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Also Tesla's primary fire is objectively underpowered as I've explained here ---> https://steamcommunity.com/app/17580/discussions/0/3759976246173417913/
The new altfire ammo usage ♥♥♥♥ up with it's amount of ammo you've given, means you can barely shot 4 tesla balls which is less than rockets, and thus you'd be forced to go to ammo cabinet just to barely have enough balls to shoot.
I'd like to add that knockback needs to be addressed. Armor, (either bugged or intentional), no longer provides any protection from knockback, and I believe knockback numbers were increased across the board along with the additional boost to minigun. While this has led to some more creative jump styles and map strategies, it has largely removed melee as a viable means of combat.
You no longer see ion heavies because that heavy is never going to get close enough to use the second half of their kit. The rocket heavy will never move up because they'll never get close enough to use their fist. The medium/light now hopes they can get the reload off in time instead of switching to their katana.
Keep minigun the way it is, but for the love of Prox please someone fix armor and/or knockback.