Starcom: Unknown Space

Starcom: Unknown Space

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How much like Starsector is it?
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Beiträge 19 von 9
Oddly enough some of those ships looks like they are from starsector
Zuletzt bearbeitet von Rymak; 10. Jan. um 6:46
It is more like Star Valor.
Starsector is a much much bigger game, its features are on completly different scale.

If yu stop Starsector tutorial before getting to control multiple ships, then maybe you can find similarities. Even though, the combat itself is so much different.

Starsector doesn't have ship builder though.
Ursprünglich geschrieben von Tony 0ne Blairoby:
It is more like Star Valor.
Starsector is a much much bigger game, its features are on completly different scale.

If yu stop Starsector tutorial before getting to control multiple ships, then maybe you can find similarities. Even though, the combat itself is so much different.

Starsector doesn't have ship builder though.

I bought both games this week. I was gonna get into Starsecotor but it seemed daunting. Then I bought this game, feels like Star Trek. I wish Starsector had a complete tutorial. How did you go about learning it?
It's also a little like reassembly too but Starsector is also a good comparison.
Starsector DO have a tutorial. It last like half an hour.
Yes, it don't cover stuff like empire administration, but you can totally play the game without that. And a training for that at the very beginning would'nt help, several real life days/weeks before you can reasonably consider doing empire stuff. You would have just forget everything.
Ursprünglich geschrieben von SofaKingA:
Ursprünglich geschrieben von Tony 0ne Blairoby:
It is more like Star Valor.
Starsector is a much much bigger game, its features are on completly different scale.

If yu stop Starsector tutorial before getting to control multiple ships, then maybe you can find similarities. Even though, the combat itself is so much different.

Starsector doesn't have ship builder though.

I bought both games this week. I was gonna get into Starsecotor but it seemed daunting. Then I bought this game, feels like Star Trek. I wish Starsector had a complete tutorial. How did you go about learning it?

The best way to learn StarSector is to just play it. I have done many restarts after failing my run. Also I would highly recommend some mods especially the QoL's ones and the ones regarding colony management.

It feels really cool to have a 2-3 system pocket sector of your own that behaves in trade and defense just like the main factions.

Most early game combat it is best to fly yourself, but once you have a decent armada, you can just auto combat almost anything. Except for some redacted fights, Doritos still kicks your ass. Other than that, it becomes kind of a space colony management game.
Ursprünglich geschrieben von juni_bismalis:
Ursprünglich geschrieben von SofaKingA:

I bought both games this week. I was gonna get into Starsecotor but it seemed daunting. Then I bought this game, feels like Star Trek. I wish Starsector had a complete tutorial. How did you go about learning it?

The best way to learn StarSector is to just play it. I have done many restarts after failing my run. Also I would highly recommend some mods especially the QoL's ones and the ones regarding colony management.

It feels really cool to have a 2-3 system pocket sector of your own that behaves in trade and defense just like the main factions.

Most early game combat it is best to fly yourself, but once you have a decent armada, you can just auto combat almost anything. Except for some redacted fights, Doritos still kicks your ass. Other than that, it becomes kind of a space colony management game.

Ahh, maybe I don't even know what genre Starsector is supposed to be lol. I thought it was just upgrading a single ship or fleet through battle. Had no idea it involved colony management! 😂
Ursprünglich geschrieben von SofaKingA:
Ursprünglich geschrieben von juni_bismalis:

The best way to learn StarSector is to just play it. I have done many restarts after failing my run. Also I would highly recommend some mods especially the QoL's ones and the ones regarding colony management.

It feels really cool to have a 2-3 system pocket sector of your own that behaves in trade and defense just like the main factions.

Most early game combat it is best to fly yourself, but once you have a decent armada, you can just auto combat almost anything. Except for some redacted fights, Doritos still kicks your ass. Other than that, it becomes kind of a space colony management game.

Ahh, maybe I don't even know what genre Starsector is supposed to be lol. I thought it was just upgrading a single ship or fleet through battle. Had no idea it involved colony management! 😂
Most of the starts of the game start you out in a small to medium fleet. And you don't "upgrade" ships as much as build them out better with hull mods, weapons and strike craft. But all of those pull from a ship wide limit called Ordnance Points (OP) that limits what you can do. In combat, you have to manage a resource called flux (think heat) that goes up when you shoot and take hits on your shields, among other things. Combat movement is fully Newtonian too, so you can drift in one direction and point your ship in another.

For new players, I would suggest this "path"
Min menu tutorials > first two or three main menu missions > campaign with the tutorial enabled and easy mode/ difficulty ON as the campaign can be especially hard for those just starting out
Ursprünglich geschrieben von Midnight:
Ursprünglich geschrieben von SofaKingA:

Ahh, maybe I don't even know what genre Starsector is supposed to be lol. I thought it was just upgrading a single ship or fleet through battle. Had no idea it involved colony management! 😂
Most of the starts of the game start you out in a small to medium fleet. And you don't "upgrade" ships as much as build them out better with hull mods, weapons and strike craft. But all of those pull from a ship wide limit called Ordnance Points (OP) that limits what you can do. In combat, you have to manage a resource called flux (think heat) that goes up when you shoot and take hits on your shields, among other things. Combat movement is fully Newtonian too, so you can drift in one direction and point your ship in another.

For new players, I would suggest this "path"
Min menu tutorials > first two or three main menu missions > campaign with the tutorial enabled and easy mode/ difficulty ON as the campaign can be especially hard for those just starting out

Wow, thanks for all the great info!
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Geschrieben am: 10. Jan. um 6:07
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