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Secondly some of the random encounters need deep space... I'm not sure exactly how far that is away from any sector but from memory its at least 5 or so.
The approach i did when i was near the end of the game was to add the 4 possible "wings" and get very high void speed and then do the random exploring.
There are MANY "void devices," destroying the void device just means the Reaper warps away. Obviously this is because lots of curious players are going to encounter one without a powerful enough ship to tackle it head-on.
I traveled in one direction until I encountered a wall of "dark nebula" that quickly reduced my void modifier to 0% speed bonus. I navigated alongside at Scanner-distance until I found a thin section and passed through, only reduced down to 50% void. I didn't even need to stack on the engines!
Once I made it through the wall of Dark Nebula, I found WAY more void devices than planets. I had several opportunities to test out tactics before I needed to destroy the void device and get some breathing room. I just wish I could have scavenged more rare materials for a fight of that difficulty!
The reaper had lots of drones that I simply outpaced with my Scout-Class ship w/ 3x Mk2 engines. I'd just skip around to approach from the far-side and blast the Reaper with my fully researched fixed guns
But yeah only overtuned thrusters plus cannon range let me chase it down for the kill when it still tried to run like a baby to bust up the engines as I sloooowly crawled after it due to void debuffs (because breaking the machines makes it outright cheat to despawn and all that).