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As for EMP/rad don't care much about these since I always make ships with excellent mobility (60-80 base speed) and they just don't have time to do any damage.
What I really hate is swarm missile spam from "Runaway missilws" in that one sector.
the research options to make them less potent helped, but it's still a hassle.. Having a ship that is able to tank everything through the shield, and there comes a EMP missile and your shield is gone and you're squishy. Oh well, armor then, and there comes a rad missile and you lose plenty of people while your ship is hardly damaged.
It would probably be OK if runaway missiles had range or cooldown similar to regular missiles, but it seems like they just send an unending swarm of 10-20 missiles at you from offscreen (even at max view distance) to keep you forever overwhelmed.