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In a serious answer, I personally consider the chance of rolling Dissolve Life to be the price you pay when picking the dice it is attached to, as almost all of them are objectively extremely powerful.
Downfall Strike: 25 Purify with no strings attached.
EUREKA!!!++: Convert a few die faces permanently to help instead of hurt.
Shark Onslaught++: Purify for every die with a specific keyword, which are about a third of Cellarius' entire kit.
Shark Payback++: Purify for every time you took damage on a character with self-damage.
Perfect Repair++: Draw what amounts to another turn if you have a sentinel to repair.
Rewind Chanting+ (the only Balanced die with Dissolve Life on it I've seen so far): Deal chanting damage, increase chanting damage by 2 instead of 1, and then ROLL THE BASTARD AGAIN FOR GOOD MEASURE. AND YOU HAVE A 3/6 CHANCE OF HITTING THIS FACE.
Yeah, Dissolve Life is a very justified price for such power. Plus, it's just one die face, as long as you don't draw several of them you can easily reroll it.
I'm ok with chance, but its of of the few effects that there is no way to play around. Most of the game is about choosing what to do with your draw, since corruption can be played on both sides.
But there is no way to play around heart loss, either you re-roll, or you potentially lose.
It could at least be an option, like lose 1 heart or draw 3 less cards next turn.
For re-rolling you have a 2% chance of getting it again. If you have 2 re-rolls then it's under 1%.
The chance is usually going to be 1/6 not 1/36. Since you will usually re-roll when you have already rolled the heart loss in the first place from turn start.
Unless you have a ton of re-roll.
That being said, I have hard time justifying picking any of the heart loss dice, and I'm convinced they only exist to troll Austra's Risk++ cards.
I think you got the point wrongly.
Managing risk is key skill in this game, if you get loss heart, mean you need to ready your reroll.
Something to keep in mind when you pick a dice
There are too many ways to combat that including the Moonie's basic virtue.
Also, Astrolabe exists, a guaranteed source of discarding every turn its alive at Lv5 (except for a certain Act 2 boss). Precision exists, and there's a sentinel that rolls it 50% of the time at Lv5. Rerolling is actually one of the weakest forms of mitigation, but even it is usually sufficient and usually available on your Virtues.
And you have 3 hearts per Act. Taking a Star Blessing at every shrine offered is not mandatory, high score runs on max difficulty aside.
If its too Risky for you, that's ok! There are a variety of viable strategies to pursue, some with less risk (and usually less upside) than others.
I find this life loss side perfectly balanced, as a "punishment" for taking extremely powerful greedy dice. I love them.