Astrea: Six-Sided Oracles

Astrea: Six-Sided Oracles

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Drecon Oct 22, 2023 @ 1:28am
I keep on killing myself
There's so much going on in this game and there's so little margin for error that I often end up making critical mistakes that end my runs. It can end up in a situation where I even lose multiple hearts in a single turn.

Of course this means that I need to build decks that end fights faster and plan out my turns better to not end up in an unwinnable position, so it's not a criticism of the game.

I'm enjoying it a lot and was mostly looking if others share the same experience. I notice myself getting better and getting less overwhelmed with each run.
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Showing 1-11 of 11 comments
Bumc Oct 22, 2023 @ 1:58am 
Its getting even worse on high anomalies, where you start taking 1 corruption every 6 actions. Characters that have their most potent virtue on the leftmost point suffer a lot of those oopsies.

You can either go really slow and count everything meticulously (hidden corruption meters especially encourage you to use pen and paper to avoid getting blindsided), go fast and quit to menu/reset battle if you miscount, or just accept the losses as a part of the gameplay.
DJDiceZ Oct 22, 2023 @ 7:51pm 
That's part of the fun but i havn't reached the highest difficulties yet so i can't speak on whether they are overtuned or not. Early on it seems the balance is fine.
Samseng Yik Oct 24, 2023 @ 2:17am 
What you need is press "ESC" go to main menu, then resume game.
It will reset current fight
Lykurgos Oct 24, 2023 @ 4:39am 
I am playing now at Anomaly 8 / Astrea 6, and I can more or less cope with prediction in about 50% of the battles.

When I fight against the Astrea triples, haha, no way. I have no freaking idea what is going to happen, in what order.

I have no doubt it is doable. One could even plot it out using a notebook or a spreadsheet, but heck no, I am not going to do that, and I lack the capacity to perform the same task mentally.

So my approach, horribly suboptimal, is to effectively ignore what the enemy is going to do unless I have die which can change enemy die to a face of my choice. Instead, I just focus on generic defence tactics. This means, for examples, favouring Barrier, favouring Barrier first on my champion, and then on sentinels (playing Hev) and then on the enemies.
Felix Krowe Oct 24, 2023 @ 6:59am 
Is there a Monster Train like preview of the damage/effects that will hit you when you end your turn, given the current state of the board?
Lykurgos Oct 24, 2023 @ 11:40am 
Originally posted by Felix Krowe:
Is there a Monster Train like preview of the damage/effects that will hit you when you end your turn, given the current state of the board?

Negatory, there is no preview of any kind.

Also, in contrast to Monster Train, Astrea battles have a lot of randomness. For examples, many units have die faces which apply corruption to a random target (friendly or enemy) and one Boss has a Reality Dysfunction which fires X times prior to its turn, hitting random targets (friendlies or enemies) each time. Given these, there is no way to predict the end-turn result reliably. Any preview system would have to do something like exclude the random elements OR show a mean result or something, and hence be partial at best.
Last edited by Lykurgos; Oct 24, 2023 @ 11:40am
Bumc Oct 24, 2023 @ 3:21pm 
This kind of preview generally just doesn't work on rounds where RNG is involved.
Astrea has a number of ways to get those, but arguably less than Legends of Runeterra, and its prediction feature is a life-saver.

Main problem is that its a very complicated feature to implement.
Last edited by Bumc; Oct 25, 2023 @ 1:58pm
Kae Tokiha Oct 25, 2023 @ 7:29am 
Personally i think the normal difficulty is quite easy. Everything depends on your build and how you play it.

Chose a strategy and try to build for it. I don't have many hours into the game yet (i played quite a bit the demo and only now i noticed the full game has been released), but for example with Hevelius i just did a run where i focused on keeping my sentinels alive and stacking auto-turret effect on them and light shield on me. It was EXTREMELY easy to win with this build.

With Sothis i went with building Relief and Affliction synergies. I focused mostly on getting dices that worked with this mechanic like the Searing Calamity++ (which i got 3) and Cleansing Conflagration+ which helped dealing damage. It was also a very easy run.

Don't fill your deck with dices that are not useful for your current strategy. Many dices may seem good, but depending on your current build adding more dices is just conter productive.

Also you should trim your deck by destroying most/all of the initial dices. Unless they fit really well into your strategy you should destroy them every time you have a chance. Those Inicial dices that have low purification values and a single 3 corruption side should be always deleted cause they are garbage.
Drecon Oct 25, 2023 @ 2:55pm 
As I gain more experience I find my winrate is also surging up a lot (and the time it takes to complete a run is going down a lot). So it's definitely a skill issue :P
Felix Krowe Oct 26, 2023 @ 9:22am 
Originally posted by Drecon:
As I gain more experience I find my winrate is also surging up a lot (and the time it takes to complete a run is going down a lot). So it's definitely a skill issue :P

This has been my experience - I ended up grabbing this (after I posted the above question) and it's been an absolute joy so far, and it's difficulty is spot on for me - I like games that can be "beat" on the first run without having to unlock any meta-goodies to stand a chance, and this is that in spades. It feels very doable even up to the act 2 boss, so almost every run is satisfying and you get to really explore a build before you lose (or win), and the more I play and the more I learn the systems and pitfalls, and ways to mitigate RNG, the more fun I have.

I like you can unlock more difficulties, because I'm comfortable on the default for now just making my way through the characters and unlocking stuff.
SubDrag Nov 5, 2023 @ 5:40pm 
There are definitely times I'm confused when I get damage, or extra damage. Sometimes it comes from enemies effects, sometimes yours.
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