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I feel like Glowing Reactor is the equivalent of "1 heart" black hole blessings for other characters - has a powerful effect, but your life is on the edge unless you find dice that synergize with the effect fast
For that you gain some light shield, which amplifies a single not exciting finisher (shield bash).
To get defensive profit, you need to consistently end turn with 9-12+ light shield, at which point do you even need that blessing in the first place?
I don't see it ever working out.
Worst part is Hel also has Barrier, which is an objectively better version of Light Shield and the preffered pick over it. Vorpal plate still triggers off of the corruption it negates, and Shock Shield explicitly states Barrier triggers it. But the Glowing Reactor relic? No interaction. Relic is nigh worthless even in builds it's designed for.
Hev only having 2 hearts makes it even worse.
Okay, I'll try it. But I expect to die.
The lower shield loss seems like it could make it feel worth it for sure. I was thinking that if it gave you a 'shield all 1' virtue or something that could help as well, so at least it could give an extra charged body proc or make survival a little less of a nightmare early on.
You could make it full shield retain instead of half shield retain.
You could make it so it sets you to 1 at the start of each of your turns, after ruin, but you CAN heal to give yourself more buffer.
Honestly in our beta testing this blessing was quite strong when aligned with high Light Shield and Fortify.
I think not removing Light Shield at all would make it too strong, but I will test it here, will also test starting with more Light Shield instead of only 6.
The 9-10 LS risky die comes with very weak downside (1-2 single target corruption), so its already a priority pick for Hevelius, and might break the run a bit too easily with glowing reactor.