Headbangers: Rhythm Royale

Headbangers: Rhythm Royale

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louie Jun 21, 2023 @ 9:31pm
2
good concept but why no local multiplayer options?
found out about this game in the nintendo direct and was actually interested

a quick glance had me thinking this might have the a rare 8 player local play because of the simplicity of the gameplay- to my shock

I saw it was online multiplayer only


in my uneducated opinion- at least on console- no local multiplayer for a paid party game seems unwise...

please consider at least some limited local multiplayer options for consoles

surely some mini-games can be retooled to have local play


anyway indie games is a rough business to get into- sorry If I came off as rude

I wish you luck on your game 👍
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Showing 1-15 of 18 comments
TomT17  [developer] Jun 22, 2023 @ 3:16am 
Hey there, thank you for this feedback around local multiplayer!

Currently Headbangers is online multiplayer only and at the moment, we have no plans for a local element of the game. However, your feedback has been noted around this feature and passed over to the team working on Headbangers. If we have future news around this, we will make sure to update the community here on Steam!

Cheers for the message, it's very much appreciated! Have a great day :)
Prof.McStevie Jun 22, 2023 @ 5:53am 
This could be a beautiful game for single and local multiplayer gameplay, busting out the bird game at parties to see if the drunks still got rhythm. I gotta agree with OP, my interest is still present but there's money and fans being left on the table making it online only.
nlee1201 Aug 26, 2023 @ 10:02am 
I agree! Supporting local multiplayer with the option for them to play online would be awesome
Pug Sep 4, 2023 @ 7:07am 
I was just able to get into the playtest and give it a short whirl...(I'll come back to it soon)...and I now understand that with the games design it wouldn't work as a local multiplayer game because of the level designs, even if the screen was split in half just get get two people on the same PC. With four people, the play space would be so small you couldn't read the buttons to push on most levels or get enough detail on the screen to make it work.

I hope TomT17 can get Steam to offer a 4-pack sale option (or go to external sites like Humble Bundle for the option to buy a 4-pack) at a discounted rates for families who want to play together.

To make this work as a local multiplayer game, the levels would have to be redesigned, and at that point you're basically making another game with the same theme. Maybe if this is successful enough on its own, Team17 will support a sequel with local multiplayer. Who knows.
GoldenOuroboros Sep 5, 2023 @ 4:39am 
Originally posted by Pug:
I was just able to get into the playtest and give it a short whirl...(I'll come back to it soon)...and I now understand that with the games design it wouldn't work as a local multiplayer game because of the level designs, even if the screen was split in half just get get two people on the same PC. With four people, the play space would be so small you couldn't read the buttons to push on most levels or get enough detail on the screen to make it work.

I hope TomT17 can get Steam to offer a 4-pack sale option (or go to external sites like Humble Bundle for the option to buy a 4-pack) at a discounted rates for families who want to play together.

To make this work as a local multiplayer game, the levels would have to be redesigned, and at that point you're basically making another game with the same theme. Maybe if this is successful enough on its own, Team17 will support a sequel with local multiplayer. Who knows.

Agree with this, local multiplayer the levels would need to be separated in some instances, the dj, commander and exercise ones you could probably do in one instance but it would be noisy as with all players shouting at once lol. Piano and That 70s show would need to be separated as you can move ahead on the vinyl. Piano may work on same screen divided into 4 corners.
Alphaeus Sep 28, 2023 @ 8:51am 
Was definitely going to buy until I learned no plans for local multiplayer. Super disappointed. This is how you get more people to buy also, since they'll be introduced to it at parties and get-togethers.
TomT17  [developer] Sep 29, 2023 @ 12:39am 
Thanks all for this feedback around Headbangers- your responses have been noted and passed over to the developers! Currently Headbangers: Rhythm Royale is online multiplayer only.

We appreciate all your feedback around our pigeon battle royale game and hope you all have a great day :)
JusticiarIV Oct 31, 2023 @ 1:26pm 
Originally posted by Alphaeus:
Was definitely going to buy until I learned no plans for local multiplayer. Super disappointed. This is how you get more people to buy also, since they'll be introduced to it at parties and get-togethers.
Likewise, I'll pick this one up if it ever gets local multiplayer. Post covid, party games with online multiplayer have a place, but there's still more people in the house that want to play too.
Last edited by JusticiarIV; Oct 31, 2023 @ 1:27pm
CG 5NATCH Oct 31, 2023 @ 2:34pm 
Whoa, there's no local multiplayer for this game?!

thats not very Team17. ..
Chillypi Oct 31, 2023 @ 6:54pm 
The PERFECT game to play with family with 2~4~6 controllers. It's a pity you just can't. :(
Zodion Nov 1, 2023 @ 8:41am 
I'm not sure about local multiplayer, but being able to play against bots with friends in a private lobby would be brilliant. We don't all want to play against sweats that have played every rhythm game since Parappa the Rapper.
Last edited by Zodion; Nov 1, 2023 @ 8:42am
Mitts Nov 3, 2023 @ 4:18am 
Just jumping on the topic - I thought this would be a great game to play with my other half locally, I've tried loads of games with her but shes quickly put off by anything complicated so it's a pass on the purchase for me right now.. I really hope you reconsider the local option / or even an online co-op / split screen option.
thilo-petry Nov 5, 2023 @ 1:02pm 
Same here.
The game looks super funny, but without local multiplayer it's not worth it for me.
I would be very happy if it was still considered.
JimmyJoeBlow Nov 5, 2023 @ 7:05pm 
I love party games and unfortunately the way the way many of the mini-games are currently designed it would just not work. I would definitely say you could still play this with a party of people just taking turns laughing at the sounds etc as people give it a try as the elimination is only 4 rounds anyway.

That being said, I could see a future where there is enough mini-games to cater to a local multiplayer in a mario-party style (all looking at same screen, no split screen).

Amplitude is one of the best rhythm games of all time and was so much fun with additional players fighting for a high score.
Cuttyflame Nov 6, 2023 @ 11:43am 
everyone who wants local co-op havent seen gameplay of the game.

In multiple mini game, it goes your speed, so if one person solve something on glotissimo faster, then he would receive the audio before all the other player. so on local multiplayer multiple audio track would play at different time, making it impossible to track which audio belongs to whom.

Sure the game can work on a few minigame but youd have to remove a lots of them to make it work locally
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