Astrea: Six-Sided Oracles

Astrea: Six-Sided Oracles

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enricofermi2 Sep 29, 2023 @ 5:56pm
Heart loss Dice should be changed
I don't really like the heart loss option that some of the risky dice have. It gives to much chance to just lose a run because you got a bad roll. Especially if you a running a build with less re-roll.

Even with re-roll. You have a 1/6 chance of still getting it back.

I think it could be replaced with something else that was bad, but not game losing,. Or at least not removing your last heart.
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Showing 1-11 of 11 comments
EndlessNameless Sep 29, 2023 @ 6:17pm 
...You are complaining about getting screwed over by chance. In a dice-building game. Where Austra exists.

In a serious answer, I personally consider the chance of rolling Dissolve Life to be the price you pay when picking the dice it is attached to, as almost all of them are objectively extremely powerful.
Downfall Strike: 25 Purify with no strings attached.
EUREKA!!!++: Convert a few die faces permanently to help instead of hurt.
Shark Onslaught++: Purify for every die with a specific keyword, which are about a third of Cellarius' entire kit.
Shark Payback++: Purify for every time you took damage on a character with self-damage.
Perfect Repair++: Draw what amounts to another turn if you have a sentinel to repair.
Rewind Chanting+ (the only Balanced die with Dissolve Life on it I've seen so far): Deal chanting damage, increase chanting damage by 2 instead of 1, and then ROLL THE BASTARD AGAIN FOR GOOD MEASURE. AND YOU HAVE A 3/6 CHANCE OF HITTING THIS FACE.

Yeah, Dissolve Life is a very justified price for such power. Plus, it's just one die face, as long as you don't draw several of them you can easily reroll it.
Last edited by EndlessNameless; Sep 29, 2023 @ 6:18pm
enricofermi2 Sep 29, 2023 @ 7:25pm 
Originally posted by EndlessNameless:
...You are complaining about getting screwed over by chance. In a dice-building game. Where Austra exists.
.

I'm ok with chance, but its of of the few effects that there is no way to play around. Most of the game is about choosing what to do with your draw, since corruption can be played on both sides.

But there is no way to play around heart loss, either you re-roll, or you potentially lose.

It could at least be an option, like lose 1 heart or draw 3 less cards next turn.
Sharpnessism Sep 29, 2023 @ 7:42pm 
The counterplay is to have re-roll, discard, or "pick dice face" options available.

For re-rolling you have a 2% chance of getting it again. If you have 2 re-rolls then it's under 1%.
enricofermi2 Sep 29, 2023 @ 8:16pm 
Originally posted by Sharpnessism:
The counterplay is to have re-roll, discard, or "pick dice face" options available.

For re-rolling you have a 2% chance of getting it again. If you have 2 re-rolls then it's under 1%.

The chance is usually going to be 1/6 not 1/36. Since you will usually re-roll when you have already rolled the heart loss in the first place from turn start.

Unless you have a ton of re-roll.
Bumc Sep 29, 2023 @ 8:45pm 
You have 3 hearts for a reason, and sacrificing them all for blessings works only on low difficulties.

That being said, I have hard time justifying picking any of the heart loss dice, and I'm convinced they only exist to troll Austra's Risk++ cards.
Samseng Yik Sep 29, 2023 @ 9:08pm 
This is a dice game. If you never roll a dice before and think dice roll is all about positive things you can get.
I think you got the point wrongly.
Managing risk is key skill in this game, if you get loss heart, mean you need to ready your reroll.
Something to keep in mind when you pick a dice
HouA Sep 29, 2023 @ 11:24pm 
I agree, the penalty is too strong and random. Even replacing it with, let's say, 7 corruption to self is better, because at least you have some methods to reduce or avoid that damage. But losing one heart is nearly inevitable.
Bumc Sep 30, 2023 @ 12:09am 
7 corruption to self is too weak for an extreme downside.
There are too many ways to combat that including the Moonie's basic virtue.
Xuande Sep 30, 2023 @ 2:41am 
It exists to tone down some of the strongest Risky dice in the game.

Also, Astrolabe exists, a guaranteed source of discarding every turn its alive at Lv5 (except for a certain Act 2 boss). Precision exists, and there's a sentinel that rolls it 50% of the time at Lv5. Rerolling is actually one of the weakest forms of mitigation, but even it is usually sufficient and usually available on your Virtues.

And you have 3 hearts per Act. Taking a Star Blessing at every shrine offered is not mandatory, high score runs on max difficulty aside.

If its too Risky for you, that's ok! There are a variety of viable strategies to pursue, some with less risk (and usually less upside) than others.
Last edited by Xuande; Sep 30, 2023 @ 2:43am
Ponta Sep 30, 2023 @ 10:44am 
Don't pick them
Roi du Feu Sep 30, 2023 @ 2:32pm 
Obvious counterplay is "Do not pick them"

I find this life loss side perfectly balanced, as a "punishment" for taking extremely powerful greedy dice. I love them.
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