Starcom: Unknown Space

Starcom: Unknown Space

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Fulcrum52 Sep 6, 2024 @ 5:02am
Unlocking hidden experimental tier of weaponry and modules
If you type "AddTech ("DEFAULT.EXPERIMENTAL")" into the console (F11) you get access to loads of new hidden components like:

Tier 2 lasers
Tier 2 missiles
Tier 3 fixed guns
Frontal Heavy deflectors
Tier 2 sensor array
Loads of larger bulkheads and connectors

I wonder if you are allowed to upload designs of these onto the workshop?

Too bad there isn't a secret dev tech to increase max build size to 300+ so you could actually design and build the Devout Dreadnaught without resorting to using the save editor.
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Showing 1-7 of 7 comments
Fulcrum52 Sep 6, 2024 @ 5:40am 
Actually you can save and load designs that exceed 155. It only checks for resources and tech requirement. I added the final Devout superboss with a surveyor equipped so you can undock.

https://steamcommunity.com/sharedfiles/filedetails/?id=3325612502
Stefan Sep 6, 2024 @ 5:52am 
download DNSpy, open Assembly-Sharp.dll Search for ship wou find something like that:

public float MaxSize
{
get
{
float num = 200f;
if (this.Bridge.level == 1)
{
num = 225f;
}
if (this.Bridge.level == 2)
{
num = 240f;
}
if (this.Bridge.level == 3)
{
num = 275f;
}
if (this.Bridge.level == 4)
{
num = 325f;
}
return num + this.Stats.GetStatValue(Stat.HULL_SIZE);
}
}

PS: This is my version of it. With my sizes. You can do a LOT more in there, like godmode, imba weapons etc. Have fun.

Create whatever you like save it and then revert the changes and you have the unmodded game with a much bigger ship as you could. Or play modded ;)
VersataMeridian Sep 8, 2024 @ 10:23am 
Ok for those who know a bit of coding (for non-coders I'll be honest you most likely will not be able to do this). Correcting the OPs correct but highly incomplete answer:-
  • Download DNSpy from this location: https://github.com/dnSpy/dnSpy/releases/tag/v6.1.8
  • Open this file in DNSpy [You Steam root folder]\steamapps\common\Starcom Unknown Space\Starcom Unknown Space_Data\Managed\Assembly-CSharp.dll
  • Look for a file called Ship. If you are familiar with IDEs,
    - Expand the Assembly-CSharp.dll in the Assembly Explorer
    - Expand the {} - in the Assembly Explorer
    - Click on Ship in the Assembly Explorer
    - Change the lines to what OP has done. I found it at line 120-125 in the Ship code (Right Click on line number where you want to make changes & select "Edit Class")
    - click "Compile" in the same dialog
    - Finally File>Save Module
  • Restart Game

This is what my new Dreddy looks like after making the change (note the Max Ship Size its now 355 from the previous 155)
https://steamcommunity.com/sharedfiles/filedetails/?id=3327405179
Last edited by VersataMeridian; Sep 8, 2024 @ 10:29am
Gamerzilla Sep 8, 2024 @ 10:24am 
You can do all this with Cheat Engine quite easily as well. The moment you get 70+ research, you can give yourself infinite. The moment you find any trader, you can give yourself infinite trade resources and take all their stuff. With 2-3 traders, you can have enough materials to make a dreadnought in the first hour. But... Do you really wanna do this before you beat the game normally?
VersataMeridian Sep 8, 2024 @ 10:27am 
Originally posted by Gamerzilla:
You can do all this with Cheat Engine quite easily as well. The moment you get 70+ research, you can give yourself infinite. The moment you find any trader, you can give yourself infinite trade resources and take all their stuff. With 2-3 traders, you can have enough materials to make a dreadnought in the first hour. But... Do you really wanna do this before you beat the game normally?

I dont want to cheat anything. Just want to add a few more points to the current max limit to add the warp generator to my otherwise complete dreadnought. It will add a lot of fun to this stage and make me feel like a real dreadnought and not add overwhelming firepower etc to cake walk the game. Thats really why I'm doing it...YMMV
Last edited by VersataMeridian; Sep 8, 2024 @ 10:30am
shiantar Sep 8, 2024 @ 10:55am 
Rather than downloading and installing DNSpy

I feel like you can just edit the "modules" stanza of your save file to match the stanza in the Devout Dreadnought's .JSON ship definition file.

And then edit Technologies.json to increase your maximum hex count by buffing one of the hex-increasing technologies.

Restart the game, load your edited save, etc.
At that point, if you dock with Celaeno and add a Survey Lander module, you should be fine.
VersataMeridian Sep 8, 2024 @ 2:18pm 
Can you edit the amount of materials you have as well?
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Date Posted: Sep 6, 2024 @ 5:02am
Posts: 7