, I prefer the new railgun to all other alternatives.
I have now tested it extensively and the T3 rail is really awesome. At least for me.
It would have been nice if the advanced anti-fighter missiles had also found a T3 slot.
At the moment you only have the T1 rurrents and max the T2 missiles against enemy fighters.
That makes a destroyer look a bit weak at the moment.
That and the relatively low speed is my only criticism. Overall, I think the expansion is very well done.
Swarm. Missile.

Best anti-fighter weapon imo.
Superraiders Nov 29, 2024 @ 4:12pm 
Originally posted by RaptorSolutions:
Originally posted by Superraiders:
Did you take into account the far faster fire rate (120 vs 24 rpm)? That's 5 cannon rounds for every 1 railgun round fired. The cannon's going to fare far better in close range, even against heavier opponents.

Also, the number listed in the game is the damage per hit, not the DPS.
I did, but it also has less AP so I was wondering.


Originally posted by esliegt:
With the high precision and range coupled with the force of the impact, I prefer the new railgun to all other alternatives.
I have now tested it extensively and the T3 rail is really awesome. At least for me.
It would have been nice if the advanced anti-fighter missiles had also found a T3 slot.
At the moment you only have the T1 rurrents and max the T2 missiles against enemy fighters.
That makes a destroyer look a bit weak at the moment.
That and the relatively low speed is my only criticism. Overall, I think the expansion is very well done.
I didn't mention it but I like the S2 anti-missile laser a lot. Especially since ships can also cover each other.
The strongest ship in the game currently has 9 armor. The 12 armor pen is overkill.

Also, 5 shot to 1. The extra armor pen and higher DMG per shot can't cover for the 5x faster fire rate. Overall still a better weapon at dueling range after some experimentation.
Last edited by Superraiders; Nov 29, 2024 @ 4:15pm
RaptorSolutions Dec 2, 2024 @ 8:57am 
Originally posted by Superraiders:
Originally posted by RaptorSolutions:
I did, but it also has less AP so I was wondering.



I didn't mention it but I like the S2 anti-missile laser a lot. Especially since ships can also cover each other.
The strongest ship in the game currently has 9 armor. The 12 armor pen is overkill.

Also, 5 shot to 1. The extra armor pen and higher DMG per shot can't cover for the 5x faster fire rate. Overall still a better weapon at dueling range after some experimentation.
How does AP work? Is it if AP more than equal to armor = 100% damage? And every point less is a damage reduction?
esliegt Dec 2, 2024 @ 2:50pm 
have you seen the alternative flak?
If I haven't misread it, it has 20!! armor.
Unfortunately, it only does 200 damage. With 500 damage, the flak would have been really great - rockets + fighter defense in one.
Yes, unfortunately, a missed opportunity for the game.
RaptorSolutions Dec 2, 2024 @ 3:22pm 
The S2 defense iirc? The one besides the laser?
Or the burst cannon one under cannons or something?
esliegt Dec 2, 2024 @ 3:55pm 
The one in defense. The nice thing is that the anti-aircraft guns also target ships and fighters. Even with an arena effect.

But the damage is low at 200.
RaptorSolutions Dec 2, 2024 @ 4:07pm 
Yeah, I use that one too for angles where I want more anti-fighter but don't have enough slots. But if I had more turrets I would have just used the laser instead, that thing is damned good. Though considering how good it is maybe I don't really need that many, like did you know it intercepts for others too? Great for keeping missiles away from your fighters. Kinda cool. And also if you have one laser on multiple ships, you can intercept the big boys too.
esliegt Dec 2, 2024 @ 4:13pm 
Yes, the T2 laser flak is great. I've also tested it extensively. I've already used the fire support tactic with the T1 projectile flak to effectively protect my unit.
I think the alternative flak is so good because it can shoot down everything, rockets and ships.
If only the damage was a bit higher....
RaptorSolutions Dec 2, 2024 @ 4:20pm 
Yeah, but it is intended as anti-fighter/missile. Does it at least do good in that role? Or is that what you meant about low damage? I'm fine with it not killing ships. Just means I don't have to face that myself later.
esliegt Dec 2, 2024 @ 4:23pm 
If the anti-aircraft guns or several guns fire at a fighter for long enough, it will explode, but not immediately; rather, it will explode a little slowly, depending on its size and HP.
Soltzman  [developer] Dec 4, 2024 @ 12:06pm 
Canon has higher overall DPS compared to the railgun, and I personally prefer it over the railgun. It also does 1500 splash damage in a 20-meter radius, making it effective at taking down enemy weapons.

Flak is probably the only weapon capable of handling large swarms of missiles. It is also good for destroying S1 weapons due to its large splash radius. Since it can attack everything, we did not want to make it too strong.

Regarding armor penetration, just because a weapon has higher AP than the ship's armor rating, it does not mean that the bullet can't ricochet. There is always a chance, so higher AP is better. Explosive damage ignores armor, and Flak is an explosive damage type too.
RaptorSolutions Dec 4, 2024 @ 12:22pm 
So cannon for brawling and railgun for sniping. Well, about what I expected, except the part about the splash damage, didn't know that.
And more AP good, can you give a simple explanation of how it works? I thought it was DR, but is armor ricochet instead? Or both? But well, more = better is good enough to know for now.
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