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1. Taking your sweet time eliminating the red raiders. Doesn't seem to be any reaction difference, if you take a few days or a month to eliminate them.
2. Attacking the Goryr at some point before gaining a treaty with them. No real reaction from Caleano Station, for attacking a peaceful race.
3. Choosing to NOT explore the Celpheid star. As it is required to find the starlance, it doesn't produce the reaction I expected. Or taking your sweet time to explore it or not.
4. Commander Yu, says its of paramount importance to find the brass objects, but doesn't get on our case if we take weeks of not finding a single one, despite hints from others of potential locations.
5. Exploring more of the void drag space after finding all the anomalies... and no reaction from the crew that we are wasting our time, like the captain in the anomalies.
6. There is an option to surrender our ship to the converted emryr, and it just results in instant death. So why is it even there?
7. No real reaction from anyone when we get a larger ship bridge. Or have powerful weapons on our ship. Smaller faction ships don't flee in terror. The alethia doesn't comment on our sweet new ride. Stuff like that.
8. Encountering the massive void ship, doesn't result in any interesting conversations with Calaeno base. Or with the alethia as they had to fly through a lot of void space slowly.
9. Angering specific factions doesn't result in reprimands from Commander Yu. Like if we choose to attack the Sepharials... a faction so powerful they could wipe out Caleano station, yet Yu is unconcerned.
10. Dr. Rama is interested in some things, and not so much for others. Things not into:
-> Ringworld construction.
-> Finding massive derelicts.
-> The firing of the starlance.
-> Any of the brass pieces we collect (despite being highly advanced objects).
-> The emissaries.
-> A lot of the other objects we collect (like that sealed quantum container).
-> Detailed scans of the Sepharial.
etc...
=====
Anyway, haven't played the build yet, as its Next Fest this week and it only happens once every 4 months or so, and most pull their demos after its done, so gotta take advantage when it comes up.
Thanks for these!
1. The Brodigar have very powerful ships and fixed guns are best fired at close range, so fighting them is a pain, especially in the early game. I'd think that you'd get more gold out of their chests. Like 10 gold is pretty paltry when a t2 engine needs like 22. The neutronium is nice though.
2. Way too many heretic portals just redirect to the first portal you encounter.
3. Not sure why you added a dreadnought class ship, when cruiser is hard enough to accumulate the needed neutronium.
4. Game really needs a thing to build missiles faster. A thing to lock on beams faster. A thing to enhance the range of plasma weapons.
5. Armor doesn't do much of anything against missiles.
6. Locoan feel underused as a faction.
7. Why is it the Brodigar have no items to buy?
=====
Just completed Locoan and Devout (so Havok), so not too far into the run yet.
1. Sent a bunch of feedback via F8.
2. There is a lot of checks that are nigh impossible to achieve. Like requiring 12+ in a stat, just to have +0% modifier, in a lot of the early systems.
3. Having large wings, small wings, and void surfaces, doesn't actually have an impact on the nebulae that slow you down to a crawl.
4. Found the lost freighter (for achievement; got already) in a hard to reach spot.
5. Several anomalies imply you can revisit them, but you cannot.
6. The multi-check anomalies, where you must make 3 successful checks, are currently impossible to do. I succeed at two checks, and the 3rd I fail and then my crew are super wounded. This has happened 7 times now, and I'm frankly tired of it.
There is two that I know of: The deep sea dive and the test of the tower.
=====
Some other things that I feel don't receive much of a reaction by anyone:
1. Getting the resources from a derelict and then blowing up said derelict.
2. Rama doesn't seem interested in comets.
3. Milton doesn't seem interested in all the weird derelict ships we find in the void.
4. We can't investigate the half-talonian, and my crew or Rama/Milton doesn't care either.
5. Neither Rama or Milton is interested in the fog machine, which allows us to communicate with creatures that normally can't be communicated with.
1. Gravity beam is next to useless. It has no targetting beam, so you have no idea what you are shooting at. It also slowly gets closer to the player camera and eventually blinds the player. There is no charge bar so you don't know if its at maximum charge or not. And it seems more likely to detonate the purple things, than not. Testing it on a mine, and it exploded and killed my Goryr buddy. Or it pushed it into the Goryr causing it to explode. Not sure which.
2. Can't find a Trinary Key or Devout ships to blow up. There is no suggested place to hunt ships reliably, or if any Devout in any other part of the galaxy counts. Only have Redacted quest active. Have two other Keys.
3. Still haven't found this Easter egg you keep alluding to. Unless I already found it, and didn't realize.
4. Found this race that bioweaponed another race to death. Haven't shot at them, but not sure what else I'm supposed to do at the moment to progress.
5. You gotta be kidding me. I tried it on a purple core and shot it to who knows where with the gravity beam. Looks like I'll have to haul them like I did in Icarus. DANG....
=====
EDIT: So found last key, and hauled the cores carefully in my Icarus ship hauler setup. Works, but would have been nice if the Gravity Beam actually was useful. Activated Talonian.
Gravity beam works fine for shoving purple cores into the Chariot. I didn't have a problem figuring it out or using it for that purpose. But yeah, pretty useless otherwise.
On my second run, I also had a problem getting the 1st Trinary Key to drop, as I'd cleared out all the Devout in the relevant systems. Thought I'd missed something due to rushing through it all until the crew chimed in and then I found a respawn.
Laser weapon research cuts lock-on time to the point where you don't really need any more bonuses there. A module to boost missile production is maybe a good idea, but could just push the weapon system to overpowered status. I still agree on something to give plasma turrets another 10% or so range, but don't want to crowd out the range advantage of fixed guns.
Crew checks on early anomalies are a bit stiff, but you can level them up to the point where most get pretty trivial by late game. I'm okay with that as a power progressing thing. I'm actually save scumming a lot less in Jupiter than I expected. Sometimes it's just checking out an anomaly more thoroughly.
I too am curious about the mentioned Easter Egg. It's hard to know what an Easter Egg entails here, but haven't put too much effort in finding the weird corners of the game. I haven't picked up the achievement related to shields since I technically already did that one, but is it an Easter Egg like that or more like the Byzantium or even more obscure?
[1] Final Battle:
-> The need to be 300 AU near the Chariot is quite cruel. We have no aura to indicate how close is close enough and we have no progress meter showing how close we are done with an upload.
-> I had 6 T3 Plasma Turrets and Max research. The Ultimate Bases and Mega Dreadnoughts thrown at me at excessive. Took me over a minute firing at basically the same spot to kill one.
-> All my allied ships never come to my aid. I'm forced to fight off these things all by myself. So all those Emryr, Goryr, or the Alethia, never came to give me a hand.
-> I felt severely outclassed in terms of defense. Even with 6 shield generators, 150 iridium worth of heavy armor of 2 and 3 block sizes, and a lot of 3 hull block sizes (had dreadnought hull), I felt like I was barely surviving.
-> I felt severely outclassed in terms of weapons. Would be nice if we had actual torpedoes, with fusion warheads (instead of the fission warheads)... you know to use Helium 9 that serves no ingame purpose. Would be nice if we could have phased plasma turrets to bypass enemy armor or shields using say Xenium. Would be nice if lasers wouldn't cut out after destroying a module and have to re-focus again. Would be nice to have some of the cool weapons our enemies have.
=====
[2] Minor Issues that "should" get addressed:
-> How do you open up the second polyhedral artifact. The one near the Locoan? I tried using the gravity beam on the Starlance to try to point it at it, but no such luck. OR... is this just a remnant of an older story that you wanted to create, but eventually decided against it and forgot about it?
-> The Sepharials are made to seem to be the uiltimate force in the galaxy, but they play no role in it. If they were like this prominent force in the old empire, you'd think they'd take interest in the fact that the Devout were engaging in practices and possibly was the reason the Empire fell.
-> What happened to the 1st Legion of Emryr?
-> What was the race that went around destroying things, that was so terrifying, that the one race bioweaponed another race to extinction?
-> WHAT THE HELL IS THE PURPOSE OF THE QUANTUM CONTAINER? It appeared in the earliest alphas and the Nimions still send you to collect it, stating it is this super important Remnant relic... and yet we never do anything with it.
-> Who are the Aluminium Traders met at the start of the game?
-> The Sphere in Jade Cradle implies its this super advanced thing, but currently serves only a minor role in the story. A mcguffin to advance the story, basically.
-> Who are the Void Disruptors? They are feared by the Goryr, but we never actually get a good explanation on them...
-> Helium 9 isn't used for anything. Xenium is only used once, as part of the story. Adamantine is only used once to make the dreadnought bridge. Would be good to have some endgame Shield Generators, Advanced Armor, or Super Weapon that utilizes these resources.
-> How is the Portal permanently closed? Couldn't Starcom just build new stabilizers like Maia station had, and reopen it? I don't understand what the Talonian did to succeed here.
-> Who/What created the void drag nebulae? An ancient defensive system or a military experiment gone wrong, or what?
-> What ended up happening to the Xenium Bomb that Caleano station possessed? It might not have harmed the Chariot, but it might have done some good obliterating the Devout...
-> Who/What created the Red Raiders and Red Talons? The Devout didn't even know of our existence until after eliminating the Red Raiders. And it couldn't be the Nimion or Krynan, as that monitoring station was watching their movements too. Was it a rogue Talonian, that created them, that we never met?
-> Where do the CXTA originate from? We've found homeworlds for several of the races, but this one remains a mystery.
-> An interesting question. What if we didn't explore that planet with the first brass piece? I've never tried, as I explore everywhere. But the brass pieces aren't critical to the story in the early, mid, or late game, so if we missed exploring that planet or just didn't find the Talonian wreck at all, would that hard-lock the story when we finally meet the Talonian?
-> Who built that space station with that massively powerful shield surrounding it?
-> Who attacked the Fog Machine aliens?
-> If the Locoan's played a decently important role in the Old Empire, why are they totally insignificant to the story now? After defeating them, they sell nothing, can't be traded with, and never come to our aid. They hate the Devout, but yet you never see them attack their ships.
-> When reaching the other side for the first time, after the Talonian opened it, the first Starcom ship said we were lost for months. According to my log, I was only lost for about 3 weeks. Does time pass faster in the second universe?
=====
[3] Major issues that "need" to get addressed:
-> What is the point of collecting all those brass pieces, when we only use the first one?
-> If the Talonians are the ones enforcing order, why are they worshipped as Gods? Like Bones of the God quest, gives a brass piece and states that people see these beings as Gods.
-> Who are the Stalkers? Why were they attacking the CXTA? Why is it we detect them again, half-way across the galaxy right before we get the Strange Matter?
-> If the Talonians created portals with their ships, using it like a starlance, who built the actual Starlance and first Polyhedral Object? Also lots of planets and dim stars imply the starlance was used near them but there isn't extra gateways to other universes.
-> The story says the generation ship was ripped in half. We find the other half in the weird distorted space. But then... we find it completely whole at the Cathedral. Why the retcon?
-> The Talonian didn't answer any questions. Even if it only took knowledge from our logs, it could have explained things like:
(a) Who created the Emissaries?
(b) What kind of weapon could destroy a Talonian ship?
(c) Who ordered the Talonians around, to enforce order?
(d) Who created the Red Raiders... it wasn't the Devout?
(e) Who are the Guardians in the weird distorted space?
(f) Who built the starlance, the polyhedral objects, or the ringworld?
-> Exactly how did the Talonian assist us anyway? The ship it was in, stayed in the weird space, and they didn't transfer over to our ship. So how did it communicate with us, when the Talonian was still there, not on our ship and not in the Chariot?
-> The Black Ship, had weapons that could apparently melt through Neutronium Armor, and missiles powerful enough to do similiar damage. Now they said they were assisting Starcom and were prepared to assist us, but... a few problems:
(a) We never received those weapons.
(b) We never acquired neutronium based armor.
(c) We never receive hull blocks big enough to survive weapons close to that in power.
(d) Why is it called the Black Ship, when it was clearly Dark Red, at the very beginning of the game?
-> If the Primordial Universe was created by us, according to Rama, then why was there a probe and several Devout ships waiting for us there, that had been there for months. Time Dilation issues, or just accidental retcons?
-> If the second universe, according to Rama, is so strongly linked together, why were stabilizers necessary to open the way forward? The gate created at the polyhedral artifact was still open after a whole week from when the starlance was fired at it. So why does the gate to our normal universe need stabilizers, but the polyhedral gate does not?
-> When we meet the Devout in the green nebulae, they accuse us of terrible things and wearing disguises. Who exactly are they actually referring to? We never actually determine who it is that caused the Devout such ire that they confused them, with us and that is why they are on a Holy Crusade to annihilate us. Which means that there is a super nasty entity or race out there that never revealed itself.
-> The brodigar after receiving a treaty, are never blue allies and can be shot at.
-> If you use the neural interface properly, you never get coordinates to find that ship in the void.
-> Lots of these red explosions frozen in space I saw.
-> Only one Emissary this run that led somewhere useful.
-> Visual effects of gravity beam. I did do both researches, so maybe it only activates on the second.
-> Sound effects don't fade with engine thrust of T3 engines.
=====
As for the Easter Egg, some thoughts in spoilers. Didn't want to add to the above in case the post was too long.
Are any of these the Easter Egg?
-> I did see that the final stop was Morningstar base.
-> I did scan every planet in the home universe, and even got snide comments from my crew about it.
-> I visited the Sol system and got some unique dialogue over it.
-> Found a few systems hidden beyond the void drag nebulae, but nothing super interesting.
-> Found the "Hello World" system, but did nothing with them.
-> Tried interacting the the Starlance and second Polyhedral Artifact after converting the Talonian chariot, in case something happened with them, before leaving for home universe for the last time.
Some comments:
1. Sure it works IF and ONLY IF, you can properly line up your shot and are within spitting distance of the Chariot. Firing any farther away and it just flies off to who knows where.
2. Its weird but I found a devout dreadnought ship to attack and received the trinary key before I blew it up.
3. None of the weapons in their current state are near overpowered, against late-game Devout ships. Giving them a boost would overall be a good thing.
4. You are okay with crew checks but you still save scum. I don't save scum at all. Haven't done so for the past 6 game builds. If the system is so broken that it requires save scumming, then it needs to get fixed. Since I don't save scum, and I try to play the game as its intended, I'm forced to do all these -30% to 0% checks and hope for the best as there isn't any XP left to gain a level. I believe at the final battle they were all lieutenants and like 192/200 XP.
5. Not sure on the Easter Egg myself. Could be a reference to an earlier Starcom game, that I missed. The Byzantium is a reference to Starcom Nexus, but never played the original Starcom in Flash. And I think Starcom Nexus had references to original Starcom, like the Geese achievement.
Gravity Beam shoves in a straight line. You just have to fly ahead until you find where the purple canister ended up. It's golf, but simple.
I haven't done the final battle with my plasma dreadnought as I haven't finished designing it yet, but plasma turrets are pretty mediocre by end game. It sounds like you did a poor job designing your dreadnought too. 6 shield generators are excessive.
The reason I save scum is to save myself time with gathering resources and avoiding the time it takes to heal crew. Sometimes to pass an anomaly where success seems interesting and I want to see it. I use to save scum for more RP, but that's not especially needed anymore. Of course, new players won't know all this. Or that most interesting anomalies are duplicated out and the prize pool can be fully got via more exploring and dipping in another time in another place for the same anomaly. You should be able to get over 200xp though. You're not actually missing a whole lot by playing proper in Jupiter, even though it sometimes seems like it. Time lost is another thing still, but risk/reward & randomness to authenticate the experience some is what the current system delivers. Not always fun, but that's how it goes.
I think the game answered a lot of your questions regarding plot details, but you missed those answers. Some aren't very straightforward and some only come together on a second play through, but that's appropriate to the style of game and narrative more or less.
Two Emissaries go to interesting places. The third is a fakeout that takes you back home just in case.
-Remnant tech/civ predates Empire and are mysteries you only get to glimpse at. That's the way it should be. And yet, you can piece out that the Starlance was used to activate the Polyhedrals to generate child universes. An extra Polyhedral floating about is fine. Ring World doesn't need an explanation. The Remnant civ disappeared into some of these child universes because they wanted to because mystery. Non-Heretic Wormhole Gates, Starlance, Polyhedrals, Ring World, maybe Emissary, Chariots and Talonians are all Remnant rubble.
-There were two Generation ships. The one that got broken in travel you find first is not the same as the one at the end of the Immodest Singularity with the Talonian. I should double check what's in the Immodest Singularity though.
-Sepharial are culturally disposed to ignore everything beyond themselves. They're super powerful, and (so) they don't care. Perfectly valid race ethos.
-Locoan were a minor faction at the time of the end of the Empire that stepped in after the fall to create their own little fiefdom from the rubble. It's okay that there's not much to them.
-Red Raiders are most likely a Goryr project since the Red Raiders were sort of a fallback plan that follows the same pattern as the Scholars/Heretics in retreating to the void. They attacked you because the Goryr on both sides of the wormhole assumed you were most likely Devout lackeys given circumstances. Red Raiders do need a proper conclusion still.
-The Nimion were the ones using bioweapons on the Kyrnan colonies/tree worlds, presumably. Goes with their nuclear weapons. Nimions are okay with weapons of mass destruction, it turns out.
-"Hello World" leads to the P-something Hive who explain why they bioweaponed the "Hello World" people to extinction. Sounds like you missed a hint here somehow. Investigating Hello World leads to searching for a satellite in that system leads to coords for the Hive to the SW of them.
Gravity Beam t2 actually fires them at an angle. So its not a straight line. It might appear straight at a distance of 100 units, but try firing it from 500 away and it doesn't actually go where you think it will go.
Considering the weapons fire I received, the 6 generators wasn't enough. I needed like 8-10. Might have helped if I wasn't purely using T3 plasma though.
I understand the reason behind save scumming. The issue is, if the game encourages it because you lose out on something super special, if you fail the check and you only get to do the check once, then its a poorly designed system. I get that there should be consequences of a failure, but not to the extreme of losing something important.
No, the game did not. I scoured almost every corner of the galaxy available. I'm a bit OCD in that regard. I'm the type in one run to find 6 stars in the void nebulae. There is a lot of allusions and allegory and hyperbole in the text in the game, but it doesn't actually come close enough to answer the questions. I'm fine with a bit of mystery. I'm not fine with gaping plot holes.
Must have missed the other emissary going to an interesting place as I only found ringworld and the one that takes you home... That one really screwed me over though, and lost 15 minutes getting back to the green nebula. Because I had spotted it in the first system there and hadn't reached any of the warp gates yet, so had to fly to the nebula through the void drag nebulas to reach it again.
As for the spoilers:
-> I'm fairly sure remnant tech was of the old empire, not something that predates it.
-> I saw no implication that the remnants or the old empire disappeared into child universes. Also where are those universes and their portals to them?
-> How can you say the Ring World doesn't need an explanation? Its found in an EXTREMELY remote section of the galaxy, its super massive, and no race (not even the Sepharials) lay claim to it. Seems like an awful waste to put such an extravagant structure in the middle of nowhere, for no purpose.
-> I may have misread things, but I seem to recall that there was supposed to be only one generation ship. And if I did misread things, and there is supposed to be two... why is the intact one tiny compared to the ripped in half one? Like its like 1/4th the size of the ripped in half ship.
-> Considering that the Goryr appears the first time before you destroy the Red Raiders and are there to help you against the Red Talons (which led to Starcom forming an alliance with Goryr), that theory doesn't work. It might work with some retconning, but as it stands, the Goryr weren't hostile when we first meet them, before terminating the Red Raiders.
-> I can agree that the Black Ship thought we were Devout lackeys, but then why are the Goryr so friendly towards us and why are the original aliens that turned Devout, friendly to us when we meet (they give a +2 to one stat).
-> I'm pretty sure they only started using bioweapons, after the Krynan sneak attacked their homeworld with an attempt to annihilate their race from existence. Remember the device we had jammed and disabled most of their defenses. If we didn't help the Nimion, the Krynan would have performed an exterminatus on them. So it only feels fitting in a war of mutually assured destruction, that after barely avoiding annihilation, the Nimion would use whatever means to dissuade the Krynan from attacking them again.
-> This is analogous to the Israel - Hamas conflict. Hamas has engaged in terror attacks since 2002, firing hundreds of rockets every few weeks. Most of the time their Iron Dome protected Israel. But on the day of the attack, they fired so many missiles that it overwhelmed the Iron Dome. Then it rained missiles on Israel civilians killing hundreds, wounding even more, and then Hamas came in and captured the wounded, torturing and raping them. Which is why Israel is at this point trying to wipe Hamas off the face of the planet. The reason there is so many Palestinians getting wounded is because Hamas is using them as a human shield and then building their bases under schools and hospitals.
-> I did meet the ones who responded, the cthulu guys. I just didn't attack them and the planets they had, had nothing important on them.
Most of the unanswered/open lore questions fall into two categories:
Some lore is intended to hint at a possible narrative without explicitly spelling it out. I've always enjoyed fiction where the details around the story's periphery remain indistinct leaving specifics to the reader's imagination.
Some lore is intended as a potential "hook" for additional content, While the overall arc of the story is mostly defined at this point, if I want to add new side quests, alternate endings and so forth, there are now several stories that are teased by the existing content. There are several that I definitely want to address before full release and any more will be driven by whatever players are most curious about.
I would say don't stress too much about the Easter Egg I mentioned in the update because it's obviously either too opaque or there's something about the logic that makes it hard to trigger.
You might be the second person who didn't just retake the modified Heretic Wormhole to get back to the green nebula. I definitely took the Heretic Wormhole to get back, so flying through 15 minutes of slow nebula is something you really didn't have to do.
I'm all for things not explicitly spelling it out, however, when it is so vague that you can't use lateral thinking to figure it out, you really do need to put more details in. Or remove things that aren't important anymore, so there aren't all these loose threads that look important but are physical red herrings.
As long as things either get hooked up or eliminated entirely, I'm fine by that by final release. Its just that Starcom Nexus has a ton of stuff that wasn't properly explained at all and there wasn't enough information for me to give an educated guess.
Well, if I knew "WHERE" I was supposed to look for the Easter Egg, I could try to trigger it. But the galaxy is a huge place and I don't want to spend the next 4 hours flying in the void trying to trigger... something.