Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Let me know if you have an idea what might be missing.
ok, I'm on the Premium subscription, so I should see any games available, that has been switched as such. Now my process of elimination:
- STEAM Cloud-saves are enabled (since it shows ~97 MB STEAM cloud-save space available)
- Nexus doesn't use any proprietary/funky DRM (i.e. DENUVO; NVIDIA doesn't like those type of invasive DRMs messing with their virtual machines and underlying hardware, like in HOMEWORLD 3 or HELLDIVERS 2)
- can't be the Early Access status, since I've played Baldurs Gate III on GeforceNOW while it was in EA and I see DESYNCED game (still in Early Access) from my library on GeforceNOW
I reckon you don't get any error codes?
did you get any emails per chance, that had some weblinks in them for validation/enabling access (maybe spam folder)?
have you checked this GFN for devs resource? ( https://developer.nvidia.com/industries/game-development/geforce-now )
there used to be a "request game XYZ to be incorporated" list, but theyr either removed it or I'm too blind to find it again.
is there maybe a form of delay for the Nvidia GFN for games to get published?
Can't imagine there would be, as Bethesda's STARFIELD was released on Sept, 6th last year, and it was available on the Nvidia GFN same day or a day later.
When was the last time you tried getting it activated?
Hope this helps
I can't seem to find a "getting your Steam game on GeForce Now" guide anywhere on the web.
Have you signed that agreement here https://partner.steamgames.com/newpartner/signlatestsda/?agreement_type=13 ?
I reckon they just want to make sure, that there's no hidden shenanigans in the executables/code.
AFAIK they're publishing every Thursday new game additions - maybe that's a thing? waiting until tomorrow?
BTW neither of the NExus games are on the GFN at the moment
Whatever happened to the good ol' days when you could print a hardcopy of your source code, seal it in an envelope, mail it to yourself, and hand a disk to a friend with a casual "Could you see if this works OK?"
Because what you suggest was set up back in the 60's to 70's by the patent office, at a time when the U.S. postal office' mail had some serious legal weight, at a time when computer-code and it's legal ramifications were still in their infancy.
but this is 2024 - a hyper-connected world, where a copy & paste and sending the copy off on the other side of the globe is executed in a matter of a couple seconds - therefore ideas/concepts/procedures and processes need to be protected. After all software is still an abstract of ideas, audiovisuals and procedures - nothing physically tangible.
But yet it carries great consequences - just look what happened with the Crowdstrike security update-patch fail on a global scale
That's why another legal document - that way everybody involved will know the limits and consequences. Just like any other form of contract.
According to the how-to description of it, in the Steam Dev dashboard, it's suppose to be easy.
No idea why it isn't - ultimately it's between the dev/publisher and Nvidia. I doubt it's a "being an indie title"-reason, lots of indies are on Geforce Now.
Maybe a config error?
Who knows... dev hasn't said anything since mid Aug what the status quo/issue is.
Gamers too have only the 'in-app'-feature to get hold of Geforce Now or make suggestions...