Starcom: Unknown Space

Starcom: Unknown Space

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Wiskamug's safe passode
I'm curious, where do you go or do to get the answers to the reset code for Wiskamug's safe?
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Showing 1-15 of 25 comments
dotWDR Mar 4 @ 2:00am 
All of them are found in anomalies scattered around the world, two of them in the same constellation as the Wiskamug's planet; and you need only two of them to pass the check.

The one about the Devout Cathedral - the wreck is in the system south of the Wiskamug's planet, and it orbits the planet with an anomaly from which you can get the hint.

The one about legions of pirates - the hint for me last time was in the system with the skill reset device, there's a terrestrial planet with an anomaly which gives you the hint.

The third one is in a seemingly randomly-generated system, anomaly "Military Debris"; this is not so much a hint because it is hard to draw the connection until after you solved the puzzle in Wiskamug's fortress
Originally posted by dotWDR:
All of them are found in anomalies scattered around the world, two of them in the same constellation as the Wiskamug's planet; and you need only two of them to pass the check.

The one about the Devout Cathedral - the wreck is in the system south of the Wiskamug's planet, and it orbits the planet with an anomaly from which you can get the hint.

The one about legions of pirates - the hint for me last time was in the system with the skill reset device, there's a terrestrial planet with an anomaly which gives you the hint.

The third one is in a seemingly randomly-generated system, anomaly "Military Debris"; this is not so much a hint because it is hard to draw the connection until after you solved the puzzle in Wiskamug's fortress

wow, sounds like a pain to figure out.
But thank you very much for your reply.

Seems like I hit the ending, so you can't really research everything huh?
dotWDR Mar 4 @ 3:58am 
Originally posted by Cerberus:
wow, sounds like a pain to figure out.
What helped me was searching the logs for "Wiskamug" and toggling the marker for the log on the map.
Last edited by dotWDR; Mar 4 @ 3:59am
Originally posted by dotWDR:
Originally posted by Cerberus:
wow, sounds like a pain to figure out.
What helped me was searching the logs for "Wiskamug" and toggling the marker for the log on the map.

Ahh, right, I'll give it a shot myself, Thanks a bunch, bro
NoOne Mar 4 @ 7:15am 
I had 2 of the clues which are found in systems near the homeworld, but not the name of the ship (6 choices) I just save scummed :)
dotWDR Mar 4 @ 7:28am 
Originally posted by NoOne:
I had 2 of the clues which are found in systems near the homeworld, but not the name of the ship (6 choices) I just save scummed :)
Two is as many as you needed, at least in the newest version
Finished the game, I think. Feels kinda short, and I didn't get to research the other techs like laser and fighter launcher and stuff. hmm
NoOne Mar 5 @ 6:55am 
Originally posted by dotWDR:
Originally posted by NoOne:
I had 2 of the clues which are found in systems near the homeworld, but not the name of the ship (6 choices) I just save scummed :)
Two is as many as you needed, at least in the newest version
I did this like two days ago...on newest version of game. It's why I posted.
I've got a new question. Anyone figure out whats the deal with a "Silent Tower" you discovered in some planet.

everytime i fiddle it with some redundancy thing, it transmit signal and then fries.

So is this silent tower of any significance?
dotWDR Mar 7 @ 11:07am 
Originally posted by Cerberus:
I've got a new question. Anyone figure out whats the deal with a "Silent Tower" you discovered in some planet.

everytime i fiddle it with some redundancy thing, it transmit signal and then fries.

So is this silent tower of any significance?
If it is the tower in the Locoan space, then this tower redirects the nearby flinger, it normally points south, but after you fiddle with the controls, it should be pointing north-east
Originally posted by dotWDR:
Originally posted by Cerberus:
I've got a new question. Anyone figure out whats the deal with a "Silent Tower" you discovered in some planet.

everytime i fiddle it with some redundancy thing, it transmit signal and then fries.

So is this silent tower of any significance?
If it is the tower in the Locoan space, then this tower redirects the nearby flinger, it normally points south, but after you fiddle with the controls, it should be pointing north-east

it alters a flinger, alright, I'll check it out and get back here if I got any updates. haha, Thankz man.
Vik Mar 8 @ 5:06am 
When I've read "Wiskamug" and "64 digit passcode" in the log I've turned back. :)
I got another question.

To the Sepharials, apparently you can change your ship color to match the envoy shop to get past the Sepharials.

What I am curious is, How do someone even found out to do that in the first place?
dotWDR Mar 8 @ 6:26am 
Originally posted by Cerberus:
I got another question.

To the Sepharials, apparently you can change your ship color to match the envoy shop to get past the Sepharials.

What I am curious is, How do someone even found out to do that in the first place?
In Kyrnan space, there's an anomaly with a crash-landed Ermyr ship with a shoddy yellow paintjob which was running away from the Sepharial, and the painjob was a deliberate decision by the Ermyr captain because their log mentions uncharacteristic interest in color theory
And both the envoy and the Sepharial themselves tell you how they don't pay much attention to what they see as beneath them, and that they are too focused on aesthetics.

I mean, I personally only read about this on the forums, but the clues are all technically there
Last edited by dotWDR; Mar 8 @ 6:26am
Originally posted by dotWDR:
Originally posted by Cerberus:
I got another question.

To the Sepharials, apparently you can change your ship color to match the envoy shop to get past the Sepharials.

What I am curious is, How do someone even found out to do that in the first place?
In Kyrnan space, there's an anomaly with a crash-landed Ermyr ship with a shoddy yellow paintjob which was running away from the Sepharial, and the painjob was a deliberate decision by the Ermyr captain because their log mentions uncharacteristic interest in color theory
And both the envoy and the Sepharial themselves tell you how they don't pay much attention to what they see as beneath them, and that they are too focused on aesthetics.

I mean, I personally only read about this on the forums, but the clues are all technically there

Yea, apparently the clues are there, but they seem pretty deep for average IQ guys like me. LOL.
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