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回報翻譯問題
I hate not being able to play a game because of a completely unrelated thing crashing or because I'm not paying a different company £10 monthly to play a game I have the disk/download for. Especially when the game has a singleplayer mode, like this does.
(Also, when Microsoft service goes down, usually brings the Xbox online services with it too. Locked me out of offline Minecraft which is a single-player game. And I enjoy playing this game offline too.)
If you get money from it though, I understand.
Also, I'd like to throw split-screen multiplayer into the pot for console feature suggestions.
Long story short, love the game, very excited. Definitely funding that Kickstarter.
Thank you, I honestly had no idea Xbox allowed players to connect to multiplayer games without gamepass. We will look into it!
Also agree. I'd be down to help in a Kickstarter on this
Still can't believe Dead by Daylight is £20 + a £7-£15 monthly subscription if you want to even open the game on an Xbox. Then, if you want to play as a licensed character you need the DLC for that character, which is cross-platform, I will grant them that. And the game is 46GB and constantly updates so you'll quickly run out of space for other games unless you buy an external storage for your Xbox.
And they have a singleplayer option which you can only access by PAYING THE MONTHLY SUBSCRIPTION. I know they can make games that let you use the menu before you get asked to pay Microsoft. I've seen other games do that; Mortal Kombat 10 does it, along with all the Xbox 360 games that come with online multiplayer. But no, you can't open Dead By Daylight, or Friday the 13th: The Game without paying money. The singleplayer mode could have split-screen to be worth something at that, especially because the singleplayer is supposed to be an offline mode but despite the game being intended for groups of friends, it doesn't even have that.
Worst part, even with the singleplayer, Dead by Daylight still needs WiFi because it's an always online game.
All the game is downloaded! Why would they stop me playing the downloaded bits of the game that I have on my device doing nothing?
Also, on my laptop, I don't consistently have that much available storage for a game that I'll want to start with minimal effort and play for half of an afternoon, if that.
Can you tell that this game is now the only multiplayer game I play and care about playing? I'd love for it to be on Xbox.
Thank you, we really appreciate you taking the time to share your thoughts and concerns!
We’ve looked at a few different funding options, but we think Kickstarter is the best fit. It gives us a clear goal to get the resources we need to improve the game and ensures we can deliver on what we promise. Plus, it keeps us accountable to you, our community, not an outside publisher or investor.
While Patreon is a great platform, it wouldn’t be much different from our current DLC model. Additionally, it would require us to dedicate extra development time to creating monthly rewards for supporters, which could distract us from focusing on the core elements of the game. We wouldn’t feel right asking for support on Patreon without providing consistent value in return.
We’re also not overly concerned with pleasing critics. Our priority is our core audience and Puppet Master fans.
Our research shows that games in our genre tend to thrive on console platforms, where the majority of players are. We’re not trying to dominate the genre or compete on a massive scale with Puppet Master, believe us, we know it’s a weird, niche project, and that’s exactly why we love it. However, by making these improvements and bringing it to consoles, we can significantly enhance the experience for our dedicated audience.
We could continue developing the game as we have been, but adding new maps and characters won’t fix some of the core issues. That said, we can always return to that model if things don’t pan out. For now, we believe our time and effort are best spent tackling those key challenges head-on.
I don't see realistically this product being able to have a successful Kickstarter or crowdfunding campaign. There's not enough interest in the product in it's current state to fund what you want to do via this method. Adding more ports to the game in theory will fix the player count temporarily for a week or two like how updates on PC pull people in for a few days and then they leave.
I don't honestly see the Kickstarter being successful would suggest a different more realistic approach.