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Can't remember the specifics off-hand, but untill it specifically asks for a door, it doesn't care. Hardwood steps will satisfy it, or 4 cabin wallls!
I made him a nice cabin with 3 rooms, but you can just make one 4x4 cabin, get the task at hand done, take his money - and salvage it back :D
I've a feeling it was very specific for the carpet - it wanted the cow hide one from Nayati.
This game is so absolutely literal that it's autistic!
Also - and I consider this bad /inconsistent design/coding - there is or appears to be one or more coded build orders and or a component hierarchy.
For instance, some tasks tick off as you add elements, while others will ignore all elements until the last piece goes in.
I've learnt that for room builds - pretty much off of them - you have to enclose the room before adding stuff. (e.g. 3 walls and door (or step))
After that, it starts to get silly...
plank floor, (any) walls, counter
*completes the room as requested*
... computing... criteria met...
OK, here's your money
plank floor, (any) walls, bed, stairs
*puts stairs leading up to the roof, puts bed next to the counter*
... computing... criteria met...
OK, here's your money
*Can't be bothered gathering so removes the bed, counter, stairs, roof and walls!*
... computing... criteria previously met... I'll allow that.
Then the next quest is a kill quest...
Some autocomplete when you do the deed (like the partridges)
Some are not completed until you tell the person you'd done the deed (Boars)
Some just won't complete 'cos you have to tell the person you've done the deed - but there's no dialogue to do so (Deer, at present)
Some you can't do the deed 'cos the creature just isn't spawning (I've recently seen reports of this for the Night Terror, Nemesis and the Black Boar)
Honestly, I genuinely like this game but most of the time you can't tell if you are doing something wrong, if it's a design issue (Blizzard's "working as intended" model) or if it's a bug.
All of this is off-putting for players. For now I'm happy to stick around and help players and keep testing stuff, best I can, but the devs are not doing themselves any favours.
Here's how I see it, and I mean this respectfully for the Devs: it was released too soon. Whether it was the publisher pushing or running out of money, it doesn't matter. I feel - based on reviews and the number of issues, this has done more harm than good and it will take time to restore the balance.
Here's why I say this:
Early access, you run into a nest of ugly and players will be tolerant. It's expected. They are supportive. If someone says "this is ****, man" those players will tell that person to cut them some slack.
Release. Well, you still expect the odd bug, the odd imbalance. Even for multi-billion dollar companies like Blizzard this is still true. But mostly, you expect polished.
If it's not - and there's plenty of examples of AAA studios releasing turds - well, fans can be brutal. 'The vocal minority' as it's called.
Early access this game was nearly all positive. A month later it's mixed. Players perspective changed. This is part of what Dan Ariely calls 'predictably irrational' and in market terms relates to (violation of) social and market exchanges.
This analogy is a bit rough, but here's an example:
You and your partner are having a wonderful Xmas dinner with your in-laws, that your mother-in-law has spent days preparing.
(Early access) That was amazing. Can't wait to see how good the pudding is!"
(Your partner is beaming, as are your in-laws. Everyone is happy)
(Release) Meal done, get out your wallet, taking out a bunch of notes and, turning to your mother-in-law, say, "What do I owe you then? £40. No, £100. You deserve a £100"
(Your partner is no longer beaming, you are never welcome at your in-laws again, EVER, and you are sleeping on the couch - indefinitely)
Basically, when a game or product moves from development (social) to release (commercial) the rules change. It's just "one of those things".
It's probably demoralising for the devs to read this, to see the reviews drop from positive to mixed (or worse), but sometimes you have to get back on that horse! This is a good little game. It'll never be Stardew, but it can grow a fan base.
For the devs, I'd say fix these, fix fences and then, as a content patch, add quests to upgrade building, to add roofs, To repair the water towers.
To add the jail and "bring GritCorp and the Dawson gang to justice, sheriff".
This isn't the sort of game were it's appropriate to have a public hanging, but it's what the people of the time would have wanted, so this is a halfway point. You fetch them in, the judge takes them away for processing. That sort of thing.
I am willing to bet some, probably most of these are or were on a 'to-do' list. The game needs a new roadmap to tell players you are on the job, to pull it back towards social and "this is what we plan for the year ahead..."
At present I'm playing, engaged with and or waiting for about 20 games, nearly all by indies and small developers. Some are a let down on expectations (Graveyard Keeper set a high target :D ), others are promising. Several are years in the making and still early access.
I had something like 400 hours in BG3 even before it's release. It did not disappoint. I've already passed 200 hours with this game...
This is another annoyance, how quests for the same person are illogical. I think you may have mentioned this yourself at some point. But one quest will ask you to build a room of dry wood walls and floor for example, so you do it. The next asks for a stone floor and walls. Ok, makes sense, progression. The next asks you to build another room with any wooden wall and floor ... so you have to either break down the stone one you just made, or build a totally separate room to complete the quest which is of no use and is broken apart once the quest is complete.
I think a lot of the annoyance for players is that there seems to be no real oversight to the game. Game breaking bugs that have been around for months with people complaining remain while hot fixes deal with maybe one or two of those issues (usually breaking something else while doing so) but then give us fixes no one was asking for, such as fixing the muzzle flash of the rifle, or a sound which wasn't being made when you did something. Stuff I consider cosmetic. It feels like putting a band-aid over a stab wound. Yes, you are making an effort, but the damage is far worse than your little band-aid is going to fix.
And yes, this game was nowhere near ready to be released as a full price working game. Anyone playing it for an hour could see that, and yet they released it as was, knowing all the issues still to be fixed. This could be pressure from above to start making money, true, or it could be simply they didn't realise the sheer amount of issues needing fixed until the players started to pile on them about it. By which time of course the rating for the game has dropped after players who paid for the game get pissed off. Which means they won't make money because people will be scared off. Its a vicious circle. If they had just kept it in Beta, fixed the issues then released it they would make far more cash.
I am still encountering basic issues that should never be there in a released game, such as falling through the ground which seems a consistent problem. The black boar you mentioned? When I went to fight it I got off one shot, hit it, it fell through the ground and died. So yes, I completed the quest, but it felt hollow and it annoyed me. The mines are a pitfall of such falls as you can either not see where you are going because the huge foreground rocks do not go transparent as you walk behind them (have this issue outside of mines too. Been killed many times by coyotes or snake behind a big rock I couldn't see through and I walked right onto them) or you fall into a small hole you can't see on screen and can't get your character out of so you are left there until you restart the game.
If the list of bugs got smaller as the fixes came out, if players could see there was progress to ironing the issues out, then I think people would be more forgiving, but there isn't. As I mentioned they don't tackle the most annoying problems that everyone is ♥♥♥♥♥♥♥♥ about such as fences and animals going missing, they remain and new glitches appear after every hot fix. That is no way to make a game.
The Yara quest won't tick off either even though I've built the teepee it isn't recognized as being there.
:(
I played the demo and liked it for the most part but got concerned by reading a lot of negative feedback.
Guess I'll just wait and see if the game improves or not.