PixelOver
Normal and Depth Buffers don't work with Shape Key animations (3D)
I made a test animation in Blender 3.3. A simple plane with a shape key. The shape key deforms the middle of the plane. I exported that animation in a glTF file and imported it in PixelOver.

https://i.imgur.com/3jxx2Zi.png

While the animation works on "No Effects" and "Preview" modes, it doesn't work on "Normal Buffer" and "Depth Buffer"

Instead, on those modes, the animation stays stuck in what appears to be the middle frame of the whole animation.

https://i.imgur.com/dmyM7Xm.png
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Deakcor  [разработчик] 6 ноем. 2022 в 9:08 
Thank you for the report, I'll reproduce the issue and fix. I'll keep you posted
Deakcor  [разработчик] 9 ноем. 2022 в 14:00 
Now fixed in 0.12.1.1, thank you
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