Starcom: Unknown Space

Starcom: Unknown Space

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Max hull size?
Is the maximum hull size you can achieve really 155 with the dreadnought, or am I missing something (research or otherwise)?

Because I feel like it's not big enough
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Showing 1-9 of 9 comments
steven777 Sep 7, 2024 @ 3:02am 
Yeah it is the one place this game falls down.
For me building and improving the ships is the best part. The most addictive part.
Now that my Dreadnought is perfected and I kinda don't feel like playing as much.

The late game enemies could be scaled up in difficulty to balance players building 500 hex or more ships.

You can edit a file to increase the hex size to anything? Just check this forum. One post tells you how.
mes_latoth Sep 7, 2024 @ 3:04am 
Yeah, agreed on the ship-building part being awesome :).

Love that aspect & balancing the various elements (thermals, power draw, etc, etc). :).

Just scratches that ultimate "build YOUR thing YOUR way" itch!
Fulcrum52 Sep 7, 2024 @ 5:11am 
You can also manually edit with notepad a ship design you saved to pass the 155 limit. All ship designs you saved are located in C:\Users\user name\AppData\LocalLow\Wx3 Labs, LLC\Starcom Unknown Space

Also type "AddTech ("DEFAULT.EXPERIMENTAL")" into the console (F11) to get access to extra bulkheads, connectors, weapons and utility modules.
Last edited by Fulcrum52; Sep 7, 2024 @ 5:13am
Wlerin Sep 7, 2024 @ 5:17am 
Meanwhile I don't think I've ever actually built a Dreadnought hull lol
mes_latoth Sep 7, 2024 @ 6:35am 
Originally posted by Wlerin:
Meanwhile I don't think I've ever actually built a Dreadnought hull lol

You're missing out. Lotta fun!
THE MARTIAN Sep 7, 2024 @ 7:55am 
Originally posted by steven777:
The late game enemies could be scaled up in difficulty to balance players building 500 hex or more ships.

Okay yeah, I realized if we're allowed to build a much bigger ship, it would most likely break the balance of the game. And you comment could probably help solve that. But I don't think it's that simple lol.

Originally posted by mes_latoth:
Yeah, agreed on the ship-building part being awesome :).

Love that aspect & balancing the various elements (thermals, power draw, etc, etc). :).

Just scratches that ultimate "build YOUR thing YOUR way" itch!

Ikr. I just wish they would introduce a standalone build mode (outside of the main gameplay), just so I could go nuts with building my ideal ship.
Zero McDol Sep 7, 2024 @ 8:04am 
Originally posted by mes_latoth:
Yeah, agreed on the ship-building part being awesome :).

Love that aspect & balancing the various elements (thermals, power draw, etc, etc). :).

Just scratches that ultimate "build YOUR thing YOUR way" itch!
Definitely. I like a lot of elements in this game, but the ship building is my favorite.

My Dreadnought is actually pretty light. It ended up being somewhere between 109 and 115 hex squares by the time I was done with it. So slightly bigger than the max allowed size of a cruiser, but far more durable, plus retains a decent amount of speed for instances when I need to move fast.
Last edited by Zero McDol; Sep 7, 2024 @ 8:05am
VersataMeridian Sep 8, 2024 @ 9:31am 
Originally posted by Fulcrum52:
You can also manually edit with notepad a ship design you saved to pass the 155 limit. All ship designs you saved are located in C:\Users\user name\AppData\LocalLow\Wx3 Labs, LLC\Starcom Unknown Space

Also type "AddTech ("DEFAULT.EXPERIMENTAL")" into the console (F11) to get access to extra bulkheads, connectors, weapons and utility modules.

Wanted to correct the location:-
C:\Users\user name\AppData\LocalLow\Wx3 Labs, LLC\Starcom Unknown Space\blueprints
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Date Posted: Sep 7, 2024 @ 1:59am
Posts: 9