Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So for example, if it said 3 chiralite, you'd need 3 *more* chiralite than what you currently have, not 3 total.
This *only* applies to ships though, not individual parts. The parts in the build screen list their actual cost, it's just the ships in the "new ship" screen which list the remaining needed amount.
Do remember that each ship (including the first) has a price which will get refunded when you switch to the new one. Which is also taken into account. So determining the absolute amount of resources is a bit fiddly.
It shows how much resources you are missing for a new cabin, but it does not take in account how much is used in current ship's systems.
I wish it would just show the cost. Or the cost and how much you are missing, considering only stored resources, not resources used by current ship.
Because you will probably build a new ship with at least same amount of stuff your last ship had, plus something else. Not a new cabin ... and no engines.
Because if you trust the interface and get exact amount of resources it states you are missing, you wil suddenly discovover that you can create a new cabin right now, but many of your last ship systems ... now cannot be constructed.