Banzai Escape 2 Subterranean

Banzai Escape 2 Subterranean

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XenoAisam★  [developer] Oct 24, 2021 @ 9:20pm
Ideas or Suggestion post here
Hello Aisam here~

If you got ideas and suggestion for this game, post here.

Why? because we mostly 2 peoples developer... sometime i'm alone. I do have lacking ideas to make this game better. With you guys help, it would be awesome!

Right now i prefer ideas for new missions. Current missions consists:
*KillAll - Kill all Hostiles
*Target - Kill Any Targets (Kill Bosses)
*Disable - Disable Any Targets (Disable Generators)
*Destroy - Destroy Any Targets (Destroy Jammers)
*Rescue - Rescue Subjects (Rescue Sisters)
*Defend - Defend Subjects (Assist Sisters)
And the mission must appear only one particular mission area (cant exist on different area because my limited programming knowledge)

but i also accept new ideas like new enemies, new costumes, new dungeon or anything

Feel free to go wild!

Thank you for the cooperation
Last edited by XenoAisam★; Oct 26, 2021 @ 1:32am
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Showing 1-15 of 143 comments
Zergem Oct 25, 2021 @ 6:51am 
Just throwing some mission ideas out there, don't know yet how similar it is to the game's content.

Since the game seems to support lots of AI without complaining too much, how about a "big battle" where there are lots of both allies and enemies?
Maybe it could be done in the classic team-deathmatch style where your team needs to kill a certain number of enemies before they do the same to you.

If you're able to do something more complex, an "assault" type mission (similar to Unreal Tournament '99) where the player (and possibly allies) must advance through a level while completing objectives (destroying objects and opening locks?) that open up more of the level.

As you can tell, I like fighting alongside NPC allies.

My last idea is PAYDAY-style, mixing multiple objectives together. The player(s) must grab an object and get out safely, but first they must open up the path to the objective somehow. If we're being really unoriginal, defend the drill while it opens a door!
Maybe it gets more dangerous (with super-tough enemies appearing) the more time the player spends in the mission, balancing risk and reward.
XenoAisam★  [developer] Oct 25, 2021 @ 8:05am 
I also was thinking that "Assault" kind like unreal~ but thats for another upcoming dlc (depends on game popularity)

Yeah i like the idea of multiple objectives within area... but you better play the game first to get the ideas hows the mission area sized~

Thanks btw~ :)
XenoAisam★  [developer] Oct 28, 2021 @ 7:40am 
well no plan for workshops because to develop it need dedicated and expert programmer.. the last game did have but it took me 4 years to develops with my little knowledge... its kinda stressing
blackmist102 Oct 31, 2021 @ 11:39am 
just got it and now about to face hard level.

now since im about say 75% in currently some suggestions might be ok:

1. PLS FIX THE EFFING MAP LAYOUT!! im sorry if I'm coming a bit hard but its just that bad. for starters the home base. the shop is too far out( and it feels like gacha and I really hate having to test my luck against RNGesus) it would be nice if you could add the upgrade mechanics from the second game. as well as the exchange of money to nanos. overall it would be awesome if you could import the shop mechanics of the old game.

another thing is accessibility. i mean having have to go to the top floor just to switch from the medium route and to our inventory/loadouts? please make an effing door on the second floor. it is tedious and will break the flow of the game IMO. thats not saying in the other maps too. there are places where you have to turn around far out just to go from places to places. its almost built like a maze at times. im just sayiing adding a bit more ramps, stairs, or anything to allow players to traverse the place more easier would be very much appreciated

2. what is with the enemy/spawn? i mean take for example the medium lvl ( this also corroborate with the first) i mean thw 2 lvl parking lot. i mean its a good map( maybe for PVP or something) but against AI i had to run around and constantly press the scanner just to find the enemy and kill them. and some thime they just stand there doing nothing or doesnt show up on the scanner so i had to waste a lot of time finding them

3. the sudden difficulty spike. in the medium lvl on the second run the enemies takes like 3-4 shots to insta kill you. not to mention they are very accurate and have high fire rate. now this isnt a problem for those that have quite the long experience with FPS games and well as tactics. the turret also helps as well in distracting them, although it would be nice if you could increase the health of the turret since it was destroyed almost instantly, but you might need to tweak it or have the option of players tweaking the difficulty since there are casual gamers or those whose expertise isn't in FPS or TPS. on the third or fourth run of the medium lvl i got the save the sisters thing. now this is what made the difficulty of annoying but quite manageable run shoot up much higher. the turret gets turn to swiss cheese quite fast, the enemies almost bullet spnges unless you get HS and even then they still are unless you got a rifle with good accuracy. still, you needs to run around constantly and hide for cover to not die while trying to untie you sisters. might help the first 1 but on the second with the turrets almost used up I ended up gun run like a maniac and untie the sister for a second or 2 before having to run and roll again. and the third where the cover was very minimal, i ended up tanking the shots and used a lot of the revives(4 nanosys one) and try to clear the enemies during the respawn invincibility but there are times where i instantly get gun down again before being able to clear them all. overall it was a very tedious and annoying experience. I wonder if you could somewhat extend the invincibility timer after respawn a bit would help immensely. of if we can get other items that would distract the enmies that would be nice as well. I wonder if we can deploy our own "jammer" to mess with the enemy.

4. any chance for special skills or assist? i mean like it would be cool if we got speacial skills that either increase our damage, speed, health and/or defense, or increase accuracy and fire rate ( it would make the MG a monster), or even a time delay like some shooters got or some CC skill could be useful too, like being able to use like a small emp blast to stunn or jam the enemy for a few secs and other stuff.. i think this will allow player to diversify runs and tactics. or even call backup. I mean we got missions to assist our sisters, and they were in a group too. it would be cool if we could call upon reinforcement like how in assassin creed games where we could call other to help us( i mean they do owe us for saving their skins before, why not help us back?). it also be cool if we could upgrade and equip them too. similar to the second game where we can give our partner weapons to help us.

5. for skins.... hmmm i got nothing but almost everything in the anime world can be it. cat suits, bunny suit, pajamas and that stuff. hell it would be cool if we can play some of the old skins/chars from the previous games. although it would very cool too if you can get like an Iron man suit( not marvel Iron man but hey you can add that as well) but those heavy juggernaut suits. that wouls be hella cool. also to spice things up why not add stats increase for each piece of suit/ gear, and if you wear the whole set you get a huge bonus for the set usage. or ppl can diversify based on needs. although then ppl might ask if you can toggle on or off certain skins or costumes.

well thats it for now maybe later on when i completed the game i would give more suggestions
Last edited by blackmist102; Oct 31, 2021 @ 11:44am
Ennashad Nov 1, 2021 @ 6:24pm 
hi guys.
at first I've played this game solo, until medium level.

it's way hard to play easy stage for me.
cause some enemy with armor(?) damaged very little and it takes many time to kill enemy.
i know this game has headshot but, still it takes much time.
so it takes many time to kill first boss. if you influenced by devision aren't you?

and the first mission is save sister and enemy unlimitely spawn
but I thought enemies not shown if they died. but it wasn't. so it takes some time to understand it. and after i understood it, i just go save them as fast as i can.
and the saving need to focus screen to sister i thought it's not good that good, cause i want see if enemy come here or not and 10s somehow long so boring.

after i've cleared first boss, i choose box with blue weapon and it gives me damage +31.7 famas. and it makes game's difficulty become easy.

and times later open golden box but, it gives lower damage weapon only damage +6.0 g36c
it's not that good so i still use famas.

so game way too easy if i got some damage plus weapon. and even golden weapon could be not that good if i got like legendary mp5k.
but also it's way too hard if i couldn't get that weapon.
i thought it's not good to change weapon damage so many it's so random.
or give rarity item avereage plus and give option.

ex) blue weapon : damage + 10%, firerate + 10% + optional
ex) legendary weapon : damage +20% firerate + 10% + two optional

and also yes i still don't get it why you put broken weapon box.
it's for hard player? it feels bait for me.

about movement of game, i played this game using keyboard and mouse.

actually i don't understand running mechanism of game.
default settings shift toggle running but sometimes character start walk.
i thought it mean always run, but not.

and also crouching,
default settings ctrl toggle or not but when i play this game it gives always crouch even start running and stop, so i may crouch always. so that i could evade and never get up until go base.
it's good to give press option and toggle option.

and mutiple key binding needs like crouching or grenade.
like someone may crouch with 'c' and the other use 'ctrl'
grenade 'G' and the other use 'middlemousebutton"
mamat Nov 1, 2021 @ 11:36pm 
hey man, id suggest making it 4p or more coop?
blackmist102 Nov 2, 2021 @ 3:58am 
there needs to be a lobby so ppl can wait or hook up immidiately if there someone playing. similar to someting like the streets fighter 4 game. or you make you game public so other can join right in the middle of a run.

also another thing i want to ask is the mg2084 something. the one with massive recoil. i mean what the formula on this one for the recoil. i mean i got a legendary one with high handling like 75%( the same with my breta 50 cal) but the recoil is almost the same with my normal mg. and its a shame too since its has 300+ dmg but i cant use it cuz even when im like diretly infront( like melee distance) of them and using iron sight I still miss like almost 70% of my shots) it might be fine for early game but its almost a joke or trash weapon for later or end game. And what with the bias too? the enemy have the same MG's but are effing accurate and can literally snipe me from far across the room. Please i dunno how you do it but please fix this recoil. be it adding a plugin for increasing accuracy and lowering recoil or please mae it the when crouching or standing still increases accuracy( and lessen recoil) hell i dont mind if you add a prone motion or give the MG's Bipods so you can mount it for stability. its such a shame fr a good and powerful weapon be next to useless when facing medium and hard stage enemies since then have like deadeye accuracy and veri effing high fire rate.

also about cover. it would be nice if when you crouch you can "hug" the cover( be it wall, corners, or other materials. it would be nice addition.

another thing i would reccomend is adding a piercing or penetration funtion. I would understand if a car or som solid concrete can block bullet but a small thin sheet metal too? it would ne cool if you can make weapon( least for assult rifle, snipers and the MG's) able to penetrate some covers cuz sometimes it hard to hit enemies in cover and the have the high ground. it might also be detrimental for us since enemies could do the same but it will add some realistic elemts and teach us to find better cover more.

another thing I would suggest adding are deployeble shields. it would a good addition if cover is hard to find or when you are trying to save the sister but no cover or the turrets die too quiickly ( cuz it does in harder stages). either its another item in your arsenal or can be deployed from grenades. but make sure the front end is spawn in the direction you throw it at so it doesnt spin around or faces the wrong way
Ennashad Nov 2, 2021 @ 9:17am 
so after finish first loop of game.

1. resolution setting has so many same option.

2. fps setting needs like 120 or 144 frame. and also vsync maybe.

3. need cross hair customize. like change color or change to dot or replex or something.

4. need ads mouse sensitivity and setting zoom range like 1.5x or 2.0x

5. city needs healing spot, so that i could healing. cause start new mission doesn't give us full health and setting max health increase remain like 100/150.

6. in my case, me has many money but has not that much of nanosys.
so it's good to exchange it like 50000$ -> 90nanosys
and also 100 nanosys->40000$.
or you could give us ingame unlockable item.

7. i could died by grenade or some bomb weapon even town. in that case, i need 4 nanosys. but if not, i need to wait until i died or exit to menu and comeback is option.

8. it's good to show us cooldown of scan. it also helpful scan based nano plugin.

9. it's good to show remain time of revive and show life until surely died not only guage but also number.

10. about reload
can't stop it. you couldn't swap weapon and if your bullet become 0 and if you press shot button it reload automately but, some player may want doesn't want it and passively reload it or swap weapon.
and also some game, if all the ammo become 0, change to secondary weapon swapping automately option may good.
also reload, i thought it could from rarity of gun like other option. or give us some tactical reloading like press reload button correctly, give us fast reload.

11. when damaged, direction to show where is good. and also a little red blink?

12. about skybox. sometimes i could see through wall and it shows unity's default skybox and map. it's good to change it to black or something i guess.

13. i thought it's become hard at when some enemy has famas(?), it damaged player so fast and powerful.

14. when revive it has no invincibility so, after revive until stand up could damaged enemy.

15. if you has max life nano plugin revive cost 4 nanosys and fully recover you health.
but, Recover Health(x) only recover 25points always. so dying and revive could be best option.

16. no option to retreat from mission. only option is die.

17. wants to see our inventory any where and inventory need sorting option like rarity, alphabetically, damage or so.

18. i thought 3 nanosys slot small. need more slot.
if i put magnetic option, only remains two.

19. about turret, i thought it's good to distract enemy and actually it's the only option i thought. so you could make various turret not only gun turret. but also, like flamethrower turret, jamming turret, dummy turret(looks like player or sister), grenade turret, drone, electric mine, and so on.

20. just my idea of new nanosys

piercing nanosys : pierce enemy or weapon pierce + 0.1
incendiary bomb : grenade makes fire spot.
rolling mania : you could dodge one more or dodge length increase a little.
hedgehog : your rolling now could damaged enemy.
headeye: your head shot mutiplier increase or if you headshot last enemy, next head shot damage increase.
intentional attack : until you headshot enemy damage increase + 0.01 but effect reset if you killed enemy.
medkit : restoring health give more health. 25 + a
always reload: after you reload your first shot damage 1.5x.

21. idea of new mission

occupy spot:
start with your sister at A spot, occupy B spot and kill enemy and if you stand some spot. at B. you could occupy B or if you lose A spot you lose.

defend main computer or provision (what else):
defend until our sister hacking or defend provision from destroyed 3~minute.

raid alert:
someone found our place. invade incoming let's defend 3~minute.

weapon armory or supply depot:
we found enemies armory or supply depot, destroy all armory or supply crate.

escape from bomb or water:
watertank incoming let's go up. or bomb has been planted get out place as fast as you could.
XenoAisam★  [developer] Nov 2, 2021 @ 4:16pm 
Thank you guys for the ideas !
Alot of it that i become overwhelmed XD.
I would take some of you guys ideas into consideration but for now the moSt annoying "knowing issues" need to be priority. That no hit/collider/ interaction after a while play need to be solve.

I would love if someone could generate the issues on earlier on instead need to play for few hour to get that "knowing issues". This way i can replicate the problem and use it for case study
blackmist102 Nov 2, 2021 @ 4:57pm 
Originally posted by XenoAisam★:
Thank you guys for the ideas !
Alot of it that i become overwhelmed XD.
I would take some of you guys ideas into consideration but for now the moSt annoying "knowing issues" need to be priority. That no hit/collider/ interaction after a while play need to be solve.

I would love if someone could generate the issues on earlier on instead need to play for few hour to get that "knowing issues". This way i can replicate the problem and use it for case study

dunno if its in the knowing issues but can the body clipping glitch be one of them? it happens if you die while crouching but then have to roll away instantly by mashing that roll key( since the roll away animation fro crouched position is liked diving downwards). it make you clipped the floor that makes you unable to move or do anything, which instantly kill you. also :

https://steamcommunity.com/sharedfiles/filedetails/?id=2644412798

recently i got killed while crouched and got dog piled by them melee goons. thus clipping me very under the floor and made fall out of the map. miraculously though after falling about 4 seconds i got instantly teleported right to the very beginning of the map ( I was on the third task), instead of falling eternally which is a nice surprise.
KingDuckford Nov 2, 2021 @ 5:32pm 
Oh, please make a cheat to beat the boss in the original Banzai Escape 2.
Glock and MP5 is kinda useless compared to Kriss Vector:

1. Glock have way too low magazine to even kill 1 enemy. Even with that, starter weapons is better in any way. This maybe can be fixed by making the Glock more accurate, setting magazine to 15 bullets and removing the shots-per-second limit . Maybe i dont know something and Glock is useful later in game because of its 2 shots burst fire, but even in easy difficulty it seems kind of useless

2. MP5K is litteraly Kriss but with worse DPS and worse initial spread. Sure, its maybe somehow easier to control because its less shots per second, thus less spread per second + (what seems to be) its maximum spread is lower than of Kriss Vector, but i found Vector's spread not so hard to control. The new players may disaggree because they may prefer to spam fire button.
BalthierGR Nov 4, 2021 @ 1:59pm 
the game is nice put more content :steamthumbsup: :lunar2019piginablanket:
Peacekeeper Nov 4, 2021 @ 4:51pm 
ok i dont know if this is suggestions or not.
can you make reachable bit in the legendary weapon something?, its just feels hard to get the weapon on the top one. (which i got very good MG)
blackmist102 Nov 4, 2021 @ 5:21pm 
can you also change the loot box between mission? i mean it spawns gold and nansys which is very nice but why ammo as well? i mean there and inf ammo replenish right next to it. i feel it is redundant. maybe if you can change the spawn it to be grenades which would be very nice since enemies rarely drop a grenade compared you kinda hafta spam 3 turrets 1 one go ( and they die quite fast) usually. so either change the infinite ammo to nbe grenades or the loot box spawn grenades instead of redundant ammo
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