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Crafts should look and handle like they were on the verge of ripping apart under the load of being pushed to racing speeds, every acceleration, on every axis should convey the insane geeforces. Again, think jetage interceptor, 1960's F1, the podracer scene in Phantom Menace.
Make the damn things feel like actual things that are damn... fast!
Don't have them slam intotheir topspeed in 2 seconds and just sit there going "400" but feel like 30 on a 4lane, don't make not running over a booster feel like driving through a knee high puddle and make the player frightened of fire walling the throttle in any range of speed, be it flatout straights where the dirty air behind opponents will toss you around and one contact with a highspot in the bedrock would launch your craft skyhigh or chicanes at automotive speeds where you still pull gee forces that make you black out while desperately trying to get as much thrust into the right direction as possible.
Not saying it should be unforgiving, not even close to that, it should be accessible, mistakes recoverable and intuitive from the first minute, but borderline impossible to master, where the best are the most daring.
But that requires organic tracks and vehicle handling.
Instead of Guitar Hero and Audiosurf, look at ♥♥♥♥♥♥♥♥ X-GRA and Pod Racer, then aim higher.
Yeah sure there's a market and an audience...
but there's two dozens of clean, easy going and sterile straightliners that appeal to that borderline rhythm game crowd, why compete for that when there's this whole corner of the market that's been derelict for years. A lot of people probably don't even know what they are carving for, settling with the next least worst and the rest of us just sighs at every new release of the same underwhelming thing following the tracks.
https://store.steampowered.com/app/1372730/Phaseshift/
The way I always described my pet peeve was it felt like you were being propelled down a bowling alley with the lane bumpers up. Like controlling the craft doesnt need skill because you can never leave the track. "Feeling of speed" comes at the expense of "feeling of control". I dont begrudge this game or others like it, its a matter of taste.
Another one to try if you feel the same is Vector 36.