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回報翻譯問題
Currently Headbangers is online multiplayer only and at the moment, we have no plans for a local element of the game. However, your feedback has been noted around this feature and passed over to the team working on Headbangers. If we have future news around this, we will make sure to update the community here on Steam!
Cheers for the message, it's very much appreciated! Have a great day :)
I hope TomT17 can get Steam to offer a 4-pack sale option (or go to external sites like Humble Bundle for the option to buy a 4-pack) at a discounted rates for families who want to play together.
To make this work as a local multiplayer game, the levels would have to be redesigned, and at that point you're basically making another game with the same theme. Maybe if this is successful enough on its own, Team17 will support a sequel with local multiplayer. Who knows.
Agree with this, local multiplayer the levels would need to be separated in some instances, the dj, commander and exercise ones you could probably do in one instance but it would be noisy as with all players shouting at once lol. Piano and That 70s show would need to be separated as you can move ahead on the vinyl. Piano may work on same screen divided into 4 corners.
We appreciate all your feedback around our pigeon battle royale game and hope you all have a great day :)
thats not very Team17. ..
The game looks super funny, but without local multiplayer it's not worth it for me.
I would be very happy if it was still considered.
That being said, I could see a future where there is enough mini-games to cater to a local multiplayer in a mario-party style (all looking at same screen, no split screen).
Amplitude is one of the best rhythm games of all time and was so much fun with additional players fighting for a high score.
In multiple mini game, it goes your speed, so if one person solve something on glotissimo faster, then he would receive the audio before all the other player. so on local multiplayer multiple audio track would play at different time, making it impossible to track which audio belongs to whom.
Sure the game can work on a few minigame but youd have to remove a lots of them to make it work locally