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1. What's the default key for being able to fire the cannon projectiles after unlocking that in the research tree?
- For my system, after I set the controls to defaults, Fire Secondary is <Space>
- Cycle Secondary Weapon is <R> (assuming you have more than one secondary weapon installed).
- Fire Fixed Guns is <Alpha1> i.e. the alphabetical '1' key above your 'Q' if you're using a QWERTY layout. The num-pad '1' does nothing irrespective of your Num-lock state (at least on my keyboard).
- Fixed-guns plasma vs. Brogidar Cannon mode is a Ship Management setting -- there is no quick way to toggle between fixed-gun *modes* AFAIK
2. Are there any planets or systems that are best for mining iridium?
- Not really. Iridium remains a rare-resource pretty much the entire game.
- However, be on the lookout for both the 'Full Chariot' and 'Half Chariot' anomalies.
- The debris fields here will slowly respawn, and the debris is rich in Platinum and Iridium
3. Is there any reason to keep the sceptor after finding it in that maze? I was offered 200 copper but I held onto it thinking it might be significant later game
At this stage you can analyze it, ask the Ermyr about it, change your mind, sell it to the Guild, and then still sell it to the Ermyr. There isn't AFAIK any penalty to electing to get Iridium or Copper or both for it, although the story suggests that the Ermyr kind of deserve it more.
4. Is there a mark two level of scanner that we can unlock in the research? I dont even have "????" options in the scanner research tree. Scanner range seems quite ,imited So it would be nice to extend it for faster exploring.
Nope. Your Mk1 scanner module is all you get. If you've exhausted the tech tree items for scanner range and history, you can still boost your detection range a bit with the Spatial Partitioning tech in the Officer Training part of the tree.
5. What's the deal with runaway missiles?They cannot be shot down with plasma cannons. Seems impossible to combat except shields? I don't have havok installed yet.
Not sure what you mean by 'runaway'. Sinusoidal evasion was a Nexus thing ; I've also seen missiles perform a tight loop and evade if you maneuver suddenly, before they track back toward you for impact.
You may get a better point-defense experience if you research lasers and max out their targeting speed & damage while restricting their range upgrades. Many lasers == less worry about cooldown between blasts.
6. Generations wreck...I'm guessing that further tech or storyline completion is needed to complete this mission to deal with the gravitational distortion ? I fly around and haven't seen anyway of dealing with it after investigating near the wreck itself.
I assume you're in the green nebula, tracking roughly southwest along the debris to where you found the piece of the generation ship wreck, shielded black boxes, etc. If you keep exploring generally southwest still, while keeping yourself in the nebula, you should get alerts from your command crew about gravity waves. Your detection range may or may not reveal stars in that direction.
There are at least two stars in the southwest corner -- one brown star with a singularity around it, and another south of that with a gateway. A planetary scan and survey of one of those worlds will clue you into the existence of a 'memory glass' that's missing. That should unlock your eventual ability to speak to Yu / Rama / Milton / Dolson / and the Goryr about where to look for it. The rest is pretty linear.
7. When/why do we use the gravity beam? I installed it but cannot think of what I'd use it for. I assume there are scenarios where it's required?
If you have the gravity beam but don't have the 'memory glass' then you're approaching this from a different order than might be expected. Try solving for (6) above and let us know if you get stuck after a few more hours, looking for things like binary keys or whatnot.
Re "runaway missiles" that is what the are called, launched by robotic drones or some such, a northern system. They cannot be shot down by plasmas which I thought was odd.
I've completed both the full chariot mission I think but the half chariot one is sitll active. The last status for that one is "The transponder log had a reference to a half chariot".
I don't remember what the mission was called.Whe are you investigate the full chariot?But I think I've done that.
How would I find it?
BTW the map would benefit from filtering options bc its getting very crowded. It would be nice to be able to filter out things so I could just see mineable systems.
I assume you're in the green nebula, tracking roughly southwest along the debris to where you found the piece of the generation ship wreck, shielded black boxes, etc. If you keep exploring generally southwest still, while keeping yourself in the nebula, you should get alerts from your command crew about gravity waves. Your detection range may or may not reveal stars in that direction.
There are at least two stars in the southwest corner -- one brown star with a singularity around it, and another south of that with a gateway. A planetary scan and survey of one of those worlds will clue you into the existence of a 'memory glass' that's missing. That should unlock your eventual ability to speak to Yu / Rama / Milton / Dolson / and the Goryr about where to look for it. The rest is pretty linear.
I think I've found one of those planets you're talking about but it's telling me I don't have enough context for the universal translator to resolve the alien device on it with the markings.So I can only return to my ship. My crew has a xeno culture rating of twenty two and xeno science rating of 17 which seems pretty high. Does this result on the planet scan Indicate that I need to boost my xeo culture stats?
Also, when you say green nebula, are you talking about the green mist or haze?That apbecause the generational wreck is not in that mist.It's just below it so traveling.Southwest from there takes you further away from the green mist.
Hi @peppergomez !
YW. Least I can do.
The 'full chariot' mission was called *Talonian Wreck* and would've been connected to a system with a large late-stage red giant. Either "Talonian" or "wreck" in your ship's log will come up with search results if you've visited it, and you'll likely have the Brass Pillar artifact as well from the nearby planet(s).
If you're still searching for the half-chariot in relation to the "The CXTA" mission, you can search around generally for it, but here are two things which might shorten the deal:
- If you come across an Emissary winding its way around planets, follow it into its wormhole. More often than not, the game will put you in a system you haven't yet visited, so as to encourage you along.
- If you have any un-activated Heretic Portals on your map, prioritize going to them and activating them before going through. The destinations on the Portals are fixed as a one-way journey, but they traverse systems which are more essential to the main story than side quests
As for item (6), I don't think I've encountered that specific dialogue in my travels.
If I had to guess, the game is soft-locking you out of that survey result because you haven't surveyed sufficiently many worlds with e.g. Remnant tech, Fallen Empire stuff, etc. I'm fairly confident that the game won't lock you out of anything needed for the main story, though, if you ruthlessly survey everything you can see (which is to say, you may not necessarily get Green Berries or Trial by Ordeal or whatnot, on this playthrough, but your command crew should give you a hint when that ^ world can be revisited to get the clue about the memory glass.
Hope those help!
I don't think I know what you mean regarding the emisvery.Which ship exactly is that
Regarding the half chariot mission, I do go through all the wormholes.
Ok. Let's try this, then
Have a look at the top half of this map (the top half only)
https://starcom-unknown-space.fandom.com/wiki/File:WalkthroughTemp01.png
If you've encountered the generation ship, I'm assuming you started the Devout Message mission and entered at that location marked as (-29 x -22) and then went in roughly a straight line southwest to that blue jobbie I forgot to label? (that being the Generation Ship wreck)
Continuing in a straight line, you would encounter both the brown star with the Singularity, and a little ways off to the southwest further, another star (blue? white?) with a few planets but also a gateway. The gateway marks the system which involves the planetary anomaly concerning the memory glass / 'Archive Crystal'
I just want to be clear that you somehow have the gravity gun, but either have or haven't addressed the lower half of the map.
If you *haven't* travelled to or even detected the lower half of the map, forget that you saw it and be pleasantly surprised when you do.
The map is going away once we solve this little mystery, since a good author never lets anyone see a presentation that's half-finished.
The Emissary would've been encountered in the extreme southwest of the cluster of stars in the Beyond the Gateway mission, just over that gap between the one star and the one with the flingers. The worlds were discussing the coming & going of an 'Emissary' which was coincidentally when their civilization collapsed. Once you survey all the worlds in that specific star system, an Emissary probe (a cyan circle with a cross in the middle) will come winding its way through the planets like a recon probe from MechWarrior 3.
The Emissary travels fast enough to outpace most early ship designs but its wormhole stays open for long enough to follow it through. The destination appears to be either along story-progression lines, or at least favors systems you haven't yet visited. 99 times out of 100, in my early games, that Emissary takes me to the Remnant Ringworld system. Free RP. Wicked.
@peppergomez Post- endgame I'm encountered in the Robotic Plasma ships and the Runaway Missile(ers) for the first time.
So two theories:
- The missiles have the ablative armor upgrade to require more than one hit to detonate ;
and/or
- The missiles have the dephaser upgrade
The faction's buff table may provide that the ablative armor (or armor relative to base) is sufficiently high that they don't detonate even with several hits, lacking the dephaser to begin with.
I've seen the point defense laser approach take out a small number of these, but you're right -- plasma turrets have less of an effect.
Use the SR-71 approach -- allocate some capacity & energy to speed & maneuverability, and if faced with a spread of missiles you can't shoot down, try to outrun some of them :)
I can't remember which system the trade Guild is in.I've been looking in the few systems that I remember them in and have not found them yet.I need to find them to complete the archive crystal mission
by system.I assume they mean somewhere near the coordinates.Where I first discovered the broadcast right.So I should just fly around there hoping to detect it?
You're killing me :D In a few weeks I'll have the wiki populated and you'll be able to browse at your leisure. Have a look at https://starcom-unknown-space.fandom.com/wiki/File:ZConstellations_GuildSpace_big.png and try the map marker there at the extreme southeast.
Nope! An issue identified in Jupiter (I think) was resolved by making all the "Quest Items" (in Gamebryo parlance) not valid to trade to the Guild. Once you've analyzed them, whatever unlocks they provide are committed and you can sell the bare item to the Guild just fine.
Voyager 1 and 2 have been in space longer than I've been alive, and they're just now emerging into interstellar space around Sol. You should be able to find the satellite inside the grid square occupied by the star and planets, but feel free to (carefully) widen your search or submit a bug report if it fails to spawn. Like with the Lost Goryr, the satellite may be a Ford Pinto, so if it explodes due to being rammed at high speed, don't say we didn't warn you.
(Incidentally the Ford Pinto was also sold & scrapped before my time. Such is the value of history :) )
Hope those help!
Yeah for hello world that satellite is not there in that grid square AFAIK but i will go back and have another loo,
Debris around destroyed chariots.
4.
Nope.
5.
Runaway missiles are either a bug or a cheat by bots. Cannot be shot down with 6 fully upgraded lasers, 2 plasma turrets and 4 havoks.
7.
Gravity fork is needed to throw around the unstable cores - red explody stuff that cannot be bumped without your ship taking heavy damage and core destroyed.
Two uses: to refuel the intact charriot and and to blow up shielded containers.
12.
Open note on the map, there is small Delete button.
13.
DEVs is too lazy to make special case of crew trained to the limit, so DEVs set next level to 999.
Also hint: to find the last thing the bronze guy wants you need to find planet with table of binary codes, then do some binary math to find out code for New Reliquary. Codes are sequental. Then find planet with tower and binary buttons. The blue taxi guy will arrive if code is valid.