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The computer randomly rolls a percentile check (1% to 100%). 5% is added for every skill point of crew member. A certain number is deducted for difficulty, this is specific to the situation.
The final result is then compared to a scale which is specific to the task. If there are two possible results, then x<50% means Bad Result, x>=50% means Good Result. Some tasks have more possible outcomes, so maybe Bad Result is below 33%, Medium Result is 33% to 66% and Best Result is 67%+.
Exact amount of damage a crew member takes or how much resources you find are usually a little bit randomized, but not by much. Some tasks might give you much greater variety, but that's because those are different entries on the results chart.
5 crew with 1 in the same stat is better for ship maintenance. There is a skill tree related to amount of crew you have with at least 1 in certain stats.
You can talk with a guy on the station for this explanation.
The only thing I can think of is anything sub 10 is a critical fail?
The dice roll seems to be unaffected by your crew skill, but the crew skill seems to get added on top.
There could be particular circumstances which weight the odds, but I'd be very surprised if the dice roll was unfair at all. Really wouldn't make any sense IMO.
I mean I have LEGENDARY bad luck with dice rolls, which is why I hate and loathe anything to do with chance or luck. I found that out way back when WoW first came out and I never won a single roll for gear lol. But all my rolls in this game seem to be rolling horribly so I am forced to save/load and try like 10-20 times to get a roll above 50.
No, it absolutely doesn't do that at all. You're save scumming. You are simply cheating.
Take your Ls like the game is designed to give you and you'll have a better game.
So when you fail 99% of the rolls in the game I should just be like ok fair enough and leave? I literally had to reload the game 30 times, with a +70 modifyer, to roll above 30 LMFAO. But it is just me though. The rolls aren't weighted in any way shape or form. Literally the only thing failing does it either give you reduced resources with a wounded member or no chance at getting artifacts that you could get but now wont. So it just slows the game down.
RNG systems like that are dumb and unfun. They have nothing to do with skill, in fact, they completely and utterly discard any and all skill. You're at the mercy of the dice. Whether you're good or bad doesn't matter at all: It's just RNG. Pure chance.
Something like that should not dictate any outcomes. That's lazy, boring. That's no design at all, they just didn't want to think of something better.
At the point where something like this decides whether I progress quickly or slowly, I have every right to call it fair and justified to use GAME GIVEN OPTIONS to right the wrongs that were made.
Failing a skill check here can hardly be described as the player's L here because the player doesn't have a way of influencing them in any meaningful way (and that's coming from a long time DnD and pathfinder player and DM), and what are the worst case scenarios?
1. You fail a check and miss some side story. In a story game without real replay value. Yay, great, you're here for the action rather than the stories anyway right?
For instance, I had a "foreboding planet" that I failed a skill check on, and the game never let me explore it again, even though the planet was marked as "to be explored". Is that supposed to add to the enjoyment somehow?
2. You fail a check and get less or no resources. What's the alternative? Ah, yes, trade. Making mind-numbing trips between the same 3-4 planets so you can scrounge up enough Chiralite for that new reactor. Peak fun.
And there are almost never (except boring and time-consuming trading in case of resources) any interesting alternatives to failing skill checks, so yeah, this isn't good RNG.
Honestly, I would suggest anyone playing the game to just go into the save file and pump the main skill for each crew member up to 15 or so to avoid this silliness, unless you somehow enjoy the combat here.
Seems like it. It looks like it isn't applying the +% when it's a low roll.