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https://i.epvpimg.com/92WNcab.jpg
I'd assume we have a lot more star systems by now and I would assume by the looks of it that the developer is going for a standard spiral galaxy with a few rogue stars sprinkled in-between.
Several star systems are placed randomly, others are spawned in when certain requirements are met. I also didn't really like this mechanic as I feel like a player would feel ripped off when they already visited an area and suddenly a star spawns there.
There does appear to be some complete "randomness" for certain encounters. To wit -- Hello World + Posguul, Ancient Orbiter(s) x (one or two), Junk Heap, Tomb of Ock Juk, Ringworld, etc. , probably because they don't strictly form a constellation with other stars using Flingers. I think when I last pondered this in a separate thread, the game logic would be like taking grid-square shapes in TETRIS and trying to fit them together, which is (esp. for debugging) orders of magnitude more difficult than putting the main story on rails.
This is in turn separate from the notion of a required story element which is also eligible for 'randomness' but can be in any of the fixed-placement or random-placement stars. To wit -- you can essentially encounter Imperial Floral Blight just about anywhere, but the nature of the encounter seems to limit this to perhaps Oceanic, Terrestrial, maybe Greenhouse planets, but excludes Desert, Rocky, Lunar, etc.
I would agree that in Icarus through Kepler, the placement of the major constellations from Beyond the Gateway through to Sepharia are fixed.
This is one we can put to @justkevin --
- Are the placements of some stars, encounters, derelicts, etc. etc. dependent solely on timers or other random factors, and therefore are independent of map placement? ; and
- Consequently, there's no guarantee that a player will encounter all the game content within X of the game start, unless they stay within X of the game start? (Myself, for example, hell of a time getting full completion on Flotsam and Jetsam before returning to the Alpha universe for the first time and it's roughly 50-50 hit-or-miss on Green Berries before completion of the entire game)
So you should not find sectors appearing where you've already explored.
Some regions (and other objects) get placed near the player when traveling in the void, following the same constraints.
Regarding mission related anomalies, these should get placed soon after triggering, but require at least finding the correct planet type (e.g., the berries won't show up on an ice planet).