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The only reason in my mind to start with Nexus is so that you see the progression in terms of game mechanics and QOL stuff that Unknown Space has when you play it.
If you do it the other way around, then you may find yourself missing features from Unknown.
They're both good games, but dev's increasing skill, and polishing time from building on an existing engine, make the second one more pleasant to play, even though the mechanics are pretty similar.
And I think that Nexus is better gameplay-wise.
There are less mechanics, ships look clunky, shipbuilding is much more simplified, but it is not bad as for me. You do not need these ugly wings on every ship, armor boosts modules around it so you don't need to overburden ship with armor on the edges, etc.
And you got enough research points to try everything.
And the story is way more straightforward, you are not overburdened with 10 missions at once.
Crew mechanic looks good on paper in Unknown Space, but in the end it adds only RND and you have to savescum to do what you want to do.
If the developer works on all of these issues (and there are many more) and somehow fixes them all, Unknown Space would become a better game than Nexus.
But for now it is not.
So go get Nexus and try it first.
I would eagerly pay full price for a remaster, I could tell the things I love most about this game are there too
1. Lack of direction it was often very easy to fun into points where there was no indication what to do next and then spend hours just flying around hoping to run into some hint.
2. Difficult to figure out the trading system, though trading becomes fairly pointless pretty quick, because getting resources is super easy.
3. Not being able to expand your ship outward without rebuilding half the ship was annoying if you didn't specifically plan your design with expansion in mind.
That said, I still got several dozen legit hours enjoyment out of it (subtracting the hours of frustrated searching).