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also, not sure if it requires a certain skill value, but i've had crew unlock new research relevent to their skill, like faster repair
1. Aggregate skills for ship bonuses via research. That's the skill box you see in the lower left corner of the crew screen. So, for EACH crew that has 1 point in dairy churning, the SHIP gets a bonus to ice cream making.
2. Individual skill checks. These come into play when a specific crew member is named, shown, etc. So, if Private Snuffy has 2 skill in xenowizardy, and the skill check is 3, then Private Snuffy's check is -1.
3, To answer your question about generalists vs specialists: it depends on what ship bonuses you want to stack. You can finish the current content with every crew member having 5 in one skill, and 1 point spread across the others. Or you could have each one specialize, however, then only ONE crew would be contributing to a each ship bonus skill, and each point beyond whatever it states has diminishing returns per individual. So, for max ship bonus, spread the love. For maximum individual checks, specialize. For moderate success in both, spec to 5 and spread the rest.
Thanks for the reply and Thanks to everyone else as well for their replies.
The commander of the Starcom space station literally explains this to you in game, in almost the exact same words as you've been told here. The game even tells you this the first time your crew levels up, your First Officer pops up with a little message telling you to go talk to the guy about crew skills.
Thanks