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https://steamcommunity.com/sharedfiles/filedetails/?id=3325612502
public float MaxSize
{
get
{
float num = 200f;
if (this.Bridge.level == 1)
{
num = 225f;
}
if (this.Bridge.level == 2)
{
num = 240f;
}
if (this.Bridge.level == 3)
{
num = 275f;
}
if (this.Bridge.level == 4)
{
num = 325f;
}
return num + this.Stats.GetStatValue(Stat.HULL_SIZE);
}
}
PS: This is my version of it. With my sizes. You can do a LOT more in there, like godmode, imba weapons etc. Have fun.
Create whatever you like save it and then revert the changes and you have the unmodded game with a much bigger ship as you could. Or play modded ;)
- Expand the Assembly-CSharp.dll in the Assembly Explorer
- Expand the {} - in the Assembly Explorer
- Click on Ship in the Assembly Explorer
- Change the lines to what OP has done. I found it at line 120-125 in the Ship code (Right Click on line number where you want to make changes & select "Edit Class")
- click "Compile" in the same dialog
- Finally File>Save Module
This is what my new Dreddy looks like after making the change (note the Max Ship Size its now 355 from the previous 155)
https://steamcommunity.com/sharedfiles/filedetails/?id=3327405179
I dont want to cheat anything. Just want to add a few more points to the current max limit to add the warp generator to my otherwise complete dreadnought. It will add a lot of fun to this stage and make me feel like a real dreadnought and not add overwhelming firepower etc to cake walk the game. Thats really why I'm doing it...YMMV
I feel like you can just edit the "modules" stanza of your save file to match the stanza in the Devout Dreadnought's .JSON ship definition file.
And then edit Technologies.json to increase your maximum hex count by buffing one of the hex-increasing technologies.
Restart the game, load your edited save, etc.
At that point, if you dock with Celaeno and add a Survey Lander module, you should be fine.