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The weapon systems are well is ... simpler:
Phase turret that you can use as PD (that's what I am using on my build)
Missiles that so far can split in 2 or 3 depending on what you researched (not sure if there's another variant)
Fixed gun ( Your railgun, which also has a canon variant).
Havoc (Your anti-air/missiles, flak solution)
And there's a laser beam as well, which honestly, I didn't try.
I feel it's more about exploration and a little bit of combat sprinkled on top.
Still early in the game right now - having fun.
But honestly, there's nothing like Starsector out there. (maybe x4?).
Thanks. The question I have is should I start with Starsector or Starcom. I haven't played either one yet. Yesterday I tried out Starsector briefly, watched a few gameplays previously and I have to say that I like it.
If Starsector is better then I'll probably start with that game.
I also found a cool The Expanse mod, but it's from 2021 and no longer works with the new version. So I'll have to keep looking or i stick to play the base game.
If you want massive fleet battles, a 'living world' experience, and a steeper learning curve, go for Starsector.
If you want a more 'casual' experience, exploration and a star trek experience, go for Starcom. Personally, I am enjoying Starcom a lot as I prefer less complex game when I am tired.
And just unlocked the Fission missile variant - going to give it a try in a few :)
And it's cool you change the weapons variant on the fly - without docking at a station :P
Cheers.
I once played a game called Star Traders: Frontier, and although I liked it, it had such a steep learning curve, that if I felt like I lost my grasp of the game, I would quit. I just didn't like the sinking feeling that I had a less-than-optimized ship.
STARCOM is a granny-state WALKING SIMULATOR set in space.
"Personally", I would try COSMOTEER for these reasons: