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Worst part was that its finishers were garbage so I was stuck with 10+ minute turns until the deck fizzled out.
Still beat Astrea somehow but it had Decay-5 in the end.
Just bulldozed a run with infinite Indigo Soul, literally unkillable, I had so many Epic/duped dies with it that I could manage it every single turn, sometimes even several times per turn.
Infinite lives, infinite waves, splish splash it was an easy run ;P
Finally beat the game for the first time with lowest ascension to get to her possible (base and lev 0 on astrea) and this seems insane to me. lol
I will say I had a 3 turn ground zero win with shark due to oversaturation of Epics but its nothing compared to what you just said lol
https://steamcommunity.com/sharedfiles/filedetails/?id=3043342544
Charged Pylon (copy sentinel ideally lvl5, but works even with lvl1)
Protostar (Vendetta sentinel, lvl1 is fine)
Sentinels Uprising+++ (rearm sentinels epic die), or ++ forged with another rearm side
Battery Prototype or any other source of boost for sentinels.
Nebula Rose (Thorns black hole blessing, without it the build is really slow at killing stuff)
Turn1 bounce virtues and reroll/draw stuff until you hit copycat side for Charged Pylon and draw Uprising. Copy uprising, repeat with second copycat.
Now you have at least 8/9 chance for Pylon to rearm itself, and over 50% to rearm second sentinel in the same cycle.
This engine isn't perfect, but Hevelius has enough self-corruption to bounce through rearm virtue and restart the engine if it hits 1/9 failure.
Second sentinel hits thorned enemy to stack vengeance and quickly ramps up to 15+ damage, killing anything except corrupted Sothis in the first turn.
https://steamcommunity.com/sharedfiles/filedetails/?id=3044754130