Starcom: Unknown Space

Starcom: Unknown Space

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apokalum Aug 15, 2024 @ 3:54pm
All Console Commands / All Research
Looped through the '_G' table using the console and below is what I found:

ALL COMMANDS / TABLES / VARIABLES

I don't yet know what all of them do. I've mostly used SetFlag so far. Those with underscores are tables, lowercase ones are mostly lua functions that don't have to do with the game. Those in title case are the game related commands.

I'll be looking more into the other game related functions and will reply to this thread if I find anything in the future.

_G
_VERSION
_MOONSHARP
ipairs
pairs
next
type
assert
collectgarbage
error
tostring
select
tonumber
print
setmetatable
getmetatable
rawget
rawset
rawequal
rawlen
string
package
load
loadsafe
loadfile
loadfilesafe
dofile
__require_clr_impl
require
table
unpack
pack
pcall
xpcall
math
coroutine
bit32
dynamic
os
json
CONTEXT
DevReset
DebugMissions
DebugMission
Debug
DebugValues
DebugFlags
DebugStats
DebugStat
RefreshMap
ExportShipLog
CreateProfile
Bootstrap
Random
GetRandom
GetPersistent
MarkDiscovered
MarkAllDiscovered
GetCoord
GetPlayerDistance
Teleport
Spawn
SpawnShip
AddRegionNear
AddRegionAt
GetGameTime
GetFlag
SetFlag
GetValue
SetValue
AdjustValue
ClearFlag
GetString
SetString
GetResource
SetResource
GiveAllResources
AdjustResource
AdjustResourceRange
GiveReward
GiveItem
TakeItem
HasItem
ItemAnalyzed
GetResearchPoints
GetRP
GetTotalRP
AdjustResearchPoints
OrderShipDefend
OrderShipVisit
OrderShipAttack
AddTech
HasTech
ListAllTechs
ListTechs
GiveAllTechs
UnlockAllTechs
ResetTechs
HasMet
GetDisposition
AdjustDisposition
AdjustFactionDisposition
SetDisposition
AreThreatsNear
PlayerSwatchMatches
ActivateMission
IsMissionActive
Trade
MarkTradePlanet
Discover
HasDiscovered
FirstOfficer
Alert
SetImage
ResetCurrentChecks
ResetAllSkillChecks
AnomalyIncomplete
GetInstanceVisits
CrewAutofill
InjureCrew
InjureRandomCrew
HasSufficientCrewForSurvey
AwardXP
GetCrewName
GetMemberSkill
TagCrew
HasCrewWithTag
GetCrewNameWithTag
AddConvo
RemoveConvo
HintShown
SetNextRollModifier
GetLastRoll
BlockTopics
SetArtifactActivation
SetArtifactTarget
GetPersistentId
GetPersistentSeed
ResetAchievements
dump
Displayed

ALL TECHS

Can get a tech using SetFlag("tech name") i.e. SetFlag("DEFAULT.ARMOR_1")

DEFAULT.ARMOR_1
DEFAULT.ARMOR_2
DEFAULT.ARMOR_RESIST_1
DEFAULT.BATTERY_2
DEFAULT.BATTERY_4
DEFAULT.BATTLESTATIONS
DEFAULT.BATTLESTATIONS_COOLDOWN_1
DEFAULT.BEAM_DPE_1
DEFAULT.BEAM_DPE_2
DEFAULT.BEAM_PENETRATE_1
DEFAULT.BEAM_RANGE_1
DEFAULT.BEAM_RANGE_2
DEFAULT.BEAM_RANGE_3
DEFAULT.BEAM_RANGE_SPEED
DEFAULT.BEAM_RECRUIT_1
DEFAULT.BEAM_RECRUIT_2
DEFAULT.BEAM_RECRUIT_3
DEFAULT.BEAMS_1
DEFAULT.BULKHEADS_2
DEFAULT.CREW_PLASMA_1
DEFAULT.CREW_REPAIR
DEFAULT.CREW_SCAN_1
DEFAULT.CREW_SKILLS
DEFAULT.CREW_SURVIVAL
DEFAULT.CRUISER
DEFAULT.DAMAGE_EFFICACY_1
DEFAULT.DETECT_1
DEFAULT.DEV
DEFAULT.DEV_TOUGH_1
DEFAULT.DEV_TOUGH_2
DEFAULT.DEV_ZOOM
DEFAULT.ENERGY_PROD_1
DEFAULT.ENERGY_PROD_2DEFAULT
DEFAULT.ENERGY_STORAGE_1
DEFAULT.ENERGY_STORAGE_2FAULT
DEFAULT.ENGINES_1
DEFAULT.ENGINES_2
DEFAULT.ENGINES_THRUST_1
DEFAULT.ENGINES_TURBO
DEFAULT.EXHAUST
DEFAULT.EXPERIMENTAL
DEFAULT.EXPLORER
DEFAULT.FALLEN
DEFAULT.FAST_SURVEYDEFAULT
DEFAULT.FIXED_1
DEFAULT.FIXED_2
DEFAULT.FIXED_ASSIST_1
DEFAULT.FIXED_ASSIST_2
DEFAULT.FIXED_DPE_1
DEFAULT.FIXED_DPE_2
DEFAULT.FIXED_PUNCHTHRU_1
DEFAULT.FIXED_PUNCHTHRU_2
DEFAULT.FIXED_RANGE_1
DEFAULT.FIXED_RANGE_2
DEFAULT.FOG
DEFAULT.HANDLING_1
DEFAULT.HANDLING_2
DEFAULT.HAVOK_1
DEFAULT.HAVOK_COOLDOWN_1
DEFAULT.HAVOK_COOLDOWN_2
DEFAULT.HAVOK_DPS
DEFAULT.HAVOK_DURATION_1
DEFAULT.HAVOK_DURATION_2
DEFAULT.HAVOK_FIRERATE_1
DEFAULT.HAVOK_FIRERATE_2
DEFAULT.HAVOK_SHROUD
DEFAULT.HEAT_1
DEFAULT.HULL
DEFAULT.HULL_SIZE_1
DEFAULT.HULL_SIZE_2
DEFAULT.HULL_SIZE_3
DEFAULT.IMPERIAL_BLIGHT
DEFAULT.ITEM_DROP_1
DEFAULT.MIRACLE_WORKER
DEFAULT.MISSILE_DEPHASE_1
DEFAULT.MISSILE_DEPHASE_2
DEFAULT.MISSILE_HARDENING_1
DEFAULT.MISSILES_1
DEFAULT.MISSILES_DAMAGE_1
DEFAULT.MISSILES_DAMAGE_2
DEFAULT.MISSILES_FISSION
DEFAULT.MISSILES_RANGE_1
DEFAULT.MISSILES_RANGE_2
DEFAULT.MISSILES_RANGE_3DEFAULT
DEFAULT.MISSILES_TURN_1
DEFAULT.MISSILES_TURN_2
DEFAULT.MISSILES_TURN_3
DEFAULT.NANITE_EFFICIENCYDEFAULT
DEFAULT.NPC_BEAMS_1
DEFAULT.NPC_FIXED_DAMAGE_1
DEFAULT.NPC_FIXED_RANGE_1
DEFAULT.NPC_MISSILE_DAMAGE_1
DEFAULT.NPC_MISSILE_RANGE_1
DEFAULT.NPC_PLASMA_1
DEFAULT.NPC_PLASMA_DAMAGE_1
DEFAULT.NPC_SHIELDS_1
DEFAULT.PLASMA_1
DEFAULT.PLASMA_2
DEFAULT.PLASMA_3
DEFAULT.PLASMA_DPE_1
DEFAULT.PLASMA_DPE_2
DEFAULT.PLASMA_FIRE_RATE_
DEFAULT.PLASMA_FIRE_RATE_1
DEFAULT.PLASMA_FOCUS
DEFAULT.PLASMA_FOCUS_2
DEFAULT.PLASMA_RANGE_1
DEFAULT.PLASMA_RANGE_2
DEFAULT.PLASMA_ROTATE_1
DEFAULT.PLASMA_ROTATE_2DEFAULT
DEFAULT.PLASMA_SPEED_1
DEFAULT.PLASMA_SPEED_2DEFAULT
DEFAULT.PLASMA_SPEED_3
DEFAULT.REACTOR_1
DEFAULT.REACTOR_2
DEFAULT.REACTOR_3
DEFAULT.REMNANT
DEFAULT.REPAIR_1
DEFAULT.REPAIR_2
DEFAULT.REPAIR_DROP_RATE_1
DEFAULT.RESOURCE_DROP_1
DEFAULT.SCANNER_1
DEFAULT.SELF_CARE
DEFAULT.SHIELD_DECAY_1
DEFAULT.SHIELD_DECAY_3
DEFAULT.SHIELDS_1
DEFAULT.SHIELDS_DECAY_2
DEFAULT.SHIELDS_ENERGY_1
DEFAULT.SHIELDS_MAX_1
DEFAULT.SHIELDS_MAX_2
DEFAULT.SHIELDS_RECHARGE_1
DEFAULT.SHIELDS_RECHARGE_2
DEFAULT.SHIELDS_REFLECT
DEFAULT.SHIP_DETECT_1
DEFAULT.SINGULARITY
DEFAULT.STARLANCE
DEFAULT.SWATCH
DEFAULT.THERMAL_VIS
DEFAULT.TRACOR_SPLIT_1
DEFAULT.TRACTOR_BOOST_1
DEFAULT.TRACTOR_BOOST_2
DEFAULT.TRACTOR_RANGE_1
DEFAULT.TRACTOR_RANGE_2
DEFAULT.TRACTOR_STRENGTH_1
DEFAULT.TRADE_ANALYSIS
DEFAULT.VIEWPORT_1
DEFAULT.VOID_2
DEFAULT.WARP
DEFAULT.WARP_CHARGE_1
DEFAULT.WARP_CHARGE_2
DEFAULT.WARP_RANGE_1
DEFAULT.WARP_RANGE_2DEFAULT
DEFAULT.XENO
< >
Showing 1-15 of 48 comments
shiantar Aug 16, 2024 @ 7:26am 
The game's JSON has quite a lot of these ; for example, all these techs are in the DEFAULT repository. Other repositories relate to which story an object (or metadata) belongs to

e.g. in the early game
SetFlag("BEYOND.ERMYR_BRIBED") will set the flag in the Beyond the Gateway mission (from the BEYOND story) for the Ermyr being bribed to true ; ClearFlag would un-set it. Presumably this has some bearing on whether the Ermyr offer that option (in addition to whether you got the hint about them being bribe-able in the first place), and whether they show up when needed.
shiantar Aug 22, 2024 @ 8:30am 
@justkevin Corollary question on dev. console commands, if you would:

- Is there a console command to selectively remove *one* technology, or is that something more easily done at the level of the save file?
tasos74 Aug 22, 2024 @ 5:22pm 
How to use the crew skill commands? I found the AwardXP gives xp byt doesn't level up.
justkevin  [developer] Aug 23, 2024 @ 11:55am 
Originally posted by shiantar:
@justkevin Corollary question on dev. console commands, if you would:

- Is there a console command to selectively remove *one* technology, or is that something more easily done at the level of the save file?

There's currently no "forget one tech" command, so you're better off editing the save.
justkevin  [developer] Aug 23, 2024 @ 11:56am 
I haven't reviewed all these commands and some may not work as expected.

Also, SetFlag() doesn't give you a tech. If a tech has some narrative prerequisite, this will unlock the tech. AddTech is the command to gift yourself a tech.
shiantar Aug 23, 2024 @ 3:10pm 
Originally posted by justkevin:
I haven't reviewed all these commands and some may not work as expected.

Also, SetFlag() doesn't give you a tech. If a tech has some narrative prerequisite, this will unlock the tech. AddTech is the command to gift yourself a tech.

Gotcha. e.g. EMP resistance / hard radiation resistance have prerequisite flags for the tech to become unlocked
apokalum Aug 27, 2024 @ 5:40pm 
Originally posted by justkevin:
I haven't reviewed all these commands and some may not work as expected.

Also, SetFlag() doesn't give you a tech. If a tech has some narrative prerequisite, this will unlock the tech. AddTech is the command to gift yourself a tech.
Thanks!
Forsparda Aug 29, 2024 @ 11:00am 
how does the get resource command work do you just use the full name of the resource?
i ask because im tired of grinding for Neutronium and gold
shiantar Aug 29, 2024 @ 2:17pm 
Hi @forsparda
I did this once before and didn't write down how I did it. One moment
Last edited by shiantar; Aug 29, 2024 @ 2:17pm
shiantar Aug 29, 2024 @ 2:48pm 
Ah.
So the syntax is
SetResource(string, int)
where 'string' is an all-caps string literal matching one of the physical resource types (not e.g. RESOURCEPOINTS, but "ALUMINUM", "GOLD", etc. enclosed in double-quotes
int is a 32-bit integer (though the UI looks prettiest with numbers 0 through 999999 only)

So e.g.
> SetResource("CHIRALITE", 100)
- Sets your Chiralite inventory to 100

> SetResource("XENIUM", 0)
- Takes away any Xenium you're carrying

AdjustResearchPoints() accepts an integer, but it can be signed (e.g. 1000, -1000) to add or subtract 1000 RP respectively

I assume that AdjustResource() works with a string literal and a signed integer

You *can* SetResource to a negative number ; if done at your space station you'll be prevented from leaving. I assume it has some use in the Planning Mode UI or something
apokalum Aug 30, 2024 @ 9:02am 
Originally posted by shiantar:
Ah.
So the syntax is
SetResource(string, int)
where 'string' is an all-caps string literal matching one of the physical resource types (not e.g. RESOURCEPOINTS, but "ALUMINUM", "GOLD", etc. enclosed in double-quotes
int is a 32-bit integer (though the UI looks prettiest with numbers 0 through 999999 only)

So e.g.
> SetResource("CHIRALITE", 100)
- Sets your Chiralite inventory to 100

> SetResource("XENIUM", 0)
- Takes away any Xenium you're carrying

AdjustResearchPoints() accepts an integer, but it can be signed (e.g. 1000, -1000) to add or subtract 1000 RP respectively

I assume that AdjustResource() works with a string literal and a signed integer

You *can* SetResource to a negative number ; if done at your space station you'll be prevented from leaving. I assume it has some use in the Planning Mode UI or something
Thanks for this. Btw Metallic Helium is "METALLIC_HELIUM"
shiantar Sep 7, 2024 @ 3:11pm 
I was always wondering whether a use would be found for metallic helium, but it gathered dust for about ... I wanna say a year and a bit before it was phased out.

Owing to how JSON can remember things which are no longer used (or have no idea of things which have yet to be used) the game files are full of such things.

One of these days, we need to have @justkevin do a Reddit-style AMA and have him answer questions like, "What's the Oxygen Infuser for?" and "why have I never heard of the Astroscience officer expressing an allergy to the Nimion diplomat's fur?"

It's easy for us to dismiss these things as 'cut content' but at the same time, it's hard for the players to submit feedback on events that never happen but don't block anything lol :D
Originally posted by apokalum:
Looped through the '_G' table using the console and below is what I found:

ALL COMMANDS / TABLES / VARIABLES

I don't yet know what all of them do. I've mostly used SetFlag so far. Those with underscores are tables, lowercase ones are mostly lua functions that don't have to do with the game. Those in title case are the game related commands.

I'll be looking more into the other game related functions and will reply to this thread if I find anything in the future.

_G
_VERSION
_MOONSHARP
ipairs
pairs
next
type
assert
collectgarbage
error
tostring
select
tonumber
print
setmetatable
getmetatable
rawget
rawset
rawequal
rawlen
string
package
load
loadsafe
loadfile
loadfilesafe
dofile
__require_clr_impl
require
table
unpack
pack
pcall
xpcall
math
coroutine
bit32
dynamic
os
json
CONTEXT
DevReset
DebugMissions
DebugMission
Debug
DebugValues
DebugFlags
DebugStats
DebugStat
RefreshMap
ExportShipLog
CreateProfile
Bootstrap
Random
GetRandom
GetPersistent
MarkDiscovered
MarkAllDiscovered
GetCoord
GetPlayerDistance
Teleport
Spawn
SpawnShip
AddRegionNear
AddRegionAt
GetGameTime
GetFlag
SetFlag
GetValue
SetValue
AdjustValue
ClearFlag
GetString
SetString
GetResource
SetResource
GiveAllResources
AdjustResource
AdjustResourceRange
GiveReward
GiveItem
TakeItem
HasItem
ItemAnalyzed
GetResearchPoints
GetRP
GetTotalRP
AdjustResearchPoints
OrderShipDefend
OrderShipVisit
OrderShipAttack
AddTech
HasTech
ListAllTechs
ListTechs
GiveAllTechs
UnlockAllTechs
ResetTechs
HasMet
GetDisposition
AdjustDisposition
AdjustFactionDisposition
SetDisposition
AreThreatsNear
PlayerSwatchMatches
ActivateMission
IsMissionActive
Trade
MarkTradePlanet
Discover
HasDiscovered
FirstOfficer
Alert
SetImage
ResetCurrentChecks
ResetAllSkillChecks
AnomalyIncomplete
GetInstanceVisits
CrewAutofill
InjureCrew
InjureRandomCrew
HasSufficientCrewForSurvey
AwardXP
GetCrewName
GetMemberSkill
TagCrew
HasCrewWithTag
GetCrewNameWithTag
AddConvo
RemoveConvo
HintShown
SetNextRollModifier
GetLastRoll
BlockTopics
SetArtifactActivation
SetArtifactTarget
GetPersistentId
GetPersistentSeed
ResetAchievements
dump
Displayed

ALL TECHS

Can get a tech using SetFlag("tech name") i.e. SetFlag("DEFAULT.ARMOR_1")

DEFAULT.ARMOR_1
DEFAULT.ARMOR_2
DEFAULT.ARMOR_RESIST_1
DEFAULT.BATTERY_2
DEFAULT.BATTERY_4
DEFAULT.BATTLESTATIONS
DEFAULT.BATTLESTATIONS_COOLDOWN_1
DEFAULT.BEAM_DPE_1
DEFAULT.BEAM_DPE_2
DEFAULT.BEAM_PENETRATE_1
DEFAULT.BEAM_RANGE_1
DEFAULT.BEAM_RANGE_2
DEFAULT.BEAM_RANGE_3
DEFAULT.BEAM_RANGE_SPEED
DEFAULT.BEAM_RECRUIT_1
DEFAULT.BEAM_RECRUIT_2
DEFAULT.BEAM_RECRUIT_3
DEFAULT.BEAMS_1
DEFAULT.BULKHEADS_2
DEFAULT.CREW_PLASMA_1
DEFAULT.CREW_REPAIR
DEFAULT.CREW_SCAN_1
DEFAULT.CREW_SKILLS
DEFAULT.CREW_SURVIVAL
DEFAULT.CRUISER
DEFAULT.DAMAGE_EFFICACY_1
DEFAULT.DETECT_1
DEFAULT.DEV
DEFAULT.DEV_TOUGH_1
DEFAULT.DEV_TOUGH_2
DEFAULT.DEV_ZOOM
DEFAULT.ENERGY_PROD_1
DEFAULT.ENERGY_PROD_2DEFAULT
DEFAULT.ENERGY_STORAGE_1
DEFAULT.ENERGY_STORAGE_2FAULT
DEFAULT.ENGINES_1
DEFAULT.ENGINES_2
DEFAULT.ENGINES_THRUST_1
DEFAULT.ENGINES_TURBO
DEFAULT.EXHAUST
DEFAULT.EXPERIMENTAL
DEFAULT.EXPLORER
DEFAULT.FALLEN
DEFAULT.FAST_SURVEYDEFAULT
DEFAULT.FIXED_1
DEFAULT.FIXED_2
DEFAULT.FIXED_ASSIST_1
DEFAULT.FIXED_ASSIST_2
DEFAULT.FIXED_DPE_1
DEFAULT.FIXED_DPE_2
DEFAULT.FIXED_PUNCHTHRU_1
DEFAULT.FIXED_PUNCHTHRU_2
DEFAULT.FIXED_RANGE_1
DEFAULT.FIXED_RANGE_2
DEFAULT.FOG
DEFAULT.HANDLING_1
DEFAULT.HANDLING_2
DEFAULT.HAVOK_1
DEFAULT.HAVOK_COOLDOWN_1
DEFAULT.HAVOK_COOLDOWN_2
DEFAULT.HAVOK_DPS
DEFAULT.HAVOK_DURATION_1
DEFAULT.HAVOK_DURATION_2
DEFAULT.HAVOK_FIRERATE_1
DEFAULT.HAVOK_FIRERATE_2
DEFAULT.HAVOK_SHROUD
DEFAULT.HEAT_1
DEFAULT.HULL
DEFAULT.HULL_SIZE_1
DEFAULT.HULL_SIZE_2
DEFAULT.HULL_SIZE_3
DEFAULT.IMPERIAL_BLIGHT
DEFAULT.ITEM_DROP_1
DEFAULT.MIRACLE_WORKER
DEFAULT.MISSILE_DEPHASE_1
DEFAULT.MISSILE_DEPHASE_2
DEFAULT.MISSILE_HARDENING_1
DEFAULT.MISSILES_1
DEFAULT.MISSILES_DAMAGE_1
DEFAULT.MISSILES_DAMAGE_2
DEFAULT.MISSILES_FISSION
DEFAULT.MISSILES_RANGE_1
DEFAULT.MISSILES_RANGE_2
DEFAULT.MISSILES_RANGE_3DEFAULT
DEFAULT.MISSILES_TURN_1
DEFAULT.MISSILES_TURN_2
DEFAULT.MISSILES_TURN_3
DEFAULT.NANITE_EFFICIENCYDEFAULT
DEFAULT.NPC_BEAMS_1
DEFAULT.NPC_FIXED_DAMAGE_1
DEFAULT.NPC_FIXED_RANGE_1
DEFAULT.NPC_MISSILE_DAMAGE_1
DEFAULT.NPC_MISSILE_RANGE_1
DEFAULT.NPC_PLASMA_1
DEFAULT.NPC_PLASMA_DAMAGE_1
DEFAULT.NPC_SHIELDS_1
DEFAULT.PLASMA_1
DEFAULT.PLASMA_2
DEFAULT.PLASMA_3
DEFAULT.PLASMA_DPE_1
DEFAULT.PLASMA_DPE_2
DEFAULT.PLASMA_FIRE_RATE_
DEFAULT.PLASMA_FIRE_RATE_1
DEFAULT.PLASMA_FOCUS
DEFAULT.PLASMA_FOCUS_2
DEFAULT.PLASMA_RANGE_1
DEFAULT.PLASMA_RANGE_2
DEFAULT.PLASMA_ROTATE_1
DEFAULT.PLASMA_ROTATE_2DEFAULT
DEFAULT.PLASMA_SPEED_1
DEFAULT.PLASMA_SPEED_2DEFAULT
DEFAULT.PLASMA_SPEED_3
DEFAULT.REACTOR_1
DEFAULT.REACTOR_2
DEFAULT.REACTOR_3
DEFAULT.REMNANT
DEFAULT.REPAIR_1
DEFAULT.REPAIR_2
DEFAULT.REPAIR_DROP_RATE_1
DEFAULT.RESOURCE_DROP_1
DEFAULT.SCANNER_1
DEFAULT.SELF_CARE
DEFAULT.SHIELD_DECAY_1
DEFAULT.SHIELD_DECAY_3
DEFAULT.SHIELDS_1
DEFAULT.SHIELDS_DECAY_2
DEFAULT.SHIELDS_ENERGY_1
DEFAULT.SHIELDS_MAX_1
DEFAULT.SHIELDS_MAX_2
DEFAULT.SHIELDS_RECHARGE_1
DEFAULT.SHIELDS_RECHARGE_2
DEFAULT.SHIELDS_REFLECT
DEFAULT.SHIP_DETECT_1
DEFAULT.SINGULARITY
DEFAULT.STARLANCE
DEFAULT.SWATCH
DEFAULT.THERMAL_VIS
DEFAULT.TRACOR_SPLIT_1
DEFAULT.TRACTOR_BOOST_1
DEFAULT.TRACTOR_BOOST_2
DEFAULT.TRACTOR_RANGE_1
DEFAULT.TRACTOR_RANGE_2
DEFAULT.TRACTOR_STRENGTH_1
DEFAULT.TRADE_ANALYSIS
DEFAULT.VIEWPORT_1
DEFAULT.VOID_2
DEFAULT.WARP
DEFAULT.WARP_CHARGE_1
DEFAULT.WARP_CHARGE_2
DEFAULT.WARP_RANGE_1
DEFAULT.WARP_RANGE_2DEFAULT
DEFAULT.XENO


How to open console command?
shiantar Sep 7, 2024 @ 7:38pm 
Hi @unsterblichenvogel

F11 to open the dev. console
F11 again to close it.
Zero McDol Sep 7, 2024 @ 7:40pm 
Originally posted by unsterblichenvogel:
Originally posted by apokalum:
Looped through the '_G' table using the console and below is what I found:


How to open console command?
F11
Last edited by Zero McDol; Sep 7, 2024 @ 7:41pm
< >
Showing 1-15 of 48 comments
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